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Raytracing backend now supports multiple worlds.
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@@ -2845,7 +2845,7 @@ void idSessionLocal::Init() {
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// the same idRenderWorld will be used for all games
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// and demos, insuring that level specific models
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// will be freed
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rw = renderSystem->AllocRenderWorld();
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rw = renderSystem->AllocRenderWorld(dxrWorldId_t::DXR_WORLD_GAME);
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sw = soundSystem->AllocSoundWorld( rw );
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