// // bubble particle // numParticles 128 material textures/particles/bluesparks //material textures/particles/teleportsparks2 //material textures/particles/teleportsparks2 //material textures/sfx/bubble // sphere x,y,z radius1, radius2 //initialVelocity ( line, 0, 0, 0, 0, 0, 0 ) initialVelocity ( point, 0, 0.5, 0 ) // the size is between 0.5 and 0.75 size ( 0.45, 0.8 ) randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 ) angle ( 0, 359 ) rotationSpeed ( -1, 1 ) liveforever movewithparent //speed 0.5 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 150 particles per iteration to appear in the defined plane source ( 0.25, cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 5, 0 ) killIfOlderThan 500 orbitThisLine (0, 0, 0, 0, 400, 2, 0.15) //applyDamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }