/***********************************************************************

monster_zombie_morgue.def

***********************************************************************/

model model_monster_zombie_morgue {
	mesh							models/md5/monsters/zombies/morgue/morgue.md5mesh

	channel torso					( *Waist )
	channel legs					( origin Body *Hips -*Waist )

	anim stand						models/md5/monsters/zombies/morgue/idle.md5anim
	anim idle						models/md5/monsters/zombies/morgue/idle.md5anim

	anim sight						models/md5/monsters/zombies/morgue/sight.md5anim {
		frame 1						sound_voice snd_sight
	}
	
	anim run						models/md5/monsters/zombies/morgue/run.md5anim {
		frame 2							sound_body snd_footstep
		frame 10						sound_body snd_footstep
		frame 17						sound_body snd_footstep
		frame 26						sound_body snd_footstep
	}
	anim af_pose					models/md5/monsters/zombies/morgue/af_pose.md5anim
	anim ik_pose					models/md5/monsters/zombies/morgue/af_pose.md5anim
	anim pain						models/md5/monsters/zombies/morgue/pain_left.md5anim {
		frame 1							sound_voice2 snd_pain
	}

	anim pain_chest					models/md5/monsters/zombies/morgue/pain_head.md5anim {
		frame 1							sound_voice2 snd_pain
	}

	anim pain_head					models/md5/monsters/zombies/morgue/pain_right.md5anim {
		frame 1							sound_voice2 snd_pain
	}

	anim pain_right_arm				models/md5/monsters/zombies/morgue/pain_right.md5anim {
		frame 1							sound_voice2 snd_pain
	}

	anim pain_left_arm				models/md5/monsters/zombies/morgue/pain_left.md5anim {
		frame 1							sound_voice2 snd_pain
	}

	anim melee_attack1				models/md5/monsters/zombies/morgue/melee_left.md5anim {
		frame 2							sound_body snd_footstep
		frame 10						sound_body snd_footstep
		frame 17						sound_body snd_footstep
		frame 26						sound_body snd_footstep
		frame 13						melee melee_zombie_fat_Left
		frame 13						sound_weapon snd_thud
	}

	anim melee_attack2				models/md5/monsters/zombies/morgue/melee_right.md5anim {
		frame 2							sound_body snd_footstep
		frame 10						sound_body snd_footstep
		frame 17						sound_body snd_footstep
		frame 26						sound_body snd_footstep
		frame 13						melee melee_zombie_fat_Left
		frame 13						sound_weapon snd_thud
	}
}

entityDef monster_zombie_morgue {
	"inherit"						"zombie_default"
	"scriptobject"					"ai"
	"nativeobject"					"rvmMonsterZombieMorgue"
	"size"							"48 48 68"
	"use_aas"						"aas48"
	"team"							"1"
	"rank"							"0"
	"health"						"100"
	"melee_range"					"40"
	"anim"							"idle"
	"def_projectile"				""
	"attack_cone"					"70"
	"attack_accuracy"				"0"
	"mass"							"200"

	"skin"							"skins/monsters/zombies/morgue.skin"
	"skin_dropGib"					"skins/monsters/zombies/morguegib.skin"
	
	"dropGibItem9Joint"				"Head"

	"model"							"model_monster_zombie_morgue"
	"ragdoll"						"monster_zombie_morgue"

	"burnaway"						"0.50"

	"ik_numLegs"					"2"
	"ik_footSize"					"4"
	"ik_waist"						"Body"
	"ik_hip1"						"Lupleg"
	"ik_hip2"						"Rupleg"
	"ik_knee1"						"Lloleg"
	"ik_knee2"						"Rloleg"
	"ik_ankle1"						"Lankle"
	"ik_ankle2"						"Rankle"
	"ik_dir1"						"Lknee"
	"ik_dir2"						"Rknee"
	"ik_foot1"						"Lball"
	"ik_foot2"						"Rball"
			
	"damage_zone head"				"*Neck"
	"damage_zone chest"				"*Waist -*Neck"
	"damage_zone left_arm"			"*Luparm"
	"damage_zone right_arm"			"*Ruparm"
	"damage_zone legs"				"*Hips origin Body"

	"damage_scale head"				"1.25"

	"channel torso"					"*Waist"
	"channel legs"					"*origin -*Waist"

	"chatter_min"					"3"
	"chatter_max"					"8"
	"chatter_combat_min"			"2"
	"chatter_combat_max"			"2"

	"snd_sight"						"zombie_morgue_sight"
	"snd_footstep"					"zombie_morgue_footstep"
	"snd_melee_attack_1"			"zombie_morgue_melee"
	"snd_melee_attack_2"			"zombie_morgue_melee"
	"snd_melee_attack_3"			"zombie_morgue_melee"
	"snd_chatter"					"zombie_morgue_chatter"
	"snd_chatter_combat"			"zombie_morgue_chatter"
	"snd_pain"						"zombie_morgue_pain"
	"snd_death"						"zombie_morgue_death"
	"snd_thud"						"monster_zombie_maint_thud"
	"snd_swipe"						"monster_zombie_maint_swipe"
}
