// BotAI_respawn.cpp // #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" /* ===================== rvmBot::state_Respawn ===================== */ stateResult_t rvmBot::state_Respawn(stateParms_t* parms) { if (parms->stage == 0) { bs.botinput.respawn = true; parms->stage = 1; return SRESULT_WAIT; } if (parms->stage == 1) { if (spectating) { return SRESULT_WAIT; // Wait until we have moved from spectator back into the game. } } bs.botinput.respawn = false; stateThread.SetState("state_SeekLTG"); return SRESULT_DONE_FRAME; }