export fred { camera maps/fred/marscity/ship_in_space.mb -range 1 197 -dest models/md5/cinematics/marscity/spacecam1 camera maps/fred/marscity/ship_in_space.mb -range 198 326 -dest models/md5/cinematics/marscity/spacecam2 camera maps/fred/marscity/ship_in_space.mb -range 327 435 -dest models/md5/cinematics/marscity/spacecam3 camera maps/fred/marscity/monoflyby.mb -dest models/md5/cinematics/marscity/spacemonocam mesh maps/fred/marscity/ship_in_space.mb -dest models/md5/cinematics/marscity/spaceplanet -prefix FLARE_ anim maps/fred/marscity/ship_in_space.mb -range 1 197 -dest models/md5/cinematics/marscity/spaceplanet_a -prefix FLARE_ anim maps/fred/marscity/ship_in_space.mb -range 198 326 -dest models/md5/cinematics/marscity/spaceplanet_b -prefix FLARE_ anim maps/fred/marscity/ship_in_space.mb -range 327 435 -dest models/md5/cinematics/marscity/spaceplanet_c -prefix FLARE_ mesh maps/fred/marscity/ship_in_space.mb -dest models/md5/cinematics/marscity/spacestars -prefix STARS_ anim maps/fred/marscity/ship_in_space.mb -range 1 197 -dest models/md5/cinematics/marscity/spacestars_a -prefix STARS_ anim maps/fred/marscity/ship_in_space.mb -range 198 326 -dest models/md5/cinematics/marscity/spacestars_b -prefix STARS_ anim maps/fred/marscity/ship_in_space.mb -range 327 435 -dest models/md5/cinematics/marscity/spacestars_c -prefix STARS_ options -prefix SHIP_ -keep neworigin ship dropship_LightL dropship3L dropship2L dropship1L dropship_backL dropship_top2L dropship_top1L dropship_LightR dropship3R dropship2R dropship1R dropship_backR dropship_top2R dropship_top1R -rename origin oldorigin -rename neworigin origin mesh maps/fred/marscity/ship_in_space.mb -dest models/md5/cinematics/marscity/spaceship anim maps/fred/marscity/spacebind.mb -dest models/md5/cinematics/marscity/spaceship_bindme anim maps/fred/marscity/ship_in_space.mb -range 1 197 -dest models/md5/cinematics/marscity/spaceship_shot1 anim maps/fred/marscity/ship_in_space.mb -range 198 326 -dest models/md5/cinematics/marscity/spaceship_shot2 anim maps/fred/marscity/ship_in_space.mb -range 327 435 -dest models/md5/cinematics/marscity/spaceship_shot3 anim maps/fred/marscity/monoflyby.mb -dest models/md5/cinematics/marscity/spacemonoship anim maps/fred/marscity/window.mb -dest models/md5/cinematics/marscity/windowship anim maps/fred/marscity/hangarshipendingloop.mb -range 360 1420 -dest models/md5/cinematics/marscity/hangarshipbigend anim maps/fred/marscity/hangarshipendingloop.mb -range 1420 1650 -dest models/md5/cinematics/marscity/hangarshipbigendloop options -prefix SHIP_ -keep neworigin ship dropship_LightL dropship3L dropship2L dropship1L dropship_backL dropship_top2L dropship_top1L dropship_LightR dropship3R dropship2R dropship1R dropship_backR dropship_top2R dropship_top1R -rename origin oldorigin -rename neworigin origin mesh maps/fred/marscity/hangar.mb -dest models/md5/cinematics/marscity/hangarship anim maps/fred/marscity/hangar.mb -range 30 100 -dest models/md5/cinematics/marscity/hangarship_a anim maps/fred/marscity/hangar.mb -range 101 200 -dest models/md5/cinematics/marscity/hangarship_b anim maps/fred/marscity/hangar.mb -range 201 267 -dest models/md5/cinematics/marscity/hangarship_c anim maps/fred/marscity/hangar.mb -range 268 389 -dest models/md5/cinematics/marscity/hangarship_d anim maps/fred/marscity/smallshipbind.mb -dest models/md5/cinematics/marscity/smallbind } entityDef space_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" // "anim space" "models/md5/cinematics/marscity/spacecam.camera" "anim space1" "models/md5/cinematics/marscity/spacecam1.camera" "anim space2" "models/md5/cinematics/marscity/spacecam2.camera" "anim space3" "models/md5/cinematics/marscity/spacecam3.camera" "anim mono" "models/md5/cinematics/marscity/spacemonocam.camera" } model space_planet { mesh models/md5/cinematics/marscity/spaceplanet.md5mesh anim space models/md5/cinematics/marscity/spaceplanet.md5anim anim space_a models/md5/cinematics/marscity/spaceplanet_a.md5anim anim space_b models/md5/cinematics/marscity/spaceplanet_b.md5anim anim space_c models/md5/cinematics/marscity/spaceplanet_c.md5anim } entityDef space_planet { "inherit" "cin_base" "model" "space_planet" "anim" "space" "num_anims" "3" "anim1" "space_a" "anim2" "space_b" "anim3" "space_c" } model space_stars { mesh models/md5/cinematics/marscity/spacestars.md5mesh anim space models/md5/cinematics/marscity/spacestars.md5anim anim space_a models/md5/cinematics/marscity/spacestars_a.md5anim anim space_b models/md5/cinematics/marscity/spacestars_b.md5anim anim space_c models/md5/cinematics/marscity/spacestars_c.md5anim } entityDef space_stars { "inherit" "cin_base" "model" "space_stars" "anim" "space" "num_anims" "3" "anim1" "space_a" "anim2" "space_b" "anim3" "space_c" } model space_ship { mesh models/md5/cinematics/marscity/spaceship.md5mesh skin skins/dropshipnoflare.skin anim bind models/md5/cinematics/marscity/spaceship_bindme.md5anim anim space_a models/md5/cinematics/marscity/spaceship_shot1.md5anim { frame 45 sound_global snd_flyby } anim space_b models/md5/cinematics/marscity/spaceship_shot2.md5anim { frame 1 trigger light_11 frame 1 sound_global snd_flyby2 frame 80 trigger func_emitter_48 } anim space_c models/md5/cinematics/marscity/spaceship_shot3.md5anim { frame 1 sound_global snd_entry } anim mono models/md5/cinematics/marscity/spacemonoship.md5anim { // frame 1 recordDemo monoflyby // frame 70 recordDemo } anim window models/md5/cinematics/marscity/windowship.md5anim } entityDef space_ship { "inherit" "cin_base" "model" "space_ship" "anim" "space" "num_anims" "3" "anim1" "space_a" "anim2" "space_b" "anim3" "space_c" "smokeParticleSystem1" "dropship_top1R" "smokeParticleSystem2" "dropship_top1L" "smokeParticleSystem3" "dropship_top2R" "smokeParticleSystem4" "dropship_top2L" "smokeParticleSystem5" "dropship1R" "smokeParticleSystem6" "dropship1L" "smokeParticleSystem7" "dropship2R" "smokeParticleSystem8" "dropship2L" "smokeParticleSystem9" "dropship3R" "smokeParticleSystem10" "dropship3L" "snd_flyby" "mc_ship_flyby" "snd_flyby2" "mc_ship_flyby2" "snd_entry" "mc_ship_reentry" }