export seneca { options -prefix hellholebricks1_ -sourcedir models/mapobjects/hellhole/ -destdir models/md5/cinematics/hellhole/ mesh hellhole_coffinbricks.mb -range 78 78 anim hellhole_coffinbricks.mb options -prefix ENV_ mesh maps/fred/cyberdemon/cyberdeath.mb -dest models/md5/cinematics/hellhole/cyberdeath_rocks anim maps/fred/cyberdemon/cyberdeath.mb -range 549 800 -dest models/md5/cinematics/hellhole/cyberdeath_rocks } export fred { options -prefix LS_ mesh maps/fred/hell/hellsteps.mb -dest models/md5/cinematics/hell1/lstep anim maps/fred/hell/hellsteps.mb -dest models/md5/cinematics/hell1/lstep anim maps/fred/hell/hellsteps.mb -range 50 50 -dest models/md5/cinematics/hell1/lstepbind options -prefix RS_ mesh maps/fred/hell/hellsteps.mb -dest models/md5/cinematics/hell1/rstep anim maps/fred/hell/hellsteps.mb -dest models/md5/cinematics/hell1/rstep anim maps/fred/hell/hellsteps.mb -range 50 50 -dest models/md5/cinematics/hell1/rstepbind options -prefix ENV_ mesh maps/fred/cyberdemon/cyberintro.mb -range 765 765 -dest models/md5/cinematics/hellhole/cyberrocks anim maps/fred/cyberdemon/cyberintro.mb -range 29 29 -dest models/md5/cinematics/hellhole/cyberrocks1 anim maps/fred/cyberdemon/cyberintro.mb -range 30 745 -dest models/md5/cinematics/hellhole/cyberrocks2 anim maps/fred/cyberdemon/cyberintro.mb -range 746 765 -dest models/md5/cinematics/hellhole/cyberrocks3 options -prefix SOUL_ -keep neworig guilight toplftnub toprtnub midnub botlftnub botrtnub -rename origin blah -rename neworig origin mesh maps/fred/cyberdemon/cyberdeath.mb -dest models/md5/cinematics/hellhole/cyberdeath_soulcube anim maps/fred/cyberdemon/cyberdeath.mb -range 44 89 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube1 anim maps/fred/cyberdemon/cyberdeath.mb -range 90 199 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube2 anim maps/fred/cyberdemon/cyberdeath.mb -range 200 220 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube3 anim maps/fred/cyberdemon/cyberdeath.mb -range 221 275 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube4 -prefix SOUL2_ anim maps/fred/cyberdemon/cyberdeath.mb -range 276 340 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube5 -prefix SOUL2_ anim maps/fred/cyberdemon/cyberdeath.mb -range 341 372 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube6 -prefix SOUL2_ anim maps/fred/cyberdemon/cyberdeath.mb -range 373 399 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube7 -prefix SOUL2_ anim maps/fred/cyberdemon/cyberdeath.mb -range 400 428 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube8 anim maps/fred/cyberdemon/cyberdeath.mb -range 429 548 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube9 anim maps/fred/cyberdemon/cyberdeath.mb -range 549 800 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube10 //anim maps/fred/cyberdemon/cyberdeath.mb -range 400 608 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube3 //anim maps/fred/cyberdemon/cyberdeath.mb -range 221 399 -dest models/md5/cinematics/hellhole/cyberdeath_soulcube2 -prefix SOUL2_ camera maps/fred/cyberdemon/cyberintro.mb -range 30 104 -dest models/md5/cinematics/hellhole/cybercam_a camera maps/fred/cyberdemon/cyberintro.mb -range 105 220 -dest models/md5/cinematics/hellhole/cybercam_b camera maps/fred/cyberdemon/cyberintro.mb -range 221 252 -dest models/md5/cinematics/hellhole/cybercam_c camera maps/fred/cyberdemon/cyberintro.mb -range 253 337 -dest models/md5/cinematics/hellhole/cybercam_d camera maps/fred/cyberdemon/cyberintro.mb -range 338 492 -dest models/md5/cinematics/hellhole/cybercam_e camera maps/fred/cyberdemon/cyberintro.mb -range 493 542 -dest models/md5/cinematics/hellhole/cybercam_f camera maps/fred/cyberdemon/cyberintro.mb -range 543 654 -dest models/md5/cinematics/hellhole/cybercam_g camera maps/fred/cyberdemon/cyberintro.mb -range 655 732 -dest models/md5/cinematics/hellhole/cybercam_h camera maps/fred/cyberdemon/cyberintro.mb -range 733 765 -dest models/md5/cinematics/hellhole/cybercam_i // camera maps/fred/cyberdemon/cyberdeath.mb -dest models/md5/cinematics/hellhole/cyberdeath_camera camera maps/fred/cyberdemon/cyberdeath.mb -range 44 89 -dest models/md5/cinematics/hellhole/cyberdeath_camera_a camera maps/fred/cyberdemon/cyberdeath.mb -range 90 199 -dest models/md5/cinematics/hellhole/cyberdeath_camera_b camera maps/fred/cyberdemon/cyberdeath.mb -range 200 220 -dest models/md5/cinematics/hellhole/cyberdeath_camera_c camera maps/fred/cyberdemon/cyberdeath.mb -range 221 275 -dest models/md5/cinematics/hellhole/cyberdeath_camera_d camera maps/fred/cyberdemon/cyberdeath.mb -range 276 340 -dest models/md5/cinematics/hellhole/cyberdeath_camera_e camera maps/fred/cyberdemon/cyberdeath.mb -range 341 372 -dest models/md5/cinematics/hellhole/cyberdeath_camera_f camera maps/fred/cyberdemon/cyberdeath.mb -range 373 428 -dest models/md5/cinematics/hellhole/cyberdeath_camera_g camera maps/fred/cyberdemon/cyberdeath.mb -range 429 548 -dest models/md5/cinematics/hellhole/cyberdeath_camera_h camera maps/fred/cyberdemon/cyberdeath.mb -range 549 800 -dest models/md5/cinematics/hellhole/cyberdeath_camera_i camera maps/fred/cyberdemon/bodyshot1.mb -dest models/md5/cinematics/hellhole/rescue_bodyshot_camera camera maps/fred/cyberdemon/rescue1.mb -dest models/md5/cinematics/hellhole/rescue_camera camera maps/fred/cyberdemon/swanndead.mb -dest models/md5/cinematics/hellhole/rescue_swanndead_camera camera maps/fred/cyberdemon/rescue2.mb -dest models/md5/cinematics/hellhole/rescue_camera2 } model hellhole_cyberdeathrocks { mesh models/md5/cinematics/hellhole/cyberdeath_rocks.md5mesh anim open models/md5/cinematics/hellhole/cyberdeath_rocks.md5anim { // the huge lava fire 549 frame 1 trigger soulcubefire // rocksmoke ON frame 27 trigger rocksmoke1 frame 52 trigger rocksmoke3 frame 63 trigger rocksmoke2 // rocksmoke OFF frame 49 trigger rocksmoke1 frame 71 trigger rocksmoke3 frame 82 trigger rocksmoke2 // ROCKS HITTING THE GROUND frame 39 trigger rock1explode frame 75 trigger rock2explode // turn the huge lava fire off frame 103 trigger soulcubefire // fade the lava out frame 120 call "map_hellhole::fade_lava" // turn off the room's particles frame 90 trigger func_emitter_1 frame 90 trigger func_emitter_2 frame 90 trigger func_emitter_3 frame 90 trigger func_emitter_4 frame 90 trigger func_emitter_5 } } entityDef hellhole_cyberdeathrocks { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hellhole_cyberdeathrocks" "cinematic" "1" } model hellhole_coffinbricks { mesh models/md5/cinematics/hellhole/hellhole_coffinbricks.md5mesh anim open models/md5/cinematics/hellhole/hellhole_coffinbricks.md5anim { frame 1 trigger hellhole_dust1 frame 1 sound_voice2 hh_rockslide_01 frame 10 trigger hellhole_dust2 frame 11 trigger