table pdfade { .75, .5 } table pdinout { .75, .1 } table pdinouthold { .75, .5, .45 } table pdflick { 1, .85 } table pdflick2 { 1, .82 } table pdmgflick { 1, .2, .6, .1, .8, .4 } table subtleflick { 1, .92 } table subtleflick2 { 0.25, 0.16 } table pdscaleTable { 1, .3, 1, .5, 1, .8, 1, .5, 1, .7, 1, .4 } table pdscaleTable2 { 2, 3, .5, 1 } table pdscaleTable3 { 1, -.5 } table pdscaleTable4 { 1, .5 } table pdhexTable { 0, 1, 0, 0, 0, 0 } table pdcommTable { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} table pdquadTable { 0, 1, 0, 0 } table DoomExitTable {.1, .05,.2, .05,.15, .05,.1, .2,.1, .05,.1, .2 } table pdhalffade { .3, .2 } // // // gui/hud/scanline2 { { blend blend map guis/assets/hud/prjhud2/mask2.tga alpha parm3 } { maskcolor map guis/assets/hud/prjhud2/mask2.tga alpha parm3 } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map guis/assets/hud/prjhud2/scroll3.tga scroll time * 0 , time * -0.2 red 0.4 green 0.4 blue 0.4 alpha 0.4 } } gui/hud/scanline { { blend blend map guis/assets/hud/prjhud2/mask.tga alpha parm3 } { maskcolor map guis/assets/hud/prjhud2/mask.tga alpha parm3 } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map guis/assets/hud/prjhud2/scroll3.tga scroll time * 0 , time * -0.2 red 0.4 green 0.4 blue 0.4 alpha 0.4 } } obj/static { { blend blend map guis/assets/objective/glassmask.tga red parm0 green parm1 blue parm2 alpha parm3 } { maskcolor map guis/assets/objective/glassmask.tga alpha parm3 } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 5, 5 translate time * -1 , time * 1.2 alpha parm3 } } static/roll { { blend blend // map guis/assets/camera/staticroll.tga map textures/sfx/monitor_glass_fade.tga scale 4, 4 translate time * -0.6 , time * 1 alpha parm3 } } bg/light { { blend blend map guis/assets/hydrocon/sidefade.tga alpha 0.3 } { maskcolor map guis/assets/hydrocon/sidefade.tga alpha parm3 } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map guis/assets/hydrocon/bglight.tga scale 10, 8 translate time * -0.02 , time * -0.04 red flickertable [ time * 0.3 ] green flickertable [ time * 0.3 ] blue flickertable [ time * 0.3 ] alpha parm3 } } bg/dark { { blend blend map guis/assets/hydrocon/bgdark.tga scale 10, 8 translate time * 0.02 , time * -0.06 red flickertable [ time * 0.3 ] green flickertable [ time * 0.3 ] blue flickertable [ time * 0.3 ] alpha parm3 } } bg/texture { { blend add map guis/assets/hydrocon/texture.tga scale 6, 4.5 translate time * -0.005 , time * 0.01 rgb 0.5 } } camera/bgglow { { blend add map guis/assets/camera/bgb.tga red subtleflick [ time * 2 ] * 0.9 green subtleflick [ time * 2 ] * 0.4 blue parm2 alpha parm3 } } glow/edge { { blend add map guis/assets/common/sideglow_add.tga rgb pdflick [ time * 1 ] } } //Menu Buttons menu/button1 { { blend add map guis/assets/mainmenu/1.tga rgb pdscaleTable4 [ time * 1 ] } } menu/button2 { { blend add map guis/assets/mainmenu/2.tga rgb pdscaleTable4 [ time * 1 ] } } menu/button3 { { blend add map guis/assets/mainmenu/3.tga rgb pdscaleTable4 [ time * 1 ] } } menu/button4 { { blend add map guis/assets/mainmenu/4.tga rgb pdscaleTable4 [ time * 1 ] } } menu/button5 { { blend add map guis/assets/mainmenu/5.tga rgb pdscaleTable4 [ time * 1 ] } } /// /// schema/map { { blend add map guis/assets/schema/bgmarsover.tga rgb subtleflick2 [ time * 1 ] } } gui/bars1 { { blend blend map guis/assets/epd/bars.tga scale 1, pdscaleTable4[time * 0.5] scroll time * 0.4 , time * 0 red parm0 green parm1 