#include "script/map_alphalabs3_crane.script" namespace map_alphalabs3 { void fade_combat_speaker() { $xspeaker_1.fadeSound ( SND_CHANNEL_ANY, -60, 10 ); $speaker_8.fadeSound ( SND_CHANNEL_ANY, -60, 10 ); } //////////////////////////////////////////////////// // // activate waste lift // //////////////////////////////////////////////////// void waste_lift_up() { //spawner sys.trigger ($deathsquad_spawn); //raises waste lift $waste_lift.time (3); $waste_lift.accelTime (.1); $waste_lift.decelTime (.1); $waste_lift.move (UP, 256); //opens waste lift doors sys.wait (1); sys.trigger ($waste_lift_door_l); } //////////////////////////////////////////////////// // // break the little al3_platform // //////////////////////////////////////////////////// void al3_platform_break() { //set the bottom call gui to malfunction //so it can't be called twice $func_static_4685.setGuiParm("gui_parm5" , 2); $func_static_3921.setGuiParm("gui_parm5" , 2); $func_static_4685.setShaderParm(7 , 0); $func_static_3921.setShaderParm(7 , 0); //first move down $al3_platform_break.time ( 2.5 ); $al3_platform_break.accelTime ( .5 ); $al3_platform_break.decelTime ( 0 ); sys.trigger ($lspeaker_1); $al3_platform.startSoundShader ("broken_plat_2_5s", SND_CHANNEL_VOICE2 ); $al3_platform_break.move ( DOWN, 190 ); sys.waitFor ($al3_platform_break); //bounce a bit or something sys.trigger ($broke_spark); $al3_platform_break.time ( .2 ); $al3_platform_break.accelTime ( .2 ); $al3_platform_break.decelTime ( 0 ); $al3_platform_break.move ( UP, 6 ); sys.waitFor ($al3_platform_break); $al3_platform_break.time ( .2 ); $al3_platform_break.accelTime ( 0 ); $al3_platform_break.decelTime ( .2 ); $al3_platform_break.move ( DOWN, 8 ); //rotate a about 24 degrees $al3_platform_break.time ( .6 ); $al3_platform_break.accelTime ( .6 ); $al3_platform_break.decelTime ( 0 ); $al3_platform_break.startSoundShader ("platbreak_01", SND_CHANNEL_VOICE ); $al3_platform_break.rotateOnce ( '-24 5 0' ); sys.waitFor ($al3_platform_break); $al3_platform_break.time ( .1 ); $al3_platform_break.accelTime ( .1 ); $al3_platform_break.decelTime ( 0 ); $al3_platform_break.startSoundShader ("platbreak_02", SND_CHANNEL_BODY ); $al3_platform_break.rotateOnce ( '1 0 0' ); sys.waitFor ($al3_platform_break); $al3_platform_break.rotateOnce ( '-1 0 0' ); } void cache_sounds() { sys.cacheSoundShader ("broken_plat_2_5s"); sys.cacheSoundShader ("platbreak_01"); sys.cacheSoundShader ("platbreak_02"); } ////////////////////////////////////////////////////////// // // Vent cover opener // ////////////////////////////////////////////////////////// void open_vent_cover() { $ventcover1.rotateOnce('0 0 -120'); } void main() { cache_sounds(); init_crane(); } }