export james { camera models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_camera camera models/monsters/guardian/cycles/death.mb -dest models/md5/cinematics/hell1/guardiandeath_camera options -prefix SC_ -keep guilight toplftnub toprtnub midnub botlftnub botrtnub mesh models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_soulcube anim models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_soulcube } // GUARDIAN INTRO entityDef hell1_guardianintro_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim guardianintro_cam" "models/md5/cinematics/hell1/guardianintro_camera.md5camera" "cinematic" "1" } entityDef hell1_guardiandeath_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim guardiandeath_cam" "models/md5/cinematics/hell1/guardiandeath_camera.md5camera" "cinematic" "1" } model hell1_cin_player { mesh models/md5/characters/player/mocap/wepplayer.md5mesh skin skins/player/shotgun.skin anim guardianintro_teleport models/md5/cinematics/hell1/guardianintro_teleport_player.md5anim { frame 324 fx fx/teleporter.fx } } entityDef hell1_cin_player { "inherit" "cin_base" "model" "hell1_cin_player" "anim" "teleport" "cinematic" "1" } model hell1_soulcube { mesh models/md5/cinematics/hell1/guardianintro_soulcube.md5mesh anim guardianintro_soulcube models/md5/cinematics/hell1/guardianintro_soulcube.md5anim } entityDef hell1_soulcube { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hell1_soulcube" "anim" "guardianintro_soulcube" "cinematic" "1" } model hell1_monster_boss_guardian { mesh models/md5/monsters/guardian/guardian.md5mesh channel legs ( *origin ) anim death models/md5/monsters/guardian/death.md5anim { frame 1 sound_global snd_death frame 61 sound_global snd_kablam frame 106 sound_global hell_guardian_death_music frame 110 sound_voice snd_footstep frame 120 sound_voice snd_footstep } anim death_pose models/md5/monsters/guardian/death_pose.md5anim anim rise_from_lava models/md5/monsters/guardian/guardian_intro.md5anim { frame 50 sound_global guardian_sight2 frame 100 sound_body monster_demon_guardian_footstep frame 125 sound_body monster_demon_guardian_footstep frame 130 sound_global guardian_fire_flareup frame 150 sound_body monster_demon_guardian_footstep frame 175 sound_body monster_demon_guardian_footstep frame 180 sound_body monster_demon_guardian_footstep frame 230 sound_global guardian_sight frame 297 sound_body monster_demon_guardian_rocksmash } anim idle models/md5/monsters/guardian/death_pose.md5anim anim lost_enemy models/md5/monsters/guardian/death_pose.md5anim anim run_right models/md5/monsters/guardian/death_pose.md5anim anim run_attack_right models/md5/monsters/guardian/death_pose.md5anim anim run_left models/md5/monsters/guardian/death_pose.md5anim anim run_attack_left models/md5/monsters/guardian/death_pose.md5anim anim walk_right models/md5/monsters/guardian/death_pose.md5anim anim walk_left models/md5/monsters/guardian/death_pose.md5anim anim walk_attack_left models/md5/monsters/guardian/death_pose.md5anim anim walk_attack_right models/md5/monsters/guardian/death_pose.md5anim anim range_attack1 models/md5/monsters/guardian/death_pose.md5anim anim range_attack2 models/md5/monsters/guardian/death_pose.md5anim anim melee_attack models/md5/monsters/guardian/death_pose.md5anim anim spawn_seeker models/md5/monsters/guardian/death_pose.md5anim anim pain models/md5/monsters/guardian/death_pose.md5anim anim sight models/md5/monsters/guardian/death_pose.md5anim //anim af_pose models/md5/monsters/guardian/death_pose.md5anim anim ik_pose models/md5/monsters/guardian/death_pose.md5anim } entityDef hell1_cin_guardian { "scriptobject" "ai" "nativeobject" "rvmMonsterZombie" "anim" "rise_from_lava" "model" "hell1_monster_boss_guardian" "ik_numLegs" "0" "turn_rate" "0" "head_look" "0" "head_focus_rate" "0" "bone_focus" "neck_2" "look_min" "0 0 0" "look_max" "0 0 0" "look_joint spine_4" "0 0 0" "look_joint neck_2" "0 0 0" "editor_mins" "-100 -100 0" "editor_maxs" "100 100 200" "inherit" "monster_default" "size" "200 200 200" "use_aas" "aas_guardian" "no_idle_chatter" "1" "health" "800" "noDamage" "1" "team" "0" "rank" "0" "melee_range" "150" "def_projectile" "projectile_guardian_smash" "mass" "1000000" "mtr_light_shader" "lights/lanternglow" "light_radius" "200" "light_color" "1 0.2 0" "light_offset_right" "0 32 32" "light_offset_left" "0 32 -32" "smokeParticleSystem" "GflameBack" "smokeParticleSystem2" "GflameRhand" "smokeParticleSystem3" "head" "smokeParticleSystem4" "GflameLHand" "smokeParticleSystem5" "tail_12" "smokeParticleSystem6" "GflameReye" "smokeParticleSystem7" "GflameLeye" "smokeParticleSystem8" "GflameNose" "smokeParticleSystem9" "tounge_2" "ik_footSize" "0" "ik_footDownTrace" "64" "ik_waist" "Body" "ik_hip1" "lupleg" "ik_hip2" "rupleg" "ik_knee1" "lloleg" "ik_knee2" "rloleg" "ik_ankle1" "lleg" "ik_ankle2" "rleg" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "ik_foot1" "ik_foot2" "ik_foot2" "snd_sight" "monster_demon_guardian_sight" "snd_chatter" "monster_demon_guardian_chatter" "snd_chatter_combat" "monster_demon_guardian_chatter_combat" "snd_pain" "monster_demon_guardian_pain" "snd_death" "monster_demon_guardian_die" "snd_footstep" "monster_demon_guardian_footstep" "snd_attack" "monster_demon_guardian_attack" "snd_spawn_seeker" "monster_demon_guardian_spawn" "snd_kablam" "monster_demon_guardian_death_impact" "def_poundgrounddamage" "damage_guardianPoundGround" "def_poundground" "guardian_poundground_explosion" "cinematic" "1" } model hell_lstep { mesh models/md5/cinematics/hell1/lstep.md5mesh anim open models/md5/cinematics/hell1/lstep.md5anim { frame 1 sound_voice2 gargoyle_01 } anim bind models/md5/cinematics/hell1/lstepbind.md5anim } entityDef hell_lstep { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hell_lstep" "anim" "open" "cinematic" "1" } model hell_rstep { mesh models/md5/cinematics/hell1/rstep.md5mesh anim open models/md5/cinematics/hell1/rstep.md5anim { frame 1 sound_voice2 gargoyle_02 } anim bind models/md5/cinematics/hell1/lstepbind.md5anim } entityDef hell_rstep { "inherit" "cin_base" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 64" "model" "hell_rstep" "anim" "open" "cinematic" "1" }