blue parm2 alpha parm3 } } gui/spike5 { { blend blend map guis/assets/epd/spikes.tga scale 1, pdscaleTable4[time * 2] scroll time * 0.3 , time * 0 red parm0 green parm1 blue parm2 alpha parm3 } } gui/blueborder { { blend blend map guis/assets/epd/glowline.tga rgb pdflick [ time * 4 ] } } epd/spin { { blend add map guis/assets/epd/spin.tga rotate time * 0.279 } } gui/textscroll { { blend add map guis/assets/epd/textscroll.tga scroll time * 0 , time * 0.05 rgb flickertable [ time * 2 ] } } commstation { { blend add map guis/assets/comm/bg.tga } } commSpin { translucent { blend add rgb pdcommTable[time * 0.3] map guis/assets/comm/logo1.tga } { blend add rgb pdcommTable[time * 0.3 + ( 1 / 18 ) ] map guis/assets/comm/logo2.tga } { blend add rgb pdcommTable[time * 0.3 + ( 2 / 18 ) ] map guis/assets/comm/logo3.tga } { blend add rgb pdcommTable[time * 0.3 + ( 3 / 18 ) ] map guis/assets/comm/logo4.tga } { blend add rgb pdcommTable[time * 0.3 + ( 4 / 18 ) ] map guis/assets/comm/logo5.tga } { blend add rgb pdcommTable[time * 0.3 + ( 5 / 18 ) ] map guis/assets/comm/logo5.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 6 / 18 ) ] map guis/assets/comm/logo4.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 7 / 18 ) ] map guis/assets/comm/logo3.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 8 / 18 ) ] map guis/assets/comm/logo2.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 9 / 18 ) ] map guis/assets/comm/logo1.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 10 / 18 ) ] map guis/assets/comm/logo2.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 11 / 18 ) ] map guis/assets/comm/logo3.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 12 / 18 ) ] map guis/assets/comm/logo4.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 13 / 18 ) ] map guis/assets/comm/logo5.tga scale -1, 1 } { blend add rgb pdcommTable[time * 0.3 + ( 14 / 18 ) ] map guis/assets/comm/logo5.tga } { blend add rgb pdcommTable[time * 0.3 + ( 15 / 18 ) ] map guis/assets/comm/logo4.tga } { blend add rgb pdcommTable[time * 0.3 + ( 16 / 18 ) ] map guis/assets/comm/logo3.tga } { blend add rgb pdcommTable[time * 0.3 + ( 17 / 18 ) ] map guis/assets/comm/logo2.tga } } doomglow { { blend add map guis/assets/schema/doomblue.tga rgb DoomExitTable [ time * 0.5 ] } } doomblur { { blend add map guis/assets/schema/doomblur.tga } } epd1 { { blend add map guis/assets/epd/test1.tga } } epd1a { { blend add map guis/assets/epd/test3.tga } } epd1b { { blend add map guis/assets/epd/test2.tga } } epd2 { { blend add map guis/assets/epd/test6.tga } } epd2a { { blend add map guis/assets/epd/test5.tga } } epd2b { { blend add map guis/assets/epd/test4.tga } } gui/static { { blend blend map guis/assets/cpuserver/bg.tga red parm0 green parm1 blue parm2 alpha parm3 } { maskcolor map guis/assets/cpuserver/bg.tga alpha parm3 } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red flickertable [ time * 2 ] green flickertable [ time * 2 ] blue flickertable [ time * 2 ] alpha parm3 } } temp/star { noSelfShadow noshadows qer_editorimage textures/sfx/black.tga diffusemap textures/sfx/tempstar.tga } schema/bluebox { { blend blend map guis/assets/schema/bluebox.tga red parm0 green parm1 blue parm2 alpha parm3 } } schema/squares { { blend blend map guis/assets/schema/squares.tga red parm0 green parm1 blue parm2 alpha parm3 } } schema/overlay { { blend add map guis/assets/schema/overlay3.tga rgb 0.08 } } keypad/overlay { { blend add map