hellhole_dust3 frame 18 trigger hellhole_dust4 frame 36 trigger hellhole_dust5 frame 40 trigger hellhole_coffinclip frame 54 trigger hellhole_dust6 } } entityDef hellhole_coffinbricks { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hellhole_coffinbricks" "cinematic" "1" } // CYBERDEMON INTRO entityDef hellhole_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" //"anim cyberintro" "models/md5/cinematics/hellhole/cybercam.md5camera" "anim cyberintro_a" "models/md5/cinematics/hellhole/cybercam_a.md5camera" "anim cyberintro_b" "models/md5/cinematics/hellhole/cybercam_b.md5camera" "anim cyberintro_c" "models/md5/cinematics/hellhole/cybercam_c.md5camera" "anim cyberintro_d" "models/md5/cinematics/hellhole/cybercam_d.md5camera" "anim cyberintro_e" "models/md5/cinematics/hellhole/cybercam_e.md5camera" "anim cyberintro_f" "models/md5/cinematics/hellhole/cybercam_f.md5camera" "anim cyberintro_g" "models/md5/cinematics/hellhole/cybercam_g.md5camera" "anim cyberintro_h" "models/md5/cinematics/hellhole/cybercam_h.md5camera" "anim cyberintro_i" "models/md5/cinematics/hellhole/cybercam_i.md5camera" "anim cyberdeath_a" "models/md5/cinematics/hellhole/cyberdeath_camera_a.md5camera" "anim cyberdeath_b" "models/md5/cinematics/hellhole/cyberdeath_camera_b.md5camera" "anim cyberdeath_c" "models/md5/cinematics/hellhole/cyberdeath_camera_c.md5camera" "anim cyberdeath_d" "models/md5/cinematics/hellhole/cyberdeath_camera_d.md5camera" "anim cyberdeath_e" "models/md5/cinematics/hellhole/cyberdeath_camera_e.md5camera" "anim cyberdeath_f" "models/md5/cinematics/hellhole/cyberdeath_camera_f.md5camera" "anim cyberdeath_g" "models/md5/cinematics/hellhole/cyberdeath_camera_g.md5camera" "anim cyberdeath_h" "models/md5/cinematics/hellhole/cyberdeath_camera_h.md5camera" "anim cyberdeath_i" "models/md5/cinematics/hellhole/cyberdeath_camera_i.md5camera" } model hellhole_cyberbricks { mesh models/md5/cinematics/hellhole/cyberrocks.md5mesh anim cyberintro1 models/md5/cinematics/hellhole/cyberrocks1.md5anim // { // frame 21 trigger func_emitter_67 //} anim cyberintro2 models/md5/cinematics/hellhole/cyberrocks2.md5anim { frame 24 trigger func_emitter_67 } anim cyberintro3 models/md5/cinematics/hellhole/cyberrocks3.md5anim } entityDef hellhole_cyberbricks { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hellhole_cyberbricks" "anim" "cyberintro1" "auto_advance" "0" "num_anims" "3" "anim1" "cyberintro1" "anim2" "cyberintro2" "anim3" "cyberintro3" "cinematic" "1" } model hellhole_cin_player { mesh models/md5/characters/player/mocap/wepplayer.md5mesh skin skins/player/shotgun.skin anim cyberintro_a models/md5/cinematics/hellhole/cyberintro_player1.md5anim anim cyberintro_b models/md5/cinematics/hellhole/cyberintro_player2.md5anim anim cyberintro_c models/md5/cinematics/hellhole/cyberintro_player3.md5anim anim cyberintro_d models/md5/cinematics/hellhole/cyberintro_player4.md5anim anim cyberintro_e models/md5/cinematics/hellhole/cyberintro_player5.md5anim anim cyberintro_f models/md5/cinematics/hellhole/cyberintro_player6.md5anim anim cyberintro_g models/md5/cinematics/hellhole/cyberintro_player7.md5anim anim cyberintro_h models/md5/cinematics/hellhole/cyberintro_player8.md5anim { frame 60 trigger hellhole_cyberbricks_1 } anim cyberintro_i models/md5/cinematics/hellhole/cyberintro_player9.md5anim } entityDef hellhole_cin_player { "inherit" "cin_base" "anim" "cyberintro" "model" "hellhole_cin_player" "cinematic" "1" "auto_advance" "1" "num_anims" "8" "anim1" "cyberintro_a" "anim2" "cyberintro_b" "anim3" "cyberintro_c" "anim4" "cyberintro_d" "anim5" "cyberintro_e" //"anim6" "cyberintro_f" "anim6" "cyberintro_g" "anim7" "cyberintro_h" "anim8" "cyberintro_i" } model hellhole_cin_player2 { mesh models/md5/characters/player/mocap/wepplayer.md5mesh skin skins/player/shotgun.skin anim cyberdeath_a models/md5/cinematics/hellhole/cyberdeath_player_a.md5anim anim cyberdeath_b models/md5/cinematics/hellhole/cyberdeath_player_b.md5anim anim cyberdeath_c models/md5/cinematics/hellhole/cyberdeath_player_c.md5anim { frame 1 trigger func_static_52874 } anim cyberdeath_d models/md5/cinematics/hellhole/cyberdeath_player_d.md5anim anim cyberdeath_e models/md5/cinematics/hellhole/cyberdeath_player_e.md5anim anim cyberdeath_f models/md5/cinematics/hellhole/cyberdeath_player_f.md5anim anim cyberdeath_g models/md5/cinematics/hellhole/cyberdeath_player_g.md5anim anim cyberdeath_h models/md5/cinematics/hellhole/cyberdeath_player_h.md5anim anim cyberdeath_i models/md5/cinematics/hellhole/cyberdeath_player_i.md5anim } entityDef hellhole_cin_player2 { "inherit" "cin_base" "anim" "cyberdeath" "model" "hellhole_cin_player2" "cinematic" "1" "auto_advance" "1" "num_anims" "9" "anim1" "cyberdeath_a" "anim2" "cyberdeath_b" "anim3" "cyberdeath_c" "anim4" "cyberdeath_d" "anim5" "cyberdeath_e" "anim6" "cyberdeath_f" "anim7" "cyberdeath_g" "anim8" "cyberdeath_h" "anim9" "cyberdeath_i" } model hellhole_cin_player3 { mesh models/md5/characters/player/mocap/player.md5mesh skin skins/player/noweapon.skin anim rescue models/md5/cinematics/hellhole/rescue_player.md5anim } entityDef hellhole_cin_player3 { "inherit" "cin_base" "model" "hellhole_cin_player3" "cinematic" "1" "anim" "rescue" } model hellhole_cin_marine { inherit npc_marine anim rescue1 models/md5/cinematics/hellhole/rescue_marine1.md5anim anim rescue2 models/md5/cinematics/hellhole/rescue_marine2.md5anim anim rescue2b models/md5/cinematics/hellhole/rescue_marine2b.md5anim } entityDef hellhole_cin_marine { "inherit" "npc_base" "size" "" "copy_joint_world eyecontrol" "" "model" "hellhole_cin_marine" "anim" "rescue1" "def_head" "head_marine_helmet" "head_joint" "Shoulders" "cinematic" "1" "ragdoll" "" "ik_numlegs" "0" } model hellhole_cin_npcplayerhead { mesh models/md5/heads/player/player.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim blink models/md5/heads/player/blink.md5anim anim rescue1b models/md5/heads/player/rescue1b.md5anim } model hellhole_cin_npcplayer { inherit npc_player anim rescue1b models/md5/cinematics/hellhole/rescue_marine1b.md5anim } entityDef hellhole_cin_npcplayer { "inherit" "npc_base" "size" "" "model" "hellhole_cin_npcplayer" "anim" "rescue1b" "def_head" "hellhole_cin_npcplayerhead" "head_joint" "Shoulders" "cinematic" "1" } entityDef hellhole_rescue_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "anim bodyshot" "models/md5/cinematics/hellhole/rescue_bodyshot_camera.md5camera" "anim rescue" "models/md5/cinematics/hellhole/rescue_camera.md5camera" "anim swann" "models/md5/cinematics/hellhole/rescue_swanndead_camera.md5camera" "anim rescueb" "models/md5/cinematics/hellhole/rescue_camera2.md5camera" } model hellhole_cin_cyberdemon { mesh models/md5/monsters/cyberdemon/cyberdemon.md5mesh channel torso ( ) channel