//CINEMATICS
	
export fred {
	options -prefix ENV_
	mesh	maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/world	
	anim	maps/fred/maledict/worldfall.mb -range 1 1 -dest models/md5/cinematics/maledict/worldfallidle
	anim	maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/worldfall

	options -prefix ENV_
	mesh	maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1
	anim	maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1

}


model maledict_world {
	mesh					models/md5/cinematics/maledict/world.md5mesh
	anim idle				models/md5/cinematics/maledict/worldfallidle.md5anim 
	anim fall				models/md5/cinematics/maledict/worldfall.md5anim 
}

entityDef maledict_world {
	"editor_color"			"1 .5 .3"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 32"
	"editor_copy2"			"anim"

	"spawnclass"			"idAnimated"

	"anim"					"fall"
	"model"					"maledict_world"
}

model maledict_debris1 {
	mesh					models/md5/cinematics/maledict/debris1.md5mesh
	anim break				models/md5/cinematics/maledict/debris1.md5anim  
}

entityDef maledict_debris1 {
	"editor_color"			"1 .5 .3"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 32"
	"editor_copy2"			"anim"

	"spawnclass"			"idAnimated"

	"anim"					"break"
	"model"					"maledict_debris1"
}