guis/assets/keypad/over2_gray.tga rgb flickertable [ time * 3 ] alpha 0.5 } } keypad/overlay2 { { blend blend map guis/assets/keypad/over_gray3.tga red parm0 green parm1 blue parm2 alpha parm3 } } hud/bar1 { { blend blend map guis/assets/hud/small/bar1.tga red parm0 green parm1 blue parm2 alpha parm3 } } hud/bar2 { { blend blend map guis/assets/hud/small/bar2.tga red parm0 green parm1 blue parm2 alpha parm3 } } hud/healthspike { { blend blend map guis/assets/health/hspike4.tga scroll time * 1 , time * 0 red parm0 green parm1 blue parm2 alpha parm3 } } gui/health { { blend add map guis/assets/health/hbg.tga rgb flickertable [ time * 3 ] alpha parm3 } } gui/spike1 { { blend blend map guis/assets/health/hspike1.tga scroll time * 1.2 , time * 0 scale 16,1 red parm0 green parm1 blue parm2 alpha parm3 } } gui/spike2 { { blend blend map guis/assets/health/hspike2.tga scale 16, 1 scroll time * 0.3 , time * 0 } } gui/spike3 { { blend blend map guis/assets/health/hspike2.tga scale 4, 1 scroll time * 0.3 , time * 0 red parm0 green parm1 blue parm2 alpha parm3 } } gui/grid { { blend blend map guis/assets/health/grid.tga scale 16, 16 } } guisurfs/looptest { guiSurf guis/patd/po.gui } hudmg/largecirc { { blend blend map guis/assets/hud/largecirc.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/largecirc.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.6 green 0 blue 0 } /* { blend GL_DST_ALPHA, GL_ONE_MINUS_SRC_COLOR map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 rgb 0.5 } */ } hudmgr/innercirc { { blend blend map guis/assets/hud/innercirc.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/innercirc.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.7 green 0 blue 0 } } hudmgb/innercirc { { blend blend map guis/assets/hud/innercirc.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/innercirc.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.2 green 0.2 blue 0.2 } } hudmg/weaponhud { { blend blend map guis/assets/hud/weaponhud.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/weaponhud.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.1 green 0.5 blue 0.55 } } hudmg/invbox { { blend blend map guis/assets/hud/invbox.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/invbox.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.1 green 0.5 blue 0.55 } } hudmg/pdabox { { blend blend map guis/assets/hud/pdabox.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/pdabox.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.1 green 0.5 blue 0.55 } } hudmg/objbox { { blend blend map guis/assets/hud/objbox.tga red parm0 green parm1 blue parm2 alpha pdmgflick [ time * 1 ] } { maskcolor map guis/assets/hud/objbox.tga alpha pdmgflick [ time * 2 ] } { blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA map textures/sfx/monitor_glass2.tga scale 2, 2 translate time * 5 , time * 3 red 0.1 green 0.5 blue 0.55 } } hud/largecirc { { blend blend map guis/assets/hud/largecirc.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } hud/innercirc { { blend blend map guis/assets/hud/innercirc.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } hud/weaponhud { { blend blend map guis/assets/hud/weaponhud.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } hud/invbox { { blend blend map guis/assets/hud/invbox.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } hud/pdabox { { blend blend map guis/assets/hud/pdabox.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } hud/objbox { { blend blend map guis/assets/hud/objbox.