export fred { options -prefix FRONT_ addoptions -skipmesh fast mesh maps/fred/caverns2/bridge2.mb -dest models/md5/cinematics/caverns2/bridge_front anim maps/fred/caverns2/bridge2.mb -range 315 490 -dest models/md5/cinematics/caverns2/bridge_front anim maps/fred/caverns2/bridge2.mb -range 1 1 -dest models/md5/cinematics/caverns2/bridge_front_idle options -prefix BRIDGE_ -keep corner4 addoptions -skipmesh fast mesh maps/fred/caverns2/bridge2.mb -dest models/md5/cinematics/caverns2/bridge anim maps/fred/caverns2/bridge2.mb -range 315 490 -dest models/md5/cinematics/caverns2/bridge anim maps/fred/caverns2/bridge2.mb -range 1 1 -dest models/md5/cinematics/caverns2/bridge_idle options -prefix BACK_ addoptions -skipmesh fast mesh maps/fred/caverns2/bridge2.mb -dest models/md5/cinematics/caverns2/bridge_back anim maps/fred/caverns2/bridge2.mb -range 315 490 -dest models/md5/cinematics/caverns2/bridge_back anim maps/fred/caverns2/bridge2.mb -range 1 1 -dest models/md5/cinematics/caverns2/bridge_back_idle options -prefix CRN_ mesh maps/fred/caverns2/bridge2.mb -dest models/md5/cinematics/caverns2/bridge_crane anim maps/fred/caverns2/bridge2.mb -range 315 490 -dest models/md5/cinematics/caverns2/bridge_crane anim maps/fred/caverns2/bridge2.mb -range 1 1 -dest models/md5/cinematics/caverns2/bridge_crane_idle options -prefix ENV_ mesh maps/fred/caverns2/vags2.mb -dest models/md5/cinematics/caverns2/vag_rocks anim maps/fred/caverns2/vags2.mb -dest models/md5/cinematics/caverns2/vag_rocks } export james { options -prefix BB_ mesh maps/james/caverns2/bb.mb -range 100 100 -dest models/md5/cinematics/caverns2/boulder_bridge anim maps/james/caverns2/bb.mb -dest models/md5/cinematics/caverns2/boulder_bridge anim maps/james/caverns2/bb.mb -range 1 1 -dest models/md5/cinematics/caverns2/boulder_bridge_start } model caverns_boulderbridge { mesh models/md5/cinematics/caverns2/boulder_bridge.md5mesh anim start models/md5/cinematics/caverns2/boulder_bridge_start.md5anim anim boulder models/md5/cinematics/caverns2/boulder_bridge.md5anim { frame 15 sound_body snd_boulderthud frame 30 sound_body snd_boulderthud frame 43 sound_body snd_boulderthud frame 59 sound_body snd_boulderthud frame 63 sound_body snd_boulderthud frame 75 sound_body snd_boulderthud } } entityDef caverns_boulderbridge { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "sound_bone" "front_3" "spawnclass" "idAnimated" "anim" "boulder" "model" "caverns_boulderbridge" "snd_boulderthud" "caverns2_boulder" } model caverns_vagrocks { mesh models/md5/cinematics/caverns2/vag_rocks.md5mesh anim rocks models/md5/cinematics/caverns2/vag_rocks.md5anim } entityDef caverns_vagrocks { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "rocks" "model" "caverns_vagrocks" } model caverns_bridgecrane { mesh models/md5/cinematics/caverns2/bridge_crane.md5mesh anim bridge models/md5/cinematics/caverns2/bridge_crane.md5anim anim bridgeidle models/md5/cinematics/caverns2/bridge_crane_idle.md5anim } entityDef caverns_bridgecrane { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "bridge" "model" "caverns_bridgecrane" } model caverns_bridgefront { mesh models/md5/cinematics/caverns2/bridge_front.md5mesh anim bridge models/md5/cinematics/caverns2/bridge_front.md5anim anim bridgeidle models/md5/cinematics/caverns2/bridge_front_idle.md5anim } entityDef caverns_bridgefront { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "bridge" "model" "caverns_bridgefront" } model caverns_bridge { mesh models/md5/cinematics/caverns2/bridge.md5mesh anim bridge models/md5/cinematics/caverns2/bridge.md5anim anim bridgeidle models/md5/cinematics/caverns2/bridge_idle.md5anim } entityDef caverns_bridge { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "bridge" "model" "caverns_bridge" } model caverns_bridgeback { mesh models/md5/cinematics/caverns2/bridge_back.md5mesh anim bridge models/md5/cinematics/caverns2/bridge_back.md5anim anim bridgeidle models/md5/cinematics/caverns2/bridge_back_idle.md5anim } entityDef caverns_bridgeback { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "bridge" "model" "caverns_bridgeback" } model caverns_pinky { mesh models/md5/monsters/vagary/vagary.md5mesh anim af_pose models/md5/monsters/vagary/af_pose.md5anim anim bridge models/md5/cinematics/caverns2/bridge_pinky.md5anim { frame 1 sound_voice snd_sight frame 4 sound_weapon snd_step frame 8 sound_weapon snd_step frame 17 