/*********************************************************************** monster_zombie_morgue.def ***********************************************************************/ model model_monster_zombie_morgue { mesh models/md5/monsters/zombies/morgue/morgue.md5mesh channel torso ( *Waist ) channel legs ( origin Body *Hips -*Waist ) anim stand models/md5/monsters/zombies/morgue/idle.md5anim anim idle models/md5/monsters/zombies/morgue/idle.md5anim anim sight models/md5/monsters/zombies/morgue/sight.md5anim { frame 1 sound_voice snd_sight } anim run models/md5/monsters/zombies/morgue/run.md5anim { frame 2 sound_body snd_footstep frame 10 sound_body snd_footstep frame 17 sound_body snd_footstep frame 26 sound_body snd_footstep } anim af_pose models/md5/monsters/zombies/morgue/af_pose.md5anim anim ik_pose models/md5/monsters/zombies/morgue/af_pose.md5anim anim pain models/md5/monsters/zombies/morgue/pain_left.md5anim { frame 1 sound_voice2 snd_pain } anim pain_chest models/md5/monsters/zombies/morgue/pain_head.md5anim { frame 1 sound_voice2 snd_pain } anim pain_head models/md5/monsters/zombies/morgue/pain_right.md5anim { frame 1 sound_voice2 snd_pain } anim pain_right_arm models/md5/monsters/zombies/morgue/pain_right.md5anim { frame 1 sound_voice2 snd_pain } anim pain_left_arm models/md5/monsters/zombies/morgue/pain_left.md5anim { frame 1 sound_voice2 snd_pain } anim melee_attack1 models/md5/monsters/zombies/morgue/melee_left.md5anim { frame 2 sound_body snd_footstep frame 10 sound_body snd_footstep frame 17 sound_body snd_footstep frame 26 sound_body snd_footstep frame 13 melee melee_zombie_fat_Left frame 13 sound_weapon snd_thud } anim melee_attack2 models/md5/monsters/zombies/morgue/melee_right.md5anim { frame 2 sound_body snd_footstep frame 10 sound_body snd_footstep frame 17 sound_body snd_footstep frame 26 sound_body snd_footstep frame 13 melee melee_zombie_fat_Left frame 13 sound_weapon snd_thud } } entityDef monster_zombie_morgue { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombieMorgue" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "0" "health" "100" "melee_range" "40" "anim" "idle" "def_projectile" "" "attack_cone" "70" "attack_accuracy" "0" "mass" "200" "skin" "skins/monsters/zombies/morgue.skin" "skin_dropGib" "skins/monsters/zombies/morguegib.skin" "dropGibItem9Joint" "Head" "model" "model_monster_zombie_morgue" "ragdoll" "monster_zombie_morgue" "burnaway" "0.50" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle" "ik_ankle2" "Rankle" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball" "ik_foot2" "Rball" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Neck" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "*Hips origin Body" "damage_scale head" "1.25" "channel torso" "*Waist" "channel legs" "*origin -*Waist" "chatter_min" "3" "chatter_max" "8" "chatter_combat_min" "2" "chatter_combat_max" "2" "snd_sight" "zombie_morgue_sight" "snd_footstep" "zombie_morgue_footstep" "snd_melee_attack_1" "zombie_morgue_melee" "snd_melee_attack_2" "zombie_morgue_melee" "snd_melee_attack_3" "zombie_morgue_melee" "snd_chatter" "zombie_morgue_chatter" "snd_chatter_combat" "zombie_morgue_chatter" "snd_pain" "zombie_morgue_pain" "snd_death" "zombie_morgue_death" "snd_thud" "monster_zombie_maint_thud" "snd_swipe" "monster_zombie_maint_swipe" }