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 3 ] } } ev/elbg { { blend blend map guis/assets/elevator/elbg.tga rgb pdflick [ time * 5 ] } } ev/callbg_blue { { blend blend map guis/assets/elevator/callbg_blue.tga rgb pdflick [ time * 5 ] } } ev/callbg { { blend blend map guis/assets/elevator/callbg.tga rgb pdflick [ time * 5 ] } } pdcameraswitch { { blend blend map textures/sfx/monitor_glass_fade.tga scale 2, 2 scroll time * 1 , time * 2.5 red flickertable [ time * 2 ] green flickertable [ time * 2 ] blue flickertable [ time * 2 ] alpha parm3 } } ventglow { { blend blend map guis/assets/site4/site4_bg.tga red pdflick [ time * 5 ] green pdflick [ time * 5 ] blue pdflick [ time * 5 ] alpha parm3 } } envglow { { blend blend map guis/patd/assets/env/envbg.tga red flickertable [ time * 2 ] green flickertable [ time * 2 ] blue flickertable [ time * 2 ] alpha parm3 } } // // line/1aingame { { blend blend map guis/assets/objective/1a.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/2aingame { { blend blend map guis/assets/objective/2a.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/h_endingame { { blend blend map guis/assets/objective/horiz_end.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/cingame { { blend blend map guis/assets/objective/corner.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/hingame { { blend blend map guis/assets/objective/horiz.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/fillingame { { blend blend map guis/assets/objective/fill.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/v_endingame { { blend blend map guis/assets/objective/vert_end.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } line/vingame { { blend blend map guis/assets/objective/vert.tga red parm0 green parm1 blue parm2 alpha pdflick [ time * 2 ] } } // // line/hmap { { blend blend map guis/map/hori.tga red parm0 green parm1 blue parm2 alpha parm3 } } line/vmap { { blend blend map guis/map/vert.tga red parm0 green parm1 blue parm2 alpha parm3 } } airlock/circle_white3 { { blend blend map guis/assets/airlock/circle_white3.tga red parm0 green parm1 blue parm2 alpha pdinout [ time * 0.25 ] } } airlock/harrow { { blend blend map guis/patd/assets/airlock/arrow_blur.tga scroll time * -2.5 , time * 0 red parm0 green parm1 blue parm2 alpha pdinout [ time * 1 ] scale 4, 1 } } airlock/varrow { { blend blend map guis/patd/assets/airlock/arrow_blur2.tga scroll time * 0 , time * 2.5 red parm0 green parm1 blue parm2 alpha pdinout [ time * 1 ] scale 1, 4 } } gui/glow { { blend blend map guis/patd/assets/waste/glow.tga red parm0 green parm1 blue parm2 alpha flickertable [ time * 5 ] } } line/horizwarn { { blend blend map guis/patd/assets/waste/hborder.tga red parm0 green parm1 blue parm2 alpha parm3 scale 10, 1 } } line/horizwarn2 { { blend blend map guis/patd/assets/waste/hborder.tga red parm0 green parm1 blue parm2 alpha parm3 scale 7, 1 } } line/vertwarn { { blend blend map guis/patd/assets/waste/vborder.tga red parm0 green parm1 blue parm2 alpha parm3 scale 1, 7 } } bg/horizwarn { { blend blend map guis/patd/assets/waste/hborder2.tga red parm0 green parm1 blue parm2 alpha parm3 scale 3, 1 } } pressuretick { { blend blend map guis/patd/assets/waste/pressuretick.tga red parm0 green parm1 blue parm2 alpha parm3 scale 20, 1 } } // // // line/horiz { { blend blend map guis/patd/assets/keycard/hline.tga red parm0 green parm1 blue parm2 alpha parm3 } } yellow/corner { { blend blend map guis/patd/assets/camera/corner2.