Raytracing backend now supports multiple worlds.

This commit is contained in:
Justin Marshall
2026-04-22 23:23:49 -07:00
parent a678dda40e
commit ef5b5f107d
18 changed files with 961 additions and 485 deletions
+1 -1
View File
@@ -50,6 +50,6 @@ void RB_DXDrawInteractions(void) {
glFinish();
glLightScene();
glLightScene(backEnd.viewDef->renderWorld->dxrWorldId);
glRaytracingLightingClearLights(false);
}