sound_weapon snd_step frame 22 sound_weapon snd_step frame 30 sound_body snd_pain frame 58 sound_weapon snd_step frame 66 sound_weapon snd_step frame 71 sound_weapon snd_step frame 82 sound_weapon snd_step frame 84 sound_weapon snd_step frame 95 sound_body snd_death frame 100 event startRagdoll } } entityDef caverns_pinky { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "sound_bone" "Chest" "spawnclass" "idAnimated" "ragdoll" "monster_demon_vagary" "model" "caverns_pinky" "anim" "bridge" "velocityTime" "200" "snd_sight" "monster_demon_vagary_sight" "snd_pain" "monster_demon_vagary_pain" "snd_death" "monster_demon_vagary_die" "snd_step" "monster_demon_vagary_step" } model caverns_hellknight { mesh models/md5/monsters/hellknight/hellknight.md5mesh anim af_pose models/md5/monsters/hellknight/initial.md5anim anim bridge models/md5/cinematics/caverns2/bridge_hellknight.md5anim { frame 1 sound_voice snd_sight frame 15 sound_voice snd_attackmissile frame 21 call hk_fireball frame 73 sound_voice snd_pain frame 88 sound_voice snd_footstep frame 89 sound_body snd_thud frame 103 sound_voice snd_die frame 105 event startRagdoll } } entityDef caverns_hellknight { "spawnclass" "idAnimated" "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "sound_bone" "Chest" "ragdoll" "monster_demon_hellknight" "model" "caverns_hellknight" "anim" "bridge" "velocityTime" "200" //For Ed.. The 1st sound below.. snd_thud can be the breaking bridge sounds.. with shaking screen... currently just set as his pain. "snd_thud" "cavcin_hk_bridgebreak" "snd_sight" "cavcin_hk_sight" "snd_chatter" "monster_demon_hellknight_chatter" "snd_chatter_combat" "monster_demon_hellknight_chatter" "snd_pain" "cavcin_hk_pain" "snd_attackmissile" "monster_demon_hellknight_attackmissile" "snd_die" "cavcin_hk_die" "snd_footstep" "monster_demon_hellknight_footstep" "snd_melee1" "monster_zombie_commando_melee_miss" "snd_melee2" "monster_demon_cacodemon_melee" } model caverns_vagary1 { inherit monster_boss_vagary anim vag models/md5/cinematics/caverns2/vag1.md5anim { ai_no_turn frame 1 call overrideLegs frame 1 disableGravity frame 1 disableWalkIK frame 60 sound_body snd_step frame 65 sound_voice cavcin_vag_noise2 frame 66 sound_body snd_step frame 70 sound_body snd_step frame 73 sound_body snd_step frame 77 sound_body snd_step frame 84 sound_body snd_step frame 87 sound_body snd_step frame 90 sound_body snd_step frame 93 sound_body snd_step frame 95 sound_body snd_step frame 98 sound_body snd_step frame 100 sound_body snd_step frame 102 sound_body snd_step frame 105 sound_body snd_step frame 106 sound_body snd_step frame 110 sound_voice2 cavcin_vag_noise1 frame 112 sound_body snd_step frame 117 sound_body snd_step frame 121 sound_body snd_step frame 123 sound_body snd_step frame 128 sound_body snd_step frame 132 sound_body snd_step frame 134 sound_body snd_step frame 101 trigger vag_force_5 frame 135 enableGravity frame 135 enableWalkIK } } entityDef caverns_vagary1 { "inherit" "monster_boss_vagary" "model" "caverns_vagary1" "anim" "vag" } model caverns_vagary2 { inherit monster_boss_vagary anim vag models/md5/cinematics/caverns2/vag2.md5anim { ai_no_turn frame 1 call overrideLegs frame 1 disableGravity frame 1 disableWalkIK frame 122 sound_body snd_step frame 125 sound_voice cavcin_vag_noise2 frame 126 sound_body snd_step frame 129 sound_body snd_step frame 133 sound_body snd_step frame 140 sound_body snd_step frame 143 sound_body snd_step frame 146 sound_body snd_step frame 152 sound_body snd_step frame 165 sound_body snd_step frame 166 sound_body snd_step frame 167 sound_body snd_step frame 176 sound_body snd_step frame 180 sound_body snd_step frame 182 sound_body snd_step frame 185 sound_body snd_step frame 187 sound_body snd_step frame 203 sound_voice2 cavcin_vag_noise1 frame 215 sound_body snd_step frame 216 sound_body snd_step frame 217 sound_body snd_step frame 220 enableGravity frame 220 enableWalkIK } } entityDef caverns_vagary2 { "inherit" "monster_boss_vagary" "model" "caverns_vagary2" "anim" "vag" } model caverns_imp1 { inherit monster_demon_imp anim railing models/md5/cinematics/caverns2/imp1railing.