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 4 ] } } yellow/horiz { { blend blend map guis/patd/assets/camera/horiz2.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 4 ] } } yellow/vert { { blend blend map guis/patd/assets/camera/vert.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 4 ] } } yellowa/corner { { blend blend map guis/patd/assets/camera/cornera.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 4 ] } } yellowa/horiz { { blend blend map guis/patd/assets/camera/horiza.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 4 ] } } sm3/scroll { { blend blend map guis/patd/assets/small/sm3scroll.tga scroll time * 4 , time * 0.8 rgb pdflick [ time * 5 ] scale pdscaleTable3[time * 0.5] , 1 } } sm3/NumSwitch { translucent { if ( ( time * 6 ) % 6 == 0 ) blend blend map guis/patd/assets/small/sm3num1.tga } { if ( ( time * 6 ) % 6 == 1 ) blend blend map guis/patd/assets/small/sm3num2.tga } { if ( ( time * 6 ) % 6 == 2 ) blend blend map guis/patd/assets/small/sm3num3.tga } { if ( ( time * 6 ) % 6 == 3 ) blend blend map guis/patd/assets/small/sm3num4.tga } { if ( ( time * 6 ) % 6 == 4 ) blend blend map guis/patd/assets/small/sm3num5.tga } { if ( ( time * 6 ) % 6 == 5 ) blend blend map guis/patd/assets/small/sm3num6.tga } } sm3/NumFade { { rgb pdhexTable[time] map guis/patd/assets/small/sm3num1.tga } { blend add rgb pdhexTable[time + ( 1 / 6 ) ] map guis/patd/assets/small/sm3num2.tga } { blend add rgb pdhexTable[time + ( 2 / 6 ) ] map guis/patd/assets/small/sm3num3.tga } { blend add rgb pdhexTable[time + ( 3 / 6 ) ] map guis/patd/assets/small/sm3num4.tga } { blend add rgb pdhexTable[time + ( 4 / 6 ) ] map guis/patd/assets/small/sm3num5.tga } { blend add rgb pdhexTable[time + ( 5 / 6 ) ] map guis/patd/assets/small/sm3num6.tga } } sm3/SpinSwitch { translucent { if ( ( time * 4 ) % 4 == 0 ) blend blend map guis/patd/assets/small/sm3spin4.tga } { if ( ( time * 4 ) % 4 == 1 ) blend blend map guis/patd/assets/small/sm3spin3.tga } { if ( ( time * 4 ) % 4 == 2 ) blend blend map guis/patd/assets/small/sm3spin2.tga } { if ( ( time * 4 ) % 4 == 3 ) blend blend map guis/patd/assets/small/sm3spin1.tga } } sm3/SpinFade { translucent { rgb pdquadTable[time] map guis/patd/assets/small/sm3spin4.tga } { blend add rgb pdquadTable[time + ( 1 / 4 ) ] map guis/patd/assets/small/sm3spin3.tga } { blend add rgb pdquadTable[time + ( 2 / 4 ) ] map guis/patd/assets/small/sm3spin2.tga } { blend add rgb pdquadTable[time + ( 3 / 4 ) ] map guis/patd/assets/small/sm3spin1.tga } } sm3/bg { { blend blend map guis/patd/assets/small/sm3bg.tga rgb pdflick [ time * 4 ] } } sm2/scroll { { blend blend map guis/patd/assets/small/sm2scroll.tga scroll time * 0 , time * 0.1 rgb flickertable [ time * 4 ] } } sm2/bg { { blend blend map guis/patd/assets/small/sm2bg.tga rgb pdflick [ time * 4 ] } } sm1/scroll { { blend blend map guis/patd/assets/small/sm1scroll.tga scroll time * 2 , time * 0 rgb pdflick [ time * 5 ] scale 1, pdscaleTable3[time * 5] } } sm1/bg { { blend blend map guis/patd/assets/small/sm1bg.tga rgb pdflick [ time * 5 ] } } pdvideotest { translucent { videomap "video/level3_atommachine.roq" linear } } smdoor/underlay { { blend blend map guis/patd/assets/smdoor/underlay.tga rgb pdfade [ time * 1 ] } } smdoor/underlayvert { { blend blend map guis/assets/smdoor/underlayvert.tga rgb pdfade [ time * 1 ] } } smdoor/arrow { { blend blend map guis/patd/assets/smdoor/arrow.tga red flickertable [ time * 4 ] green flickertable [ time * 4 ] blue flickertable [ time * 4 ] alpha parm3 } } reactor { { blend blend map guis/patd/assets/power/reactor.tga red parm0 green parm1 blue parm2 alpha flickertable [ time * 1 ] } } sizetest { { blend add map guis/patd/assets/power/bg4c.tga red flickertable [ time * 4 ] green flickertable [ time * 4 ] blue flickertable [ time * 4 ] alpha parm3 } } bridgebg { { blend add map guis/patd/assets/bridge/bg2.tga rgb subtleflick [ time * 5 ] } } bridge { { blend blend map guis/patd/assets/bridge/bridge2.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 5 ] } } bridge2 { { blend blend map guis/patd/assets/bridge/bridge2a.tga red parm0 green parm1 blue parm2 alpha subtleflick [ time * 5 ] } } fadeglass { { blend add cubeMap env/bland texgen reflect red 0.25 green 0.25 blue 0.25 } translucent } spikes { { blend blend map guis/patd/assets/power/spikes.tga scroll time * 1.5 , time * 0 red parm0 green flickertable [ time * 0.1 ] blue flickertable [ time * 0.03 ] alpha parm3 scale 1 , pdscaleTable[time * 0.5] } } spikes2 { { blend blend map guis/patd/assets/power/spikes3.tga scroll time * 10 , time * 0 red flickertable [ time * 1 ] green flickertable [ time * 0.1 ] blue flickertable [ time * 0.5 ] alpha parm3 scale pdscaleTable2[time * 1] , pdscaleTable3[time * 1] } } doorkeyglow { { blend blend map guis/patd/assets/keycard/bg.tga red flickertable [ time * 2 ] green flickertable [ time * 2 ] blue flickertable [ time * 2 ] alpha parm3 } } doorglow { { blend add map guis/patd/assets/smdoor/glow.tga rgb flickertable [ time * 1 ] } } doorglowvert { { blend add map guis/assets/smdoor/glowvert.tga rgb flickertable [ time * 1 ] } } reflect { { blend blend map guis/patd/assets/smdoor/reflect.tga red flickertable [ time * 5 ] green flickertable [ time * 5 ] blue flickertable [ time * 5 ] alpha parm3 } } reflect1 { { blend blend map guis/patd/assets/smdoor/reflect1.tga red subtleflick [ time * 3 ] green subtleflick [ time * 3 ] blue subtleflick [ time * 3 ] alpha parm3 } } reflect2 { { blend blend map guis/patd/assets/smdoor/reflect1.tga red parm0 green parm1 blue parm2 alpha parm3 } } scrollbig { { blend blend map guis/assets/comm/scrollbig.tga scroll time * 0 , time * -0.18 red parm0 green parm1 blue parm2 alpha parm3 } } scroll3 { { blend blend map guis/patd/assets/smdoor/scroll2.tga scroll time * 0 , time * -0.3 red parm0 green parm1 blue parm2 alpha parm3 } } scroll2 { { blend blend map guis/patd/assets/smdoor/scroll2.tga scroll time * 0 , time * -5 red parm0 green parm1 blue parm2 alpha parm3 } } scroll { { blend blend map guis/patd/assets/rodstat2/scroll.tga scroll time * 0 , time * -0.3 rgb flickertable [ time * 3 ] } } kioskbg { { blend blend map guis/patd/assets/kiosk/bgspin.tga rotate time * 0.1 } } kioskbgrev { { blend add map guis/patd/assets/kiosk/bgspin.tga rotate time * 0.1 } } circscroll { { blend add map guis/assets/efc/scroll.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } glass { { blend add cubeMap env/bland texgen reflect } translucent } mmap { { blend add map guis/patd/assets/mmap/map7b.tga scroll time * 0 , time * 0 rgb flickertable [ time * 4 ] } } mmaplines2 { { blend add map guis/patd/assets/mmap/map6.tga scroll time * 0 , time * 0 rgb pdhalffade [ time * 1 ] } } mmaplines { { blend add map guis/patd/assets/mmap/maplines.tga scroll time * 0 , time * 0 rgb pdfade [ time * 0.5 ] } }