/***********************************************************************

	monster_boss_maledict.def

***********************************************************************/

export fred {


	options -prefix MAL_

	mesh	models/monsters/maledict/cycles/maledict.mb -dest models/md5/monsters/maledict/maledict
	anim	inhell.mb -dest inhell -sourcedir maps/fred/ending/ -destdir models/md5/monsters/maledict
	anim	inhell.mb -dest inhell2 -range 602 650 -sourcedir maps/fred/ending/ -destdir models/md5/monsters/maledict -prefix MAL2_

	options -prefix ENV_
	mesh	maps/fred/ending/inhell.mb -dest models/md5/monsters/maledict/debris
	anim	inhell.mb -dest debris -sourcedir maps/fred/ending/ -destdir models/md5/monsters/maledict


}

export fred {

	camera	maps/fred/ending/inhell.mb -dest models/md5/monsters/maledict/endingcam -range 1 540
	camera	maps/fred/ending/inhell.mb -dest models/md5/monsters/maledict/endingcam2 -range 602 650
}

entityDef ending_cam {
	"editor_color"				"1 .5 0"
	"editor_mins"				"-16 -16 0"
	"editor_maxs"				"16 16 64"

	
	"spawnclass"				"idCameraAnim"

	"anim ending"			"models/md5/monsters/maledict/endingcam.md5camera"
	"anim ending_b"			"models/md5/monsters/maledict/endingcam2.md5camera"
}

model monster_boss_maledict_cinematic {
	mesh							models/md5/monsters/maledict/maledict.md5mesh
	skin							skins/models/monsters/maledict.skin
	anim inhell						models/md5/monsters/maledict/inhell.md5anim {
		frame 101					skin skins/models/monsters/maledictnohead.skin
	}
	anim inhell_b					models/md5/monsters/maledict/inhell2.md5anim {
		frame 1						skin skins/models/monsters/maledictnohead.skin
		frame 1						sound_global hh_sfx_dragonscream
		frame 35					sound_global hh_music_credits
	}


}

entityDef monster_boss_maledict_cinematic {
	"inherit"					"cin_base"
	"anim"						"inhell"
	"model"						"monster_boss_maledict_cinematic"
}

model ending_debris {
	mesh							models/md5/monsters/maledict/debris.md5mesh
	anim inhell						models/md5/monsters/maledict/debris.md5anim
}

entityDef ending_debris {
	"inherit"					"cin_base"
	"anim"						"inhell"
	"model"						"ending_debris"
}