legs ( *origin ) anim stand models/md5/cinematics/hellhole/cyberintro_cyberdemon1.md5anim anim idle models/md5/cinematics/hellhole/cyberintro_cyberdemon1.md5anim anim cyberintro_a models/md5/cinematics/hellhole/cyberintro_cyberdemon1.md5anim anim cyberintro_b models/md5/cinematics/hellhole/cyberintro_cyberdemon2.md5anim anim cyberintro_c models/md5/cinematics/hellhole/cyberintro_cyberdemon3.md5anim anim cyberintro_d models/md5/cinematics/hellhole/cyberintro_cyberdemon4.md5anim anim cyberintro_e models/md5/cinematics/hellhole/cyberintro_cyberdemon5.md5anim anim cyberintro_f models/md5/cinematics/hellhole/cyberintro_cyberdemon6.md5anim anim cyberintro_g models/md5/cinematics/hellhole/cyberintro_cyberdemon7.md5anim anim cyberintro_h models/md5/cinematics/hellhole/cyberintro_cyberdemon8.md5anim anim cyberintro_i models/md5/cinematics/hellhole/cyberintro_cyberdemon9.md5anim } entityDef hellhole_cin_cyberdemon { "inherit" "monster_boss_cyberdemon" "anim" "cyberintro_a" "model" "hellhole_cin_cyberdemon" "team" "0" "ik_numLegs" "0" "head_look" "0" "turn_rate" "0" "cinematic" "1" "ragdoll" "" "num_cinematics" "8" "anim1" "cyberintro_a" "anim2" "cyberintro_b" "anim3" "cyberintro_c" "anim4" "cyberintro_d" "anim5" "cyberintro_e" //"anim6" "cyberintro_f" "anim6" "cyberintro_g" "anim7" "cyberintro_h" "anim8" "cyberintro_i" } model hellhole_cin_cyberdemon2 { mesh models/md5/cinematics/hellhole/cyberdeath_cyberdemon.md5mesh channel torso ( ) channel legs ( *origin ) anim stand models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim idle models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim bind models/md5/cinematics/hellhole/cyberdeath_cyberdemon_bind.md5anim anim cyberdeath_a models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim { frame 1 sound_global hh_music_cyberdeath frame 1 sound_global hh_sfx_cyberdeath //frame 1 sound_global cyberdemon_death_music //frame 1 sound_global cyberdemon_death_sfx frame 33 trigger func_smoke_1 } anim cyberdeath_b models/md5/cinematics/hellhole/cyberdeath_cyberdemon_b.md5anim anim cyberdeath_c models/md5/cinematics/hellhole/cyberdeath_cyberdemon_c.md5anim anim cyberdeath_d models/md5/cinematics/hellhole/cyberdeath_cyberdemon_d.md5anim { frame 1 trigger func_smoke_2 } anim cyberdeath_e models/md5/cinematics/hellhole/cyberdeath_cyberdemon_e.md5anim { frame 8 trigger func_emitter_106 frame 12 trigger func_smoke_2 frame 12 trigger func_smoke_1 } anim cyberdeath_f models/md5/cinematics/hellhole/cyberdeath_cyberdemon_f.md5anim anim cyberdeath_g models/md5/cinematics/hellhole/cyberdeath_cyberdemon_g.md5anim anim cyberdeath_h models/md5/cinematics/hellhole/cyberdeath_cyberdemon_h.md5anim anim cyberdeath_i models/md5/cinematics/hellhole/cyberdeath_cyberdemon_i.md5anim { frame 226 trigger startrescue } anim af_pose models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim ik_pose models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim sight1 models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim sight2 models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim sight3 models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim walk models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim pain models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim pain_chest models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim pain_head