export eric { options -prefix SUIT_ -keep Lknee Rknee Body Body2 Lhand1 Rhand headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER addoptions -keepmesh labcoatnametagmesh addoptions -keepmesh jumpsuitnametagmesh addoptions -keepmesh labcoatmesh addoptions -keepmesh soldiermesh addoptions -keepmesh jumpsuitmesh addoptions -keepmesh suitmesh addoptions -keepmesh skeletonmesh addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh marinebodymesh addoptions -keepmesh tabletpcmesh addoptions -keepmesh tabletpcguimesh addoptions -keepmesh pdaguimodel addoptions -keepmesh pdamodel addoptions -keepmesh cola1_layer1 addoptions -keepmesh foamcup_layer1 addoptions -keepmesh secsheild_outerglass addoptions -keepmesh secsheild_innerglass addoptions -keepmesh secsheild_innermesh addoptions -keepmesh secsheild_outermesh addoptions -keepmesh w_shotgunmesh addoptions -keepmesh w_shotgunloadermesh addoptions -keepmesh w_machinegunmesh addoptions -keepmesh w_pistolmesh addoptions -keepmesh flashlightflaremodel addoptions -keepmesh flashlightbeammodel addoptions -keepmesh flashlightlensmodel addoptions -keepmesh monkeywrench addoptions -keepmesh flashlightmodel addoptions -keepmesh metalloungechairframemesh addoptions -keepmesh metalloungechairmesh addoptions -keepmesh metalkitchenchairmesh addoptions -keepmesh bigcushychairmesh addoptions -keepmesh softdeskchairmesh2 addoptions -keepmesh softdeskchairmesh1 addoptions -keepmesh metaldeskchairmesh addoptions -keepmesh dufflebagmesh //anim maps/fred/monorail/rider_eric.mb -range 1 1 -dest models/md5/cinematics/monorail/rider_hidden //anim maps/fred/monorail/rider_eric.mb -range 50 150 -dest models/md5/cinematics/monorail/rider_stand //anim maps/fred/monorail/rider_eric.mb -range 151 680 -dest models/md5/cinematics/monorail/rider_trigger //anim maps/fred/monorail/rider_eric.mb -range 680 780 -dest models/md5/cinematics/monorail/rider_sit //anim maps/fred/monorail/rider_eric.mb -range 780 890 -dest models/md5/cinematics/monorail/rider_primary //anim maps/fred/monorail/rider_eric.mb -range 890 995 -dest models/md5/cinematics/monorail/rider_secondary1 //anim maps/fred/monorail/rider_eric.mb -range 995 1100 -dest models/md5/cinematics/monorail/rider_secondary2 //anim maps/fred/monorail/rider_eric_suprise.mb -range 1 60 -dest models/md5/cinematics/monorail/rider_surprise //anim maps/fred/monorail/rider_eric_notrig.mb -range 150 256 -dest models/md5/cinematics/monorail/rider_notrig //anim maps/fred/monorail/rider_before_trigger.mb -dest models/md5/cinematics/monorail/before_trigger //PLAYER_ Prefix //SUIT2_ Prefix //anim maps/fred/marscity/sargecin_eric.mb -range 1 1 -dest models/md5/cinematics/marscity/sargecin_sarge_loop -prefix SUIT2_ //anim maps/fred/marscity/sargecin_eric.mb -range 556 810 -dest models/md5/cinematics/marscity/sargecin_sarge2 -prefix SUIT2_ //SOL_ Prefix ////anim maps/fred/marscity/sargecin_eric.mb -range 221 380 -dest models/md5/cinematics/marscity/sargecin_player2 -prefix SOL_ //anim maps/fred/marscity/sargecin_eric.mb -range 381 555 -dest models/md5/cinematics/marscity/sargecin_player3 -prefix SOL_ //anim maps/fred/marscity/sargecin_eric.mb -range 556 700 -dest models/md5/cinematics/marscity/sargecin_player4 -prefix SOL_ //anim maps/fred/marscity/sargecin_eric.mb -range 701 814 -dest models/md5/cinematics/marscity/sargecin_player5 -prefix SOL_ //anim maps/fred/marscity/sargecin_eric.mb -range 815 920 -dest models/md5/cinematics/marscity/sargecin_player6 -prefix SOL_ //anim maps/fred/marscity/sargecin_eric.mb -range 921 960 -dest models/md5/cinematics/marscity/sargecin_player7 -prefix SOL_ // SARGE prefix //anim maps/fred/marscity/sargecin_eric.mb -range 120 555 -dest models/md5/cinematics/marscity/sargecin_sarge1 -prefix SARGE_ //anim maps/fred/marscity/sargecin_eric.mb -range 811 960 -dest models/md5/cinematics/marscity/sargecin_sarge3 -prefix SARGE_ // MP prefix //anim maps/fred/marscity/sargecin_eric.mb -range 120 220 -dest sargecin_player1 -sourcedir maps/fred/marscity/ -destdir