material testParticleMaterial { { map _default blend add vertexColor } } material particleStrip { { map textures/particles/flame3_strip.tga blend add vertexColor scale 1 ,-1 } } particle basic { { time 2.0 cycles 1 fadeIn 0.4 count 200 // bunching 0.5 // deadTime 0.5 orientation aimed 0 0.3 material particleStrip // which shader to use animationFrames 32 animationRate 20 size 30 distribution cylinder 0 0 0 direction cone 360 speed 300 rotation 100 gravity 100 offset 0 0 100 } } particle oneshot { { time 2.0 cycles 1 fadeIn 0.4 count 200 orientation aimed 0 0.3 material particleStrip // which shader to use animationFrames 32 animationRate 20 size 30 distribution cylinder 0 0 0 direction cone 360 speed 300 rotation 100 gravity 100 offset 0 0 100 } } particle fadeTest { { time 1.0 fadeIn 0.2 fadeOut 0.6 count 100 orientation aimed 0 0.4 material particleStrip // which shader to use animationFrames 32 animationRate 20 size 30 distribution cylinder 0 0 30 direction cone 20 speed 200 rotation 100 gravity 100 } } particle helix { { time 2.0 fadeIn 0.4 count 100 material testParticleMaterial // which shader to use // animationFrames 32 // animationRate 20 size 4 customPath helix 50 50 60 2 10 rotation 100 orientation aimed 10 0.2 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bulletsmokeandspark { { count 3 material textures/particles/barrelpoof time 1.100 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "5.000" to "0.000" size "2.000" to "5.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 2 material textures/particles/boomboom3 time 0.150 cycles 1.000 deadTime 4.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward "0.000" orientation view speed "5.000" to "0.000" size "0.000" to "6.500" aspect "1.000" to "1.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.870 0.910 0.450 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bulletsmokeanddebris { { count 3 material textures/particles/barrelpoof time 1.100 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "5.000" to "0.000" size "4.500" to "7.500" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 2 material textures/particles/debris time 0.350 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "73.000" to "81.000" size "4.500" to "9.000" aspect "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 142.000 } } particle anim { { time 1.0 count 20 material textures/particles/firestrip // which shader to use emissive 2.000 animationFrames 7 animationrate 20 size 4 distribution cylinder 32 32 32 speed 0 rotation 100 } } particle sphere { { time 1.0 count 200 material testParticleMaterial size 2 distribution sphere 32 32 32 direction cone 160 speed 4 rotation 100 } } particle deadTime { { time 1 count 100 material testParticleMaterial size 2 distribution rect 4 4 0 direction cone 160 speed 100 rotation 100 deadTime 2.0 } } particle point { { time 3.0 count 200 material testParticleMaterial size 2 distribution rect 0 0 0 direction cone 160 speed 10 rotation 100 } } particle bunch0 { { time 0.5 count 100 material testParticleMaterial size 2 distribution rect 4 4 0 direction cone 160 speed 100 rotation 100 } } particle bunch1 { { time 0.5 bunching 0.1 count 100 material testParticleMaterial size 2 distribution rect 4 4 0 direction cone 160 speed 100 rotation 100 } } particle bunch2 { { time 0.5 bunching 0.5 count 100 material testParticleMaterial size 2 distribution rect 4 4 0 direction cone 160 speed 100 rotation 100 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bulletricochet { { count 2 material textures/particles/barrelpoof time 1.100 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "5.000" to "0.000" size "3.500" to "9.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.140 0.130 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 2 material textures/particles/boomboom4 time 0.150 cycles 1.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward "0.000" orientation view speed "5.000" to "0.000" size "0.000" to "8.000" aspect "2.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.910 0.733 0.475 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } { count 2 material textures/particles/spark3 time 0.250 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 4.000 4.000 4.000 0.000 direction cone "150.000" orientation aimed 0.000 0.020 speed "120.000" size "2.000" to "0.250" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.910 0.730 0.470 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 140.000 } { count 2 material textures/particles/spark3 time 0.150 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 1.000 1.000 1.000 0.000 direction cone "150.000" orientation aimed 0.000 0.020 speed "300.000" size "2.000" to "0.250" aspect "1.000" to "0.100" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.910 0.730 0.470 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 140.000 } }