/*********************************************************************** monster_zombie_jumpsuit.def ***********************************************************************/ export fred { options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand anim models/monsters/zombie/jumpsuit/cycles/melee3.mb -dest models/md5/monsters/zjump/melee3 anim models/monsters/zombie/jumpsuit/cycles/sight3.mb -dest models/md5/monsters/zjump/sight3 // anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -dest models/md5/monsters/zjump/getup_from_bench // anim models/monsters/zombie/jumpsuit/cycles/getup_from_bench.mb -range 1 1 -dest models/md5/monsters/zjump/getup_from_bench_idle anim models/monsters/zombie/jumpsuit/cycles/influence_eats_arm.mb -dest models/md5/monsters/zjump/influence_eats_arm anim models/monsters/zombie/jumpsuit/cycles/influence_shake.mb -dest models/md5/monsters/zjump/influence_shake anim models/monsters/zombie/jumpsuit/cycles/influence_shake_random.mb -dest models/md5/monsters/zjump/influence_shake_random options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand // anim models/monsters/combos/zjump_eats_zfat_loop.mb -dest models/md5/combos/zjump_eats_zfat_loop // anim models/monsters/combos/zjump_eats_zfat_getup.mb -dest models/md5/combos/zjump_eats_zfat_getup // anim models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zjump_eats_zsci_loop // anim models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zjump_eats_zsci_getup } model monster_zombie_jumpsuit_old { mesh models/md5/monsters/zjump/zjump.md5mesh channel torso ( *Waist ) channel legs ( *Hips origin Body2 ) anim af_pose models/md5/monsters/zjump/af_pose.md5anim anim ik_pose models/md5/monsters/zjump/af_pose.md5anim anim sight models/md5/monsters/zjump/sight3.md5anim { frame 1 sound_voice snd_sight1 } anim idle1 models/md5/monsters/zjump/idle1.md5anim anim walk1 models/md5/monsters/zjump/walk1.md5anim { frame 15 sound_body snd_footstep frame 31 sound_body snd_footstep frame 47 sound_body snd_footstep frame 63 sound_body snd_footstep } anim melee_attack1 models/md5/monsters/zjump/melee3.md5anim { frame 1 call overrideLegs frame 14 melee melee_zombie_maint_Right frame 28 melee melee_zombie_maint_Left } anim pain models/md5/monsters/zjump/pain1_chest.md5anim { frame 1 sound_voice snd_pain } anim pain_head models/md5/monsters/zjump/pain1_head.md5anim { frame 1 sound_voice snd_pain } anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim { frame 1 sound_voice snd_pain } anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim { frame 1 sound_voice snd_pain } anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim { frame 1 sound_voice snd_pain } anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim { frame 1 sound_voice snd_pain } anim zjump_eats_zsci_loop models/md5/combos/zjump_eats_zsci_loop.md5anim { ai_no_turn frame 1 disableWalkIK } anim zjump_eats_zsci_getup models/md5/combos/zjump_eats_zsci_getup.md5anim { ai_no_turn } anim zjump_eats_zfat_loop models/md5/combos/zjump_eats_zfat_loop.md5anim { frame 1 disableWalkIK ai_no_turn } anim zjump_eats_zfat_getup models/md5/combos/zjump_eats_zfat_getup.md5anim { ai_no_turn frame 1 disableWalkIK frame 80 enableWalkIK } anim benchgetup models/md5/monsters/zjump/getup_from_bench.md5anim { ai_no_turn frame 1 sound_voice snd_sight1 } anim benchidle models/md5/monsters/zjump/getup_from_bench_idle.md5anim { ai_no_turn } } entityDef monster_zombie_jumpsuit_old { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombie" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "0" "health" "100" "melee_range" "32" "skin" "skins/models/monsters/zjump.skin" "anim" "idle1" "mass" "150" "bleed" "1" "blockedRadius" "15" "blockedMoveTime" "500" "blockedAttackTime" "500" "dropGibItem9Joint" "Head" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body2" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle_r" "ik_ankle2" "Rankle_r" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball_r" "ik_foot2" "Rball_r" "ragdoll" "monster_zombie_chainsaw" "model" "monster_zombie_jumpsuit_old" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Neck" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "*Hips origin Body2" "damage_scale head" "2" "snd_sight1" "monster_zombie_fat_sight1" "snd_idle" "monster_zombie_chainsaw_idle" "snd_footstep" "monster_zombie_commando_footstep" "snd_chatter" "monster_zombie_fat_chatter" "snd_chatter_combat" "monster_zombie_fat_chatter_combat" "snd_pain" "monster_zombie_fat_pain" "snd_melee_attack" "monster_zombie_fat_attackmelee_1" "snd_melee_attack_1" "monster_zombie_fat_attackmelee_1" "snd_melee_attack_2" "monster_zombie_fat_attackmelee_2" "snd_melee_attack_3" "monster_zombie_fat_attackmelee_3" "snd_thud" "monster_zombie_fat_thud" "skin_dropGib" "skins/models/monsters/zjumpgib.skin" } model monster_zombie_jumpsuit_influence { mesh models/md5/monsters/zjump/zjump.md5mesh anim eating_arm models/md5/monsters/zjump/influence_eats_arm.md5anim anim shake models/md5/monsters/zjump/influence_shake.md5anim anim shake_random models/md5/monsters/zjump/influence_shake_random.md5anim } entityDef monster_zombie_jumpsuit_influence { "inherit" "cin_base" "model" "monster_zombie_jumpsuit_influence" "anim" "eating_arm" "skin" "skins/models/monsters/zjump.skin" }