models/md5/cinematics/marscity/ -prefix MP_ addoptions -align ALL //anim models/characters/male_npc/cycles/runs/al2_run_anim_30.mb -rotate 90 -range 79 98 -dest models/md5/characters/npcs/mgrun //anim models/characters/male_npc/cycles/runs/al2_run_anim_30.mb -rotate 90 -range 99 207 -dest models/md5/characters/npcs/mgrunstoplookback anim models/characters/male_npc/cycles/wounded/eric_hurt_loop.mb -range 0 29 -dest models/md5/characters/npcs/npc_stagger anim models/characters/male_npc/cycles/wounded/eric_hurt_loop_2.mb -range 0 60 -dest models/md5/characters/npcs/npc_stagger_loop //anim maps/eric/admin/typing.mb -range 1 60 -rotate 180 -dest models/md5/cinematics/admin/typingswann_loop -prefix SWANN_ //anim maps/eric/admin/typing.mb -range 1 317 -rotate 180 -dest models/md5/cinematics/admin/typingswann -prefix SWANN_ } /*********** export zombie security pistol ***********/ export eric { options -prefix SUIT_ -keep Lknee Rknee eject barrel flash Body Body2 headcontrol neckcontrol loneckcontrol SPINNER Lhand1 Rhand1 Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename peject eject -rename pbarrel barrel -rename pflash flash -parent eject pistol -parent flash pistol -parent barrel pistol addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh w_pistolmesh addoptions -keepmesh pflash1 addoptions -keepmesh pflash2 addoptions -keepmesh secsheild_outerglass addoptions -keepmesh secsheild_innerglass addoptions -keepmesh secsheild_innermesh addoptions -keepmesh secsheild_outermesh addoptions -keepmesh skeletonmesh addoptions -align ALL anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_pistol/af_pose anim models/characters/male_npc/cycles/fsecattacks/wall_step_right_pistol.mb -rotate 90 -range 28 28 -dest models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_A anim models/characters/male_npc/cycles/fsecattacks/wall_step_right_pistol.mb -rotate 90 -range 31 49 -dest models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_B anim models/characters/male_npc/cycles/fsecattacks/wall_step_right_pistol.mb -rotate 90 -range 50 59 -dest models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_C anim models/characters/male_npc/cycles/fsecattacks/wall_step_right_pistol.mb -rotate 90 -range 68 84 -dest models/md5/monsters/zombies/zsec_pistol/wallsteprightpistol_D anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol_2.mb -rotate 90 -range 40 40 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_A anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol_2.mb -rotate 90 -range 46 64 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_B anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol_2.mb -rotate 90 -range 75 84 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_C anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol_2.mb -rotate 90 -range 91 107 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol2_D anim models/characters/male_npc/cycles/fsecattacks/wall_step_left_pistol.mb -rotate 90 -range 1 1 -dest models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_A anim models/characters/male_npc/cycles/fsecattacks/wall_step_left_pistol.mb -rotate 90 -range 2 20 -dest models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_B anim models/characters/male_npc/cycles/fsecattacks/wall_step_left_pistol.mb -rotate 90 -range 21 29 -dest models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_C anim models/characters/male_npc/cycles/fsecattacks/wall_step_left_pistol.mb -rotate 90 -range 36 55 -dest models/md5/monsters/zombies/zsec_pistol/wallstepleftpistol_D anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol.mb -rotate 90 -range 39 39 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_A anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol.mb -rotate 90 -range 43 65 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_B anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol.mb -rotate 90 -range 66 74 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_C anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_left_pistol.mb -rotate 90 -range 81 98 -dest models/md5/monsters/zombies/zsec_pistol/wallrotleftpistol_D anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol_2.mb -rotate 90 -range 43 43 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_A anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol_2.mb -rotate 90 -range 49 66 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_B anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol_2.mb -rotate 90 -range 76 85 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_C anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol_2.mb -rotate 90 -range 100 118 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol2_D anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol.mb -rotate 90 -range 36 36 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_A anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol.mb -rotate 90 -range 50 69 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_B anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol.mb -rotate 90 -range 75 84 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_C anim models/characters/male_npc/cycles/fsecattacks/wall_rotate_right_pistol.mb -rotate 90 -range 107 129 -dest models/md5/monsters/zombies/zsec_pistol/wallrotrightpistol_D anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_rotate_right.mb -rotate 90 -range 35 35 -dest models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_A anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_rotate_right.mb -rotate 90 -range 36 62 -dest models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_B anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_rotate_right.mb -rotate 90 -range 64 73 -dest models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_C anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_rotate_right.mb -rotate 90 -range 79 102 -dest models/md5/monsters/zombies/zsec_pistol/craterotrightpistol_D anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_stand.mb -rotate 90 -range 49 49 -dest models/md5/monsters/zombies/zsec_pistol/cratestandpistol_A anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_stand.mb -rotate 90 -range 53 68 -dest models/md5/monsters/zombies/zsec_pistol/cratestandpistol_B anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_stand.mb -rotate 90 -range 72 80 -dest models/md5/monsters/zombies/zsec_pistol/cratestandpistol_C anim models/characters/male_npc/cycles/fsecattacks/crate_pistol_stand.mb -rotate 90 -range 85 98 -dest models/md5/monsters/zombies/zsec_pistol/cratestandpistol_D } /*********** HK screenshot for gamepro ***********/ export eric { options -prefix HK_ -keep lknee1 rknee1 SPINNER rmissile lmissile target forehead1 -parent rmissile rhand -parent lmissile lhand -parent waist SPINNER -parent SPINNER body2 -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw mesh maps/eric/hk_pose_002.mb -dest models/md5/screenshots/hk_gp_pose1 anim maps/eric/hk_pose_002.mb -dest models/md5/screenshots/hk_gp_pose1 } model ss_hk_gamepro { mesh models/md5/monsters/hellknight/hellknight.md5mesh anim hk_gp_pose1 models/md5/screenshots/hk_gp_pose1.md5anim } entityDef ss_hk_gamepro { "inherit" "cin_base" "model" "ss_hk_gamepro" "anim" "hk_gp_pose1" } /*********** IMP screenshot for gamepro ***********/ export eric { camera models/monsters/imp/fred/eric/imp_for_ss.mb -dest models/md5/screenshots/gameprocamera1 options -prefix IMP_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head mesh models/monsters/imp/fred/eric/imp_for_ss.mb -dest models/md5/screenshots/gamepropose1 anim models/monsters/imp/fred/eric/imp_for_ss.mb -dest models/md5/screenshots/gamepropose1 } entityDef ss_gameprocamera { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim cam1" "models/md5/screenshots/gameprocamera1.md5camera" } model ss_imp_gamepro { mesh models/md5/monsters/imp/imp.md5mesh anim pose1 models/md5/screenshots/gamepropose1.md5anim } entityDef ss_imp_gamepro { "inherit" "cin_base" "model" "ss_imp_gamepro" "anim" "pose1" }