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 6 sound_body snd_footstep frame 14 sound_voice snd_sight frame 17 sound_body snd_footstep frame 27 sound_body snd_footstep frame 32 sound_body snd_footstep frame 37 sound_body snd_footstep frame 55 sound_body snd_footstep frame 56 sound_body snd_footstep frame 60 enableGravity frame 60 enableWalkIK } } entityDef caverns_imp1 { "inherit" "monster_demon_imp" "model" "caverns_imp1" "anim" "railing" } model caverns_imp2 { inherit monster_demon_imp anim railing models/md5/cinematics/caverns2/imp2railing.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 4 sound_body snd_footstep frame 6 sound_body snd_footstep frame 7 sound_body snd_footstep frame 11 sound_body snd_footstep frame 12 sound_body snd_footstep frame 17 sound_body snd_footstep frame 25 sound_body snd_footstep frame 27 sound_body snd_footstep frame 30 sound_body snd_footstep frame 31 sound_body snd_footstep frame 33 sound_body snd_footstep frame 35 sound_body snd_footstep frame 39 sound_body snd_footstep frame 44 sound_voice snd_sight8 frame 53 sound_body snd_footstep frame 56 sound_body snd_footstep frame 82 sound_body snd_footstep frame 85 sound_body snd_footstep frame 90 enableGravity frame 90 enableWalkIK } } entityDef caverns_imp2 { "inherit" "monster_demon_imp" "model" "caverns_imp2" "anim" "railing" } model caverns_char_maint_scared_head { inherit head_asian_young anim talk_trigger models/md5/heads/asian_young/caverns2/maint1_trig.md5anim { frame 1 sound_voice caverns2_maint1_trig } anim talk_primary models/md5/heads/asian_young/caverns2/maint1_1.md5anim { frame 1 sound_voice caverns2_maint1_primary } anim talk_secondary1 models/md5/heads/asian_young/caverns2/maint1_2.md5anim { frame 1 sound_voice caverns2_maint1_secondary1 } anim talk_secondary2 models/md5/heads/asian_young/caverns2/maint1_3.md5anim { frame 1 sound_voice caverns2_maint1_secondary2 } } model caverns_char_maint_scared { mesh models/md5/chars/jumpsuit.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair) anim af_pose models/md5/chars/af_pose.md5anim anim stand models/md5/chars/caverns/cav2_IDLE.md5anim anim idle models/md5/chars/caverns/cav2_IDLE.md5anim anim talk_trigger models/md5/chars/caverns/cav2_trigger.md5anim anim talk_primary models/md5/chars/caverns/cav2_primary.md5anim anim talk_secondary1 models/md5/chars/caverns/cav2_secondary1.md5anim anim talk_secondary2 models/md5/chars/caverns/cav2_secondary2.md5anim } entityDef caverns_char_maint_scared { "inherit" "npc_base" "scriptobject" "ai" "nativeobject" "rvmCharacter" "def_head" "caverns_char_maint_scared_head" "model" "caverns_char_maint_scared" "anim" "idle" "size" "64 20 32" "use_aas" "" "turn_rate" "0" "talk_no_turn" "1" "no_cower" "1" "talktrigger" "1" "ragdoll" "char_npc_misc.af" "head_joint" "Shoulders" "copy_joint_world eyecontrol" "" "ik_numlegs" "0" "talktime" "0" "talk0_blendin" "8" "talk0_blendout" "8" "talk1_blendin" "8" "talk1_blendout" "8" "talk2_blendin" "8" "talk2_blendout" "8" "look_joint Waist" "0 0 0" "look_joint Chest" "0 0 0" "look_joint Shoulders" "0 0 0" "look_joint headcontrol" ".5 .5 0" "look_joint neckcontrol" ".5 .5 0" "look_joint Ruparm" "0 0 0" "look_joint Luparm" "0 0 0" "look_min" "-40 -120 0" "look_max" "40 20 0" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "damage_zone head" "*loneckcontrol" "damage_zone chest" "*Waist -*loneckcontrol" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "origin Body2" } // HK WALL export fred { options -prefix ENV_ mesh maps/fred/caverns2/hkwall.mb -range 90 90 -dest models/md5/cinematics/caverns2/hkwallmesh anim maps/fred/caverns2/hkwall.mb -dest models/md5/cinematics/caverns2/hkwallmesh } model caverns_hellknight2 { inherit monster_demon_hellknight anim wall models/md5/cinematics/caverns2/breakwall.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 12 sound_body snd_footstep frame 13 sound_voice snd_sight1 frame 22 sound_body snd_footstep frame 35 sound_body snd_footstep frame 55 sound_body snd_footstep frame 72 sound_body snd_footstep frame 82 sound_voice snd_sight2 frame 94 sound_body snd_footstep frame 94 enableGravity frame 94 enableWalkIK frame 95 sound_body snd_footstep frame 95 trigger hkhurtme frame 95 trigger hkwallforce frame 96 trigger hkhurtme frame 98 sound_body snd_footstep } } entityDef caverns_hellknight2 { "inherit" "monster_demon_hellknight" "model" "caverns_hellknight2" "anim" "wall" } model caverns_hkwall { mesh models/md5/cinematics/caverns2/hkwallmesh.md5mesh anim wall models/md5/cinematics/caverns2/hkwallmesh.md5anim } entityDef caverns_hkwall { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "wall" "model" "caverns_hkwall" }