// // bubble particle // numParticles 512 //material textures/particles/bluesparks material textures/particles/teleportsparks2 //material textures/sfx/bubble // sphere x,y,z radius1, radius2 //initialVelocity ( line, 0, 0, 0, 0, 0, 0 ) initialVelocity ( point, 0, 2, 0 ) // the size is between 0.5 and 0.75 size ( 0.75, 2 ) randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 ) angle ( 0, 359 ) rotationSpeed ( -1, 1 ) liveforever movewithparent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 150 particles per iteration to appear in the defined plane source ( 0.75, cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 3, 0 ) killIfOlderThan 500 //applyDamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }