/*********************************************************************** weapon_flashlight.def ***********************************************************************/ export fred { // Flashlight options -prefix FLASHLIGHT_ -keep flash -parent flash Flashlight mesh models/items/flashlight/cycles/allanims.mb -dest models/md5/items/flashlight_view/viewflashlight anim models/items/flashlight/cycles/allanims.mb -range 1 90 -dest models/md5/items/flashlight_view/idle anim models/items/flashlight/cycles/allanims.mb -range 91 102 -dest models/md5/items/flashlight_view/pushbutton anim models/items/flashlight/cycles/allanims.mb -range 112 135 -dest models/md5/items/flashlight_view/swing1 anim models/items/flashlight/cycles/allanims.mb -range 137 162 -dest models/md5/items/flashlight_view/swing2 anim models/items/flashlight/cycles/allanims.mb -range 165 170 -dest models/md5/items/flashlight_view/lower anim models/items/flashlight/cycles/allanims.mb -range 176 190 -dest models/md5/items/flashlight_view/raise // world model flashlight options -prefix PLAYER_FL_ -keep ATTACHER flash -parent flash Flashlight -rename ATTACHER origin -clearorigin mesh models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/worldflashlight anim models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/flashlight_idle } entityDef weapon_flashlight { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Flashlight" "editor_rotatable" "1" "model" "models/items/flashlight/flashlight2_world.lwo" "spawnclass" "idItem" "size" "32 32 32" "model_view" "viewmodel_flashlight" "model_world" "worldmodel_flashlight" "joint_attach" "FL_ATTACHER" "inv_name" "Flashlight" "inv_weapon" "weapon_flashlight" "inv_item" "5" "icon" "guis/assets/hud/wpn_10" "impact_damage_effect" "1" "hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis "weapon_class" "rvmWeaponFlashlight" "def_melee" "damage_flashlight" "melee_distance" "48" "ammoType" "" "ammoRequired" "0" "clipSize" "0" "mtr_flashShader" "lights/flashlight5" "flashColor" "1 1 1" "flashTime" "0.016" "flashRadius" "400" "silent_fire" "1" "flashAngle" "22.0" "flashTarget" "0 0 1280" "flashUp" "0 640 0" "flashRight" "-640 0 0" "flashPointLight" "0" "snd_acquire" "flashlight_pickup" // MP "skin_on" "skins/models/weapons/flashlight_on" "skin_on_invis" "skins/models/weapons/flashlight_on_invis" "skin_off" "skins/models/weapons/flashlight_off" "skin_off_invis" "skins/models/weapons/flashlight_off_invis" } entityDef moveable_item_flashlight { "inherit" "weapon_flashlight" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } model worldmodel_flashlight { mesh models/md5/items/flashlight_world/worldflashlight.md5mesh anim raise models/md5/items/flashlight_world/flashlight_idle.md5anim anim idle models/md5/items/flashlight_world/flashlight_idle.md5anim anim aim models/md5/items/flashlight_world/flashlight_idle.md5anim anim fire models/md5/items/flashlight_world/flashlight_idle.md5anim anim reload models/md5/items/flashlight_world/flashlight_idle.md5anim anim noammo models/md5/items/flashlight_world/flashlight_idle.md5anim anim putaway models/md5/items/flashlight_world/flashlight_idle.md5anim } model viewmodel_flashlight { mesh models/md5/items/flashlight_view/viewflashlight.md5mesh offset ( -7 2 16 ) anim raise models/md5/items/flashlight_view/raise.md5anim { frame 1 sound_weapon flashlight_raise } anim idle models/md5/items/flashlight_view/idle.md5anim anim fire1 models/md5/items/flashlight_view/swing1.md5anim anim fire2 models/md5/items/flashlight_view/swing2.md5anim anim putaway models/md5/items/flashlight_view/lower.md5anim anim reload models/md5/items/flashlight_view/pushbutton.md5anim anim noammo models/md5/items/flashlight_view/idle.md5anim } entityDef damage_flashlight { "damage" "40" //may31 -Tim may be too high "kickDir" "-1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "gib" "1" "smoke_wound_flesh" "burstysquirt.prt" "knockback" "20" "push" "15000" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_flesh" "flashlight_impact" "snd_metal" "monster_zombie_fat_wrench" "snd_ricochet" "monster_zombie_fat_wrench" // need this "snd_stone" "monster_zombie_fat_wrench" "snd_wood" "flashlight_impact" "snd_cardboard" "flashlight_impact" "snd_glass" "monster_zombie_fat_wrench" // "snd_liquid" "bullet_impact_liquid" "snd_plastic" "flashlight_impact" "snd_hit" "flashlight_impact" // TEMP "snd_miss" "fist_whoosh" // TEMP "snd_hit_berserk" "fist_gorepunch" } material lights/flashlight5broken { lightFalloffImage makeIntensity( lights/flashoff.tga ) { map lights/flashlight5broken.tga zeroClamp //rotate time * -.01 //colored rgb xray02table[ time * .5 ] * parm3 } } material lights/flashlight5 { lightFalloffImage makeIntensity( lights/flashoff.tga ) { map lights/flashlight5.tga zeroClamp //rotate time * -.01 //colored rgb bathroomtable[ time * .05 ] * parm3 } } material lights/flashlight5gore { lightFalloffImage makeIntensity( lights/flashoff.tga ) { map lights/flashlight5gore.tga zeroClamp //colored rgb bathroomtable[ time * .05 ] * parm3 } } material models/items/flashlight/flare { translucent deform sprite { blend add map models/items/flashlight/flare.tga } } material models/items/flashlight/beam1 { translucent deform tube { maskcolor map makealpha(models/items/flashlight/beam1.tga) // scroll time * 3 , time * 0 forcehighquality } { blend gl_dst_alpha, gl_one maskalpha map models/items/flashlight/dust scale 4 , 4 rotate time * -.02 scroll time * .001 , time * .001 } } material models/items/flashlight/flare2 { translucent deform sprite { blend add map models/items/flashlight/flare2.tga } } material models/items/flashlight/beam2 { translucent deform tube { maskcolor map makealpha(models/items/flashlight/beam1.tga) // scroll time * 3 , time * 0 forcehighquality } { blend gl_dst_alpha, gl_one maskalpha map models/items/flashlight/dust scale 4 , 4 rotate time * -.02 scroll time * .001 , time * .001 } } material models/items/flashlight/bulb { translucent { blend add map models/items/flashlight/bulb.tga } } skin skins/models/weapons/flashlight_off { models/items/flashlight/flare textures/common/nodraw models/items/flashlight/beam1 textures/common/nodraw models/items/flashlight/flare2 textures/common/nodraw models/items/flashlight/beam2 textures/common/nodraw models/items/flashlight/bulb textures/common/nodraw } skin skins/models/weapons/flashlight_off_invis { models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis models/characters/player/arm2 models/characters/player/arm2_invis models/items/flashlight/flare textures/common/nodraw models/items/flashlight/beam1 textures/common/nodraw models/items/flashlight/flare2 textures/common/nodraw models/items/flashlight/beam2 textures/common/nodraw models/items/flashlight/bulb textures/common/nodraw } skin skins/models/weapons/flashlight_on { } skin skins/models/weapons/flashlight_on_invis { models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis models/characters/player/arm2 models/characters/player/arm2_invis }