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https://github.com/jmarshall23/DoomRTX.git
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Raytracing backend now supports multiple worlds.
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@@ -81,7 +81,7 @@ struct dxrWorldModel_t {
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class idRenderWorldLocal : public idRenderWorld {
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public:
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idRenderWorldLocal();
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idRenderWorldLocal(dxrWorldId_t dxrWorldId);
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virtual ~idRenderWorldLocal();
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virtual qhandle_t AddEntityDef( const renderEntity_t *re );
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@@ -262,6 +262,7 @@ public:
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// tr_light.c
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void CreateLightDefInteractions( idRenderLightLocal *ldef );
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glRaytracingSceneHandle_t dxrWorldId;
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idList<dxrWorldModel_t> worldDXRmodels;
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};
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