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Raytracing backend now supports multiple worlds.
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@@ -50,6 +50,6 @@ void RB_DXDrawInteractions(void) {
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glFinish();
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glLightScene();
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glLightScene(backEnd.viewDef->renderWorld->dxrWorldId);
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glRaytracingLightingClearLights(false);
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}
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