/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #ifndef __COMPILER_PUBLIC_H__ #define __COMPILER_PUBLIC_H__ /* =============================================================================== Compilers for map, model, video etc. processing. =============================================================================== */ // map processing (also see SuperOptimizeOccluders in tr_local.h) void Dmap_f( const idCmdArgs &args ); // bump map generation void RenderBump_f( const idCmdArgs &args ); void RenderBumpFlat_f( const idCmdArgs &args ); // AAS file compiler void RunAAS_f( const idCmdArgs &args ); void RunAASDir_f( const idCmdArgs &args ); void RunReach_f( const idCmdArgs &args ); // video file encoding void RoQFileEncode_f( const idCmdArgs &args ); void nnbuildmat_f(const idCmdArgs& args); void ExportNatMaterial(const idMaterial *material, const char *materialName); #endif /* !__COMPILER_PUBLIC_H__ */