*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon May 13 13:28:10 2002" *SCENE { *SCENE_FILENAME "small_wall_fixture1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.00000 0.00000 0.00000 *SCENE_AMBIENT_STATIC 0.00000 0.00000 0.00000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "1 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.58824 0.58824 0.58824 *MATERIAL_DIFFUSE 0.58824 0.58824 0.58824 *MATERIAL_SPECULAR 0.90000 0.90000 0.90000 *MATERIAL_SHINE 0.10000 *MATERIAL_SHINESTRENGTH 0.00000 *MATERIAL_TRANSPARENCY 0.00000 *MATERIAL_WIRESIZE 1.00000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.00000 *MATERIAL_SELFILLUM 0.00000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.00000 *BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_wall\skpanel5.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.00000 *UVW_V_OFFSET 0.00000 *UVW_U_TILING 1.00000 *UVW_V_TILING 1.00000 *UVW_ANGLE 0.00000 *UVW_BLUR 1.00000 *UVW_BLUR_OFFSET 0.00000 *UVW_NOUSE_AMT 1.00000 *UVW_NOISE_SIZE 1.00000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.00000 *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "2 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.58824 0.58824 0.58824 *MATERIAL_DIFFUSE 0.58824 0.58824 0.58824 *MATERIAL_SPECULAR 0.90000 0.90000 0.90000 *MATERIAL_SHINE 0.10000 *MATERIAL_SHINESTRENGTH 0.00000 *MATERIAL_TRANSPARENCY 0.00000 *MATERIAL_WIRESIZE 1.00000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.00000 *MATERIAL_SELFILLUM 0.00000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.00000 *BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_light\striplight3_break.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.00000 *UVW_V_OFFSET 0.00000 *UVW_U_TILING 1.00000 *UVW_V_TILING 1.00000 *UVW_ANGLE 0.00000 *UVW_BLUR 1.00000 *UVW_BLUR_OFFSET 0.00000 *UVW_NOUSE_AMT 1.00000 *UVW_NOISE_SIZE 1.00000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.00000 *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "3 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.58824 0.58824 0.58824 *MATERIAL_DIFFUSE 0.58824 0.58824 0.58824 *MATERIAL_SPECULAR 0.90000 0.90000 0.90000 *MATERIAL_SHINE 0.10000 *MATERIAL_SHINESTRENGTH 0.00000 *MATERIAL_TRANSPARENCY 0.00000 *MATERIAL_WIRESIZE 1.00000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.00000 *MATERIAL_SELFILLUM 0.00000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.00000 *BITMAP "\\Purgatory\Purgatory\Doom\base\textures\sfx\flare_cv.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.00000 *UVW_V_OFFSET 0.00000 *UVW_U_TILING 1.00000 *UVW_V_TILING 1.00000 *UVW_ANGLE 0.00000 *UVW_BLUR 1.00000 *UVW_BLUR_OFFSET 0.00000 *UVW_NOUSE_AMT 1.00000 *UVW_NOISE_SIZE 1.00000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.00000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.00000 1.00000 0.00000 *TM_ROW1 -1.00000 0.00000 0.00000 *TM_ROW2 0.00000 0.00000 1.00000 *TM_ROW3 0.00000 0.00000 0.00000 *TM_POS 0.00000 0.00000 0.00000 *TM_ROTAXIS 0.00000 0.00000 -1.00000 *TM_ROTANGLE 1.57080 *TM_SCALE 1.00000 1.00000 1.00000 *TM_SCALEAXIS 0.00000 0.00000 0.00000 *TM_SCALEAXISANG 0.00000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.00000 -4.00000 7.97595 *MESH_VERTEX 1 32.00000 4.00000 0.00000 *MESH_VERTEX 2 -32.00000 -4.00000 7.97595 *MESH_VERTEX 3 -32.00000 4.00000 0.00000 *MESH_VERTEX 4 32.00000 -4.00000 24.00000 *MESH_VERTEX 5 32.00000 4.00000 24.00000 *MESH_VERTEX 6 -32.00000 -4.00000 24.00000 *MESH_VERTEX 7 -32.00000 4.00000 24.00000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 } *MESH_NUMTVERTEX 24 *MESH_TVERTLIST { *MESH_TVERT 0 0.43750 0.37425 0.00000 *MESH_TVERT 1 0.00000 0.12500 0.56250 *MESH_TVERT 2 0.56250 0.37425 1.00000 *MESH_TVERT 3 0.43750 0.12500 1.00000 *MESH_TVERT 4 0.43750 0.87500 0.00000 *MESH_TVERT 5 0.00000 0.87500 0.56250 *MESH_TVERT 6 0.56250 0.87500 1.00000 *MESH_TVERT 7 0.43750 0.87500 1.00000 *MESH_TVERT 8 0.43750 0.00000 0.87500 *MESH_TVERT 9 0.56250 0.00000 0.87500 *MESH_TVERT 10 0.56250 1.00000 0.87500 *MESH_TVERT 11 0.56250 1.00000 0.87500 *MESH_TVERT 12 0.43750 1.00000 0.87500 *MESH_TVERT 13 0.43750 0.00000 0.87500 *MESH_TVERT 14 0.43750 0.37425 0.00000 *MESH_TVERT 15 0.56250 0.12500 0.00000 *MESH_TVERT 16 0.56250 0.87500 0.00000 *MESH_TVERT 17 0.56250 0.87500 0.00000 *MESH_TVERT 18 0.00000 0.12500 0.56250 *MESH_TVERT 19 1.00000 0.12500 0.56250 *MESH_TVERT 20 1.00000 0.87500 0.56250 *MESH_TVERT 21 1.00000 0.87500 0.56250 *MESH_TVERT 22 0.43750 0.12500 1.00000 *MESH_TVERT 23 0.56250 0.87500 1.00000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 8 9 10 *MESH_TFACE 1 11 12 13 *MESH_TFACE 2 14 15 16 *MESH_TFACE 3 17 4 0 *MESH_TFACE 4 18 19 20 *MESH_TFACE 5 21 5 1 *MESH_TFACE 6 22 2 23 *MESH_TFACE 7 6 7 3 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 5 