models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim pain_left_arm models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim pain_right_arm models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim melee_attack1 models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim melee_attack2 models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim range_attack models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim anim death models/md5/cinematics/hellhole/cyberdeath_cyberdemon_a.md5anim } entityDef hellhole_cin_cyberdemon2 { //"inherit" "cin_base" "inherit" "monster_boss_cyberdemon" "anim" "cyberdeath_a" "model" "hellhole_cin_cyberdemon2" "team" "0" "ik_numLegs" "0" "turn_rate" "0" "head_look" "0" "head_focus_rate" "0" "bone_focus" "Barrel" "look_min" "0 0 0" "look_max" "0 0 0" "look_joint Waist" "0 0 0" "look_joint Chest" "0 0 0" "look_joint Head" "0 0 0" "size" "" "cinematic" "1" "ragdoll" "" "num_cinematics" "9" "anim1" "cyberdeath_a" "anim2" "cyberdeath_b" "anim3" "cyberdeath_c" "anim4" "cyberdeath_d" "anim5" "cyberdeath_e" "anim6" "cyberdeath_f" "anim7" "cyberdeath_g" "anim8" "cyberdeath_h" "anim9" "cyberdeath_i" } model hellhole_soulcube { mesh models/md5/cinematics/hellhole/cyberdeath_soulcube.md5mesh anim cyberdeath_a models/md5/cinematics/hellhole/cyberdeath_soulcube1.md5anim { frame 1 trigger soulsmoke } anim cyberdeath_b models/md5/cinematics/hellhole/cyberdeath_soulcube2.md5anim anim cyberdeath_c models/md5/cinematics/hellhole/cyberdeath_soulcube3.md5anim { frame 1 trigger soulsmoke } anim cyberdeath_d models/md5/cinematics/hellhole/cyberdeath_soulcube4.md5anim anim cyberdeath_e models/md5/cinematics/hellhole/cyberdeath_soulcube5.md5anim anim cyberdeath_f models/md5/cinematics/hellhole/cyberdeath_soulcube6.md5anim anim cyberdeath_g models/md5/cinematics/hellhole/cyberdeath_soulcube7.md5anim { frame 15 trigger soulsmoke } anim cyberdeath_h models/md5/cinematics/hellhole/cyberdeath_soulcube8.md5anim anim cyberdeath_i models/md5/cinematics/hellhole/cyberdeath_soulcube9.md5anim anim cyberdeath_j models/md5/cinematics/hellhole/cyberdeath_soulcube10.md5anim { frame 20 trigger soulsmoke } } entityDef hellhole_soulcube { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hellhole_soulcube" "cinematic" "1" "auto_advance" "1" "num_anims" "10" "anim1" "cyberdeath_a" "anim2" "cyberdeath_b" "anim3" "cyberdeath_c" "anim4" "cyberdeath_d" "anim5" "cyberdeath_e" "anim6" "cyberdeath_f" "anim7" "cyberdeath_g" "anim8" "cyberdeath_h" "anim9" "cyberdeath_i" "anim10" "cyberdeath_j" } model hellhole_swann_head { skin skins/characters/npcs/swannbloody.skin mesh models/md5/heads/swann/swann.md5mesh anim dead models/md5/heads/swann/swanndead.md5anim } model hellhole_swann { mesh models/md5/chars/suit.md5mesh channel torso ( *origin ) skin skins/characters/npcs/bloodysuit.skin anim af_pose models/md5/chars/af_pose.md5anim anim stand models/md5/cinematics/delta5/swann_idle.md5anim anim idle models/md5/cinematics/delta5/swann_idle.md5anim anim dead models/md5/cinematics/hellhole/rescue_swanndead.md5anim } entityDef hellhole_swann { "inherit" "character_default" "scriptobject" "ai" "nativeobject" "rvmCharacter" "model" "hellhole_swann" "anim" "idle" "size" "64 20 32" "use_aas" "" "turn_rate" "0" "eye_height" "28" "talktrigger" "1" "no_cower" "1" "talk_no_turn" "1" "bone_focus" "headcontrol" "bone_orientation" "Body" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "eye_verticle_offset" "5" "eye_horizontal_offset" "-0" "eye_focus_rate" "0.5" "head_focus_rate" "0" "head_look" "0" "look_min" "0 