/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallfire { { count 12 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed 30.000 size 15.000 to 10.000 aspect 1.000 fadeIn 0.900 fadeOut 0.900 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world -10.000 } { count 8 material textures/particles/firestrip emissive 2.000 animationFrames 7 time 1.800 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction outward 0.500 orientation view speed 0.000 size 2.000 to 15.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 16 material textures/sfx/flamesparks emissive 2.000 time 2.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction outward 0.500 orientation view speed 0.000 size 1.500 to 0.100 aspect 1.000 fadeIn 0.200 fadeOut 0.400 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sparks { { count 64 material textures/particles/spark3 time 1.200 cycles 1 deadTime 1.200 bunching 0.100 distribution cylinder 4.000 4.000 4.000 0.000 direction cone 150.000 orientation aimed 0.000 0.020 speed 120.000 size 2.000 to 0.250 aspect 1.000 to 0.250 fadeIn 0.050 fadeOut 0.150 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } } particle sparkFountain { { material textures/particles/spark3 count 1512 bunching 1 time 3.5 gravity world 40 size 2 to 0.25 aspect 1 to 0.25 orientation aimed 0 0.02 distribution rect 0 0 0 direction cone 50 fadeIn 0.05 fadeOut 0.15 speed 120 color 0.99 0.94 0.63 1.0 fadeColor 0.43 0.21 0.10 0.0 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle ring { { count 256 material textures/particles/spark3 time 1.500 cycles 0.000 bunching 0.000 distribution sphere 4.000 4.000 0.000 direction outward 0.000 orientation view speed "-300.000" to "-47.000" size "1.000" to "0.250" aspect "1.000" fadeIn 0.250 fadeOut 0.350 fadeIndex 0.000 color 0.990 0.640 0.240 1.000 fadeColor 0.430 0.380 0.290 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 196 material textures/particles/pfirebig emissive 2.000 time 2.350 cycles 0.000 bunching 0.000 distribution cylinder 4.000 4.000 0.000 0.000 direction outward 0.000 orientation view speed "-500.000" to "-47.000" size "19.000" to "1.000" aspect "2.000" rotation "43.000" to "75.000" fadeIn 0.800 fadeOut 0.800 fadeIndex 0.750 color 0.990 0.470 0.120 1.000 fadeColor 0.430 0.220 0.050 1.000 offset 0.000 0.000 0.000 gravity world -1.000 } } particle origin2 { { material textures/particles/spark3 count 512 bunching 1 time 1.5 gravity world 0 size 2 aspect 1 orientation aimed 0 0.009 distribution RECT 400 400 400 direction outward 0 fadeIn 0.05 fadeOut 0.15 speed "-150" color 0.99 0.94 0.63 1.0 fadeColor 0.43 0.21 0.10 0.0 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle impsparks { { count 192 material textures/particles/spark3 time 0.750 cycles 1.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 45.000 orientation aimed 0.000 0.050 speed "56.000" to "0.000" size "2.000" to "0.250" aspect "1.000" to "0.250" fadeIn 0.450 fadeOut 0.150 fadeIndex 0.000 color 0.980 0.820 0.270 1.000 fadeColor 0.320 0.050 0.040 1.000 offset 0.000 0.000 0.000 gravity world 24.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle blahblah { { count 20 material _default time 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sadfasfasdf { { count 20 material leftsmackchainsaw time 1.000 bunching 0.400 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 8.000 to 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -120.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle redsparkfountain { { count 1512 material textures/particles/spark3 time 3.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 50.000 orientation aimed 0.000 0.020 speed 120.000 size 2.000 to 0.250 aspect 1.000 to 0.250 fadeIn 0.050 fadeOut 0.150 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle barrelfire { { count 3 material textures/particles/barrelpoof time 1.000 cycles 0.000 bunching 1.000 distribution rect 16.000 16.000 0.000 direction cone 0.000 orientation view speed "30.000" size "20.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.500 fadeIndex 0.000 color 0.500 0.500 0.500 0.400 fadeColor 0.270 0.270 0.270 0.000 offset 0.000 0.000 32.000 gravity world -10.000 } { count 6 material textures/sfx/flamesparks emissive 2.000 time 2.000 cycles 0.000 bunching 1.000 distribution cylinder 100.000 32.000 0.000 0.000 direction outward 0.500 orientation view customPath helix 8.000 8.000 8.000 6.000 3.000 speed "0.000" size "1.500" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.400 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity -15.000 } { count 8 material textures/particles/firestrip emissive 2.000 animationFrames 7 time 1.500 cycles 0.000 bunching 1.000 distribution cylinder 8.000 8.000 0.000 0.000 direction cone 15.000 orientation view speed "20.000" size "8.000" to "16.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.350 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle tankfire { { count 12 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed 30.000 size 15.000 to 10.000 aspect 1.000 fadeIn 0.900 fadeOut 0.900 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world -10.000 } { count 8 material textures/particles/firestrip emissive 2.000 animationFrames 7 time 1.800 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction outward 0.500 orientation view speed 0.000 size 2.000 to 15.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 16 material textures/sfx/flamesparks emissive 2.000 time 2.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction outward 0.500 orientation view speed 0.000 size 1.500 to 0.100 aspect 1.000 fadeIn 0.200 fadeOut 0.400 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } }