/*********************************************************************** miscellaneous ***********************************************************************/ entityDef worldspawn { "editor_color" "0 0 0" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "Every map should have exactly one worldspawn.\n" \ "\n" \ "'music' music wav file\n" \ "'gravity' 1066 is default gravity\n" \ "'script' Script to run when level loads\n" \ "'gametype' Type of game to play (default 'doom_singleplayer')\n" "spawnclass" "idWorldspawn" "gametype" "doom_singleplayer" } entityDef light { "editor_color" "0 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_rotatable" "1" "editor_usage" "Light source. If health is set, light becomes breakable and turns off when shot.\n" \ "\n" \ "'texture' light shader to use\n" \ "'_color' light color\n" \ "'shaderParm3' - 'shaderParm7' shaderParms\n" \ "'count' how many times light must be triggered to toggle (default 1)\n" \ "'break' break when triggered (default 0)\n" \ "'model' model to use\n" \ "'broken' model to use when the light is broken (defaults to model name with '_broken' appended to name)\n" \ "'health' amount of damage to recieve before becoming broken (default 0 nonbreakable)\n" \ "'target' entities to trigger if shot\n" \ "'levels' the number of times a light must be triggered until it turns off. Each time it's triggered, it's dimmed to a lower level. (default 1)\n" \ "'start_off' causes the light to be off when the level starts" "spawnclass" "idLight" "health" "0" "levels" "1" "start_off" "0" } entityDef speaker { "editor_color" "0 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_material" "textures/common/speaker" "editor_usage" "'s_shader' the sound shader or wavefile\n" \ "'s_waitfortrigger' play on load or play when triggered\n" \ "'s_volume' override shader volume level\n" \ "'s_minDistance' override shader minDistance\n" \ "'s_maxDistance' override shader maxDistance\n" \ "'s_omni' override shader omnidirectional\n" \ "-1 on a value means default to the shader\n" "spawnclass" "idSound" "s_shader" "" "s_waitfortrigger" "0" "s_occlusion" "-1" "s_linearFalloff" "-1" "s_plain" "-1" } entityDef particle { "editor_color" "0 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_material" "textures/common/particle" "editor_showangle" "1" "editor_rotatable" "1" "editor_usage" "'preset' fountain waterfall fireflies etc." "spawnclass" "idFuncEmitter" "particle_model" "particles/SPARKS.particle" } entityDef path_corner { "editor_color" ".5 .3 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_showangle" "1" "editor_rotatable" "1" "editor_usage" "'target' next path corner" "spawnclass" "idPathCorner" } entityDef target_endLevel { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Set 'nextMap' to the map name to transfer to (johnc/test_box, etc)\n"\ "'guiName' can be set to override the default guis/endLevel.gui usage.\n"\ "Orient the entity to specify the view during the stats display.\n" "spawnclass" "idTarget_EndLevel" } entityDef target_sessionCommand { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Set 'command' to the string to return to session (playdemo e3_1, etc)\n" "spawnclass" "idTarget_SessionCommand" } entityDef target_changeGui { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Target an entity with an interactive gui surface.\n"\ "Set 'guiKey' and 'guiValue' to the key/value pair to set on the gui when triggered.\n" "spawnclass" "target_changeGui" //FIXME: change to idTarget_ChangeGui "guiKey" "someKey" "guiValue" "newValue" } entityDef target_setshaderparm { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Target an entity to set shader parms on." "spawnclass" "idTarget_SetShaderParm" } entityDef target_setshadertime { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Target an entity to set the shadertime on." "spawnclass" "idTarget_SetShaderTime" } entityDef location { "editor_color" "1 1 0" "editor_mins" "-4 -4 -4" "editor_maxs" "4 4 4" "editor_usage" "Set 'name' to location name\n" "spawnclass" "idEntity" }