/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle site3blowdust { { count 50 material textures/particles/dustcloud_opaque time 5.000 cycles 0.000 bunching 0.950 distribution rect 650.000 400.000 10.000 direction cone 0.000 orientation view speed "50.000" to "100.000" size "300.000" to "200.000" aspect "1.000" rotation "1.000" to "20.000" fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 0.610 0.350 0.190 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle site3smalldust { { count 50 material textures/particles/dustcloud_opaque time 2.000 cycles 0.000 bunching 0.950 distribution rect 150.000 150.000 10.000 direction cone 0.000 orientation view speed "300.000" to "100.000" size "100.000" to "80.000" aspect "1.000" rotation "20.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 0.610 0.350 0.190 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle electric1 { { count 1 material textures/particles/s_lightning_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 16.000 direction cone 5.000 orientation aimed 2.000 0.400 speed "300.000" size "15.000" aspect "1.000" randomDistribution 0 boundsExpansion 64.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 96.000 gravity 1000.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 1.000 direction cone 0.000 orientation view speed "0.000" size "16.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -96.000 gravity 0.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 1.000 direction cone 0.000 orientation view speed "0.000" size "16.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 96.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle site3_hellmouth_cndlroom { depthHack 5 { count 30 material textures/particles/boomboom2 time 10.000 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone "10.000" orientation view speed "0.000" size "100.000" to "250.000" aspect "1.000" rotation "-20.000" to "45.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.067 0.055 0.020 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_helldust2 { { count 20 material textures/particles/pfirebig_grey emissive 2.000 time 7.000 cycles 0.000 bunching 1.000 distribution rect 400.000 400.000 10.000 direction cone 0.000 orientation view speed "0.000" size "800.000" aspect "1.000" rotation "1.000" to "9.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.550 fadeIndex 0.000 color 0.231 0.071 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -43.000 } }