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000 *MESH_FACENORMAL 1 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 6 0.00000 0.00000 1.00000 *MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000 *MESH_FACENORMAL 2 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 1 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000 *MESH_FACENORMAL 3 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 4 0.00000 -1.00000 0.00000 *MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000 *MESH_FACENORMAL 4 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 3 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000 *MESH_FACENORMAL 5 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 5 1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000 *MESH_FACENORMAL 6 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 3 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 2 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 6 0.00000 1.00000 0.00000 *MESH_FACENORMAL 7 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 6 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 7 0.00000 1.00000 0.00000 *MESH_VERTEXNORMAL 3 0.00000 1.00000 0.00000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "front light" *NODE_TM { *NODE_NAME "front light" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.00000 1.00000 0.00000 *TM_ROW1 -1.00000 0.00000 0.00000 *TM_ROW2 0.00000 0.00000 1.00000 *TM_ROW3 0.00000 0.00000 0.00000 *TM_POS 0.00000 0.00000 0.00000 *TM_ROTAXIS 0.00000 0.00000 -1.00000 *TM_ROTANGLE 1.57080 *TM_SCALE 1.00000 1.00000 1.00000 *TM_SCALEAXIS 0.00000 0.00000 0.00000 *TM_SCALEAXISANG 0.00000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.00000 -4.00000 7.97595 *MESH_VERTEX 1 32.00000 4.00000 0.00000 *MESH_VERTEX 2 -32.00000 -4.00000 7.97595 *MESH_VERTEX 3 -32.00000 4.00000 0.00000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.99950 0.99800 1.00101 *MESH_TVERT 1 0.99950 0.00200 -0.00101 *MESH_TVERT 2 0.00050 0.99800 1.00101 *MESH_TVERT 3 0.00050 0.00200 -0.00101 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 3 *MESH_TFACE 1 3 1 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 2 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817 *MESH_FACENORMAL 1 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 1 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "front top plate" *NODE_TM { *NODE_NAME "front top plate" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.00000 1.00000 0.00000 *TM_ROW1 -1.00000 0.00000 0.00000 *TM_ROW2 0.00000 0.00000 1.00000 *TM_ROW3 0.00000 0.00000 0.00000 *TM_POS 0.00000 0.00000 0.00000 *TM_ROTAXIS 0.00000 0.00000 -1.00000 *TM_ROTANGLE 1.57080 *TM_SCALE 1.00000 1.00000 1.00000 *TM_SCALEAXIS 0.00000 0.00000 0.00000 *TM_SCALEAXISANG 0.00000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.00000 -4.00000 7.97595 *MESH_VERTEX 1 -32.00000 -4.00000 7.97595 *MESH_VERTEX 2 32.00000 -4.00000 24.00000 *MESH_VERTEX 3 -32.00000 -4.00000 24.00000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 1: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.00050 0.00050 1.02355 *MESH_TVERT 1 0.00050 0.99950 0.02455 *MESH_TVERT 2 0.99950 0.00050 0.97769 *MESH_TVERT 3 0.99950 0.99950 -0.02131 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 1 0 2 *MESH_TFACE 1 2 3 1 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 1 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 0 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000 *MESH_FACENORMAL 1 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 3 -1.00000 0.00000 0.00000 *MESH_VERTEXNORMAL 1 -1.00000 0.00000 0.00000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "flare" *NODE_TM { *NODE_NAME "flare" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.00000 0.47380 0.00000 *TM_ROW1 -0.47380 0.00000 0.00000 *TM_ROW2 0.00000 0.00000 0.47380 *TM_ROW3 0.00000 -1.43416 0.56343 *TM_POS 0.00000 -1.43416 0.56343 *TM_ROTAXIS 0.00000 0.00000 -1.00000 *TM_ROTANGLE 1.57080 *TM_SCALE 0.47380 0.47380 0.47380 *TM_SCALEAXIS 0.00000 0.00000 0.00000 *TM_SCALEAXISANG 0.00000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 15.16157 -3.32936 4.34242 *MESH_VERTEX 1 15.16157 0.46104 0.56343 *MESH_VERTEX 2 -15.16157 -3.32936 4.34242 *MESH_VERTEX 3 -15.16157 0.46104 0.56343 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.99950 0.99800 1.00101 *MESH_TVERT 1 0.99950 0.00200 -0.00101 *MESH_TVERT 2 0.00050 0.99800 1.00101 *MESH_TVERT 3 0.00050 0.00200 -0.00101 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 3 *MESH_TFACE 1 3 1 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 2 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817 *MESH_FACENORMAL 1 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 1 -0.70604 0.00000 -0.70817 *MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 }