// Game_note.cpp // #include "precompiled.h" #pragma hdrstop #include "prey_local.h" CLASS_DECLARATION(hhConsole, hhNote) END_CLASS void hhNote::Spawn(void) { if ( renderEntity.gui[0] ) { renderEntity.gui[0]->SetStateString("guitext", spawnArgs.GetString("text", "no text")); // For overriding the text that is defined in the Map file. Used when we put a note // in as a placeholder for obsolete items. The text key may already be used (consoles), // so use this to override the text. idStr override; if (spawnArgs.GetString("textoverride", "", override)) { renderEntity.gui[0]->SetStateString("guitext", override.c_str()); } } }