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Raytracing backend now supports multiple worlds.
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@@ -47,7 +47,7 @@ idRenderWindow::~idRenderWindow() {
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}
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void idRenderWindow::CommonInit() {
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world = renderSystem->AllocRenderWorld();
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world = renderSystem->AllocRenderWorld(dxrWorldId_t::DXR_WORLD_MAINMENU);
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needsRender = true;
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lightOrigin = idVec4(-128.0f, 0.0f, 0.0f, 1.0f);
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lightColor = idVec4(1.0f, 1.0f, 1.0f, 1.0f);
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