/*********************************************************************** monster_zsec_shotgun.def ***********************************************************************/ /**** export shotgun security guy ****/ export james { options -prefix ZOMBIE_ -keep Lknee Rknee Lhand1 Rhand1 eject barrel flash Body Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shotgun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename sgeject eject -rename sgbarrel barrel -rename sgflash flash -parent eject shotgun -parent flash shotgun -parent barrel shotgun addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh sgmflash1 addoptions -keepmesh sgmflash2 addoptions -keepmesh sgmflash3 addoptions -keepmesh w_shotgunmesh addoptions -keepmesh w_shotgunloadermesh addoptions -keepmesh skeletonmesh mesh models/monsters/zombie/cycles/zombie_mesh.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/zsecshotgun anim models/monsters/zombie/cycles/idles/shotgun_stand.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/stand anim models/monsters/zombie/cycles/runs/shotgun_run.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/run anim models/monsters/zombie/cycles/walks/shotgun_walk.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/walk anim models/monsters/zombie/cycles/idles/shotgun_sight.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/sight //anim models/monsters/zombie/cycles/pains/shotgun_head_pain1.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/headpain1 //anim models/monsters/zombie/cycles/pains/shotgun_head_pain2.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/headpain2 anim models/monsters/zombie/cycles/pains/shotgun_chest_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/chestpain anim models/monsters/zombie/cycles/pains/shotgun_left_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/leftarmpain anim models/monsters/zombie/cycles/pains/shotgun_right_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/rightarmpain addoptions -prefix SUIT_ anim maps/fred/underground/ending.mb -range 1 1 -rotate 31 -dest models/md5/cinematics/underground/ending_zsecstart anim maps/fred/underground/ending.mb -range 1 44 -rotate 31 -dest models/md5/cinematics/underground/ending_zsec } model model_monster_zsec_shotgun { mesh models/md5/monsters/zombies/zsec_shotgun/zsecshotgun.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER ) skin skins/monsters/zombies/zsecurity_shotgun.skin anim af_pose models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim anim ik_pose models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim anim stand models/md5/monsters/zombies/zsec_shotgun/stand.md5anim anim idle models/md5/monsters/zombies/zsec_shotgun/stand.md5anim anim surprise models/md5/monsters/zombies/zsec_shotgun/shotgun_activate_step_right.md5anim { frame 12 sound_body monster_zombie_security_footstep frame 16 sound_body monster_zombie_security_footstep frame 20 sound_body monster_zombie_security_footstep frame 23 launch_missile shotgun frame 23 sound_weapon monster_shotgun_fire frame 38 launch_missile shotgun frame 38 sound_weapon monster_shotgun_fire frame 54 launch_missile shotgun frame 54 sound_weapon monster_shotgun_fire } anim sight models/md5/monsters/zombies/zsec_shotgun/sight.md5anim { frame 1 sound_voice monster_zombie_security_sight frame 1 sound_body monster_zombie_security_footstep frame 14 sound_body monster_zombie_security_footstep } anim walk models/md5/monsters/zombies/zsec_shotgun/walk.md5anim { frame 1 sound_body monster_zombie_security_footstep frame 14 sound_body monster_zombie_security_footstep } anim run models/md5/monsters/zombies/zsec_shotgun/run.md5anim { frame 8 sound_body monster_zombie_security_footstep frame 18 sound_body monster_zombie_security_footstep } anim crouch_range_attack models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack.md5anim anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_loop.md5anim { frame 1 sound_weapon monster_shotgun_fire frame 1 launch_missile shotgun } anim crouch_range_attack_end models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_end.md5anim anim crouch_range_attack_aim models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_aim.md5anim anim range_attack_aim models/md5/monsters/zombies/zsec_shotgun/stand_aim.md5anim anim step_left models/md5/monsters/zombies/zsec_shotgun/shotgun_step_left.md5anim { frame 6 sound_body monster_zombie_security_footstep frame 13 sound_body monster_zombie_security_footstep } anim step_right models/md5/monsters/zombies/zsec_shotgun/shotgun_step_right.md5anim { frame 5 sound_body monster_zombie_security_footstep frame 12 sound_body monster_zombie_security_footstep } anim evade_left models/md5/monsters/zombies/zsec_shotgun/evade_left.md5anim { frame 1 sound_voice monster_zombie_security_pain frame 10 sound_body monster_zombie_security_footstep frame 19 sound_body monster_zombie_security_footstep frame 24 sound_body monster_zombie_security_footstep frame 30 sound_body monster_zombie_security_footstep frame 32 sound_body monster_zombie_security_footstep } anim evade_right models/md5/monsters/zombies/zsec_shotgun/evade_right.md5anim { frame 1 sound_voice monster_zombie_security_pain frame 17 sound_body monster_zombie_security_footstep frame 23 sound_body monster_zombie_security_footstep frame 29 sound_body monster_zombie_security_footstep } anim stepoutright_out models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_B.md5anim { frame 2 sound_body monster_zombie_security_footstep } anim stepoutright_fire models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim stepoutright_in models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_D.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim stepoutright_wait models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_A.md5anim anim stepoutleft_out models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_B.md5anim { frame 4 sound_body monster_zombie_security_footstep } anim stepoutleft_fire models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim stepoutleft_in models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_D.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim stepoutleft_wait models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_A.md5anim anim leanoutright_out models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_B.md5anim { frame 2 sound_body monster_zombie_security_footstep } anim leanoutright_fire models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim leanoutright_in models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_D.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim leanoutright_wait models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_A.md5anim anim leanoutleft_out models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_B.md5anim { frame 3 sound_body monster_zombie_security_footstep } anim leanoutleft_fire models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim leanoutleft_in models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_D.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim leanoutleft_wait models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_A.md5anim anim cratestand_out models/md5/monsters/zombies/zsec_shotgun/crate_up_B.md5anim anim cratestand_fire models/md5/monsters/zombies/zsec_shotgun/crate_up_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim cratestand_in models/md5/monsters/zombies/zsec_shotgun/crate_up_D.md5anim anim cratestand_wait models/md5/monsters/zombies/zsec_shotgun/crate_up_A.md5anim anim rotoutleft1_out models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_B.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim rotoutleft1_fire models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim rotoutleft1_in models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim rotoutleft1_wait models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_A.md5anim anim rotoutright1_out models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_B.md5anim { frame 16 sound_body monster_zombie_security_footstep } anim rotoutright1_fire models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim rotoutright1_in models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_D.md5anim { frame 14 sound_body monster_zombie_security_footstep } anim rotoutright1_wait models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_A.md5anim anim rotoutleft2_out models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_B.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim rotoutleft2_fire models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim rotoutleft2_in models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim rotoutleft2_wait models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_A.md5anim anim rotoutright2_out models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_B.md5anim { frame 15 sound_body monster_zombie_security_footstep } anim rotoutright2_fire models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim rotoutright2_in models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_D.md5anim { frame 14 sound_body monster_zombie_security_footstep } anim rotoutright2_wait models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_A.md5anim anim range_attack models/md5/monsters/zombies/zsec_shotgun/raise.md5anim anim range_attack_loop1 models/md5/monsters/zombies/zsec_shotgun/stand_fire.md5anim { frame 1 sound_weapon monster_shotgun_fire frame 1 launch_missile shotgun } anim range_attack_loop2 models/md5/monsters/zombies/zsec_shotgun/stand_fire.md5anim { frame 1 sound_weapon monster_shotgun_fire frame 1 launch_missile shotgun } anim range_attack_end models/md5/monsters/zombies/zsec_shotgun/lower.md5anim anim crate_up_out models/md5/monsters/zombies/zsec_shotgun/crate_up_B.md5anim anim crate_up_fire models/md5/monsters/zombies/zsec_shotgun/crate_up_C.md5anim { frame 2 launch_missile shotgun frame 2 sound_weapon monster_shotgun_fire } anim crate_up_in models/md5/monsters/zombies/zsec_shotgun/crate_up_D.md5anim anim crate_up_wait models/md5/monsters/zombies/zsec_shotgun/crate_up_A.md5anim anim crouch_pain models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_chest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_head models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_left_arm models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_right_arm models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain models/md5/monsters/zombies/zsec_shotgun/rightarmpain.md5anim{ frame 1 sound_voice monster_zombie_security_pain } anim pain_head1 models/md5/monsters/zombies/zsec_shotgun/rightarmpain.md5anim{ frame 1 sound_voice monster_zombie_security_pain } anim pain_head2 models/md5/monsters/zombies/zsec_shotgun/rightarmpain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_right_arm models/md5/monsters/zombies/zsec_shotgun/rightarmpain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_chest models/md5/monsters/zombies/zsec_shotgun/leftarmpain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_left_arm models/md5/monsters/zombies/zsec_shotgun/leftarmpain.md5anim { frame 1 sound_voice monster_zombie_security_pain } } entityDef monster_zsec_shotgun { "inherit" "monster_zsec_pistol" "scriptobject" "ai" "nativeobject" "rvmMonsterZombieSecurityPistol" "size" "40 40 72" "use_aas" "aas48" "team" "1" "rank" "1" "health" "90" "def_projectile" "projectile_bullet_zsec_shotgun" "projectile_spread" "5" "num_projectiles" "7" "attack_cone" "70" "attack_accuracy" "2" "smoke_weapon" "cgsmoke.smoke" "smoke_wound_metal" "bulletricochet.prt" "smoke_wound_ricochet" "bulletricochet.prt" "skin_dropGib" "skins/monsters/zombies/securitygib.skin" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "headcontrol" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" "def_dropDeathItem9" "moveable_item_shotgun" "dropDeathItem9Joint" "shotgun" "skin_dropDeath" "skins/monsters/zombies/zsecurity.skin" "ragdoll" "monster_zombie_security_shotgun" "model" "model_monster_zsec_shotgun" "def_head" "head_zombie5" "head_joint" "Shoulders" "mtr_flashShader" "muzzleflash" "flashTime" "0.15" "flashColor" "1 0.8 0.4" "flashRadius" "240" } entityDef damage_bullet_zsec_shotgun { "damage" "3" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "0.5" "smoke_wound_flesh" "bloodwound.smoke" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_splat_flesh" "textures/decals/dsplat2" "mtr_splat_flesh2" "textures/decals/dsplat5" "mtr_splat_flesh3" "textures/decals/dsplat7" "mtr_splat_flesh4" "textures/decals/dsplat11" "snd_flesh" "shotgun_impact_flesh" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef projectile_bullet_zsec_shotgun { "spawnclass" "idProjectile" "mins" "-1 -1 -1" "maxs" "1 1 1" "cone" "2" "scale" "0.1" "noshadows" "1" "snd_ricochet" "bullet_ricochet" "snd_impact" "shotgun_impact_metal" "def_damage" "damage_bullet_zsec_shotgun" "launchFromBarrel" "0" "health" "0" "velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23 "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" "mass" "1.0" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "mtr_detonate" "textures/decals/bulleth02" "decal_size" "10" "smoke_fly" "" "smoke_detonate" "smokeandspark.smoke" "smoke_bounce" "sparkdebris.smoke" "smoke_fuse" "" "mtr_light_shader" "" "light_color" "0 0 0" "light_radius" "0" "light_offset" "0 0 0" "mtr_explode_light_shader" "" "explode_light_color" "0 0 0" "explode_light_radius" "0" "explode_light_fadetime" "0" }