export fred { camera maps/fred/intro/intro_shot1.mb -range 1 121 -dest models/md5/cinematics/intro/intro_camera1 camera maps/fred/intro/intro_shot2.mb -range 122 174 -dest models/md5/cinematics/intro/intro_camera2 camera maps/fred/intro/intro_shot3.mb -range 175 1220 -dest models/md5/cinematics/intro/intro_camera3 addoptions -prefix ENV_ mesh maps/fred/intro/intro.mb -dest models/md5/cinematics/intro/intro_panel anim maps/fred/intro/intro.mb -range 175 1220 -dest models/md5/cinematics/intro/intro_panel addoptions -prefix MEAT_ mesh maps/fred/intro/intro.mb -range 1 1 -dest models/md5/cinematics/intro/intro_meat anim maps/fred/intro/intro.mb -range 1 1220 -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/cinematics/intro/intro_meat } entityDef intro_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim intro" "models/md5/cinematics/intro/intro_camera.camera" "anim intro_shot1" "models/md5/cinematics/intro/intro_camera1.camera" "anim intro_shot2" "models/md5/cinematics/intro/intro_camera2.camera" "anim intro_shot3" "models/md5/cinematics/intro/intro_camera3.camera" } model intro_pinky { mesh models/md5/monsters/pinky/pinky.md5mesh anim intro models/md5/cinematics/intro/pinky_intro.md5anim { frame 384 trigger explosion1 frame 388 trigger explosion1 frame 400 trigger telelight1 frame 460 trigger telelight1 frame 850 trigger whispers frame 1012 trigger breakglass } } entityDef intro_pinky { "inherit" "cin_base" "anim" "intro" "model" "intro_pinky" } model intro_scientist { inherit char_npc anim shot1 models/md5/cinematics/intro/intro_charshot1.md5anim anim shot2 models/md5/cinematics/intro/intro_charshot2.md5anim anim shot3 models/md5/cinematics/intro/intro_charshot3.md5anim anim shot4 models/md5/cinematics/intro/intro_charshot4.md5anim anim shot5 models/md5/cinematics/intro/intro_charshot5.md5anim anim shot6 models/md5/cinematics/intro/intro_charshot6.md5anim anim shot7 models/md5/cinematics/intro/intro_charshot7.md5anim anim shot8 models/md5/cinematics/intro/intro_charshot8.md5anim anim knockback models/md5/cinematics/intro/sci_2_knockback.md5anim { frame 26 sound_body snd_footstep frame 38 sound_body snd_footstep frame 61 sound_body snd_footstep } anim walktowindow models/md5/cinematics/intro/sci_3_walktowindow.md5anim { frame 155 sound_body snd_footstep frame 168 sound_body snd_footstep frame 179 sound_body snd_footstep frame 187 sound_body snd_footstep frame 262 sound_body snd_footstep frame 275 sound_body snd_footstep frame 286 sound_body snd_footstep frame 294 sound_body snd_footstep } anim killed models/md5/cinematics/intro/sci_4_killed.md5anim anim walk2stoplookaround models/md5/characters/npcs/walk2stoplookaround.md5anim { frame 10 sound_body snd_footstep frame 22 sound_body snd_footstep frame 34 sound_body snd_footstep frame 42 sound_body snd_footstep } } entityDef intro_scientist { "inherit" "char_labcoat_young" "size" "12 12 74" "model" "intro_scientist" "anim" "intro" "ik_numLegs" "0" "skin" "skins/characters/npcs/labcoat_asian_tabletpc.skin" } model intro_panel { mesh models/md5/cinematics/intro/intro_panel.md5mesh anim intro models/md5/cinematics/intro/intro_panel.md5anim } entityDef intro_panel { "inherit" "cin_base" "model" "intro_panel" "anim" "intro" } model intro_meat { mesh models/md5/cinematics/intro/intro_meat.md5mesh anim intro models/md5/cinematics/intro/intro_meat.md5anim } entityDef intro_meat { "inherit" "cin_base" "model" "intro_meat" "anim" "intro" }