0 0" "look_max" "0 0 0" "look_joint headcontrol" "0 0 0" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" "def_head" "hellhole_swann_head" "head_joint" "Shoulders" "ragdoll" "char_wounded_marine" "damage_zone chest" "*Waist -*loneckcontrol" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "origin Body2" "cinematic" "1" } model hellhole_imp { inherit monster_demon_imp anim cybercrawl models/md5/monsters/imp/impcyberwakeup.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 40 enableGravity frame 40 enableWalkIK } } entityDef hellhole_imp { "inherit" "monster_demon_imp" "model" "hellhole_imp" "anim" "cybercrawl" } model hellhole_maggot { inherit monster_demon_maggot anim cybercrawl models/md5/monsters/maggot3/magcyberwakeup.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 40 enableGravity frame 40 enableWalkIK } } entityDef hellhole_maggot { "inherit" "monster_demon_maggot" "model" "hellhole_maggot" "anim" "cybercrawl" } model hellhole_pdamarine { inherit npc_base mesh models/md5/chars/marine.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair) anim pdamarine models/md5/cinematics/hellhole/rescue_pdamarine.md5anim } entityDef hellhole_pdamarine { "inherit" "npc_base" "model" "hellhole_pdamarine" "anim" "pdamarine" "def_attach" "prop_pda" "def_head" "head_marine_helmet" "head_joint" "Shoulders" "cinematic" "1" "copy_joint_world eyecontrol" "" } model hellhole_lookmarine { inherit npc_base mesh models/md5/chars/marine.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair) anim pdamarine models/md5/cinematics/hellhole/rescue_bodylook.md5anim anim talk_primary models/md5/cinematics/hellhole/rescue_bodylook.md5anim } entityDef hellhole_lookmarine { "inherit" "npc_base" "model" "hellhole_lookmarine" "anim" "pdamarine" "def_attach" "prop_machinegun" "def_head" "head_marine_helmet" "head_joint" "Shoulders" "cinematic" "1" "copy_joint_world eyecontrol" "" } model hellhole_walkmarine { inherit npc_marine_w_mgun anim shot1 models/md5/cinematics/hellhole/hellhole_marinewalk.md5anim { frame 1 event ignoreDamage frame 6 sound_body player_sounds_footstep frame 17 sound_body player_sounds_footstep frame 31 sound_body player_sounds_footstep frame 45 sound_body player_sounds_footstep frame 59 sound_body player_sounds_footstep frame 71 sound_body player_sounds_footstep frame 85 sound_body player_sounds_footstep frame 96 sound_body player_sounds_footstep frame 112 sound_body player_sounds_footstep frame 124 sound_body player_sounds_footstep frame 136 sound_body player_sounds_footstep frame 145 sound_body player_sounds_footstep } } entityDef hellhole_walkmarine { "inherit" "npc_base" "model" "hellhole_walkmarine" "sound_bone" "Chest" "def_projectile" "projectile_bullet_zsec_machinegun" "projectile_spread" "0" "num_projectiles" "1" "smoke_weapon" "cgsmoke.smoke" "smoke_wound_metal" "bulletricochet.prt" "smoke_wound_ricochet" "bulletricochet.prt" "mtr_flashShader" "muzzleflash" "flashTime" "0.15" "flashColor" "1 0.8 0.4" "flashRadius" "120" "cinematic" "1" "gib" "0" "model_gib" "models/md5/chars/skeleton_w_mgun.md5mesh" "mass" "5000" "copy_joint_world eyecontrol" "" "ik_numlegs" "0" "ragdoll" "" "def_head" "head_marine_helmet" "head_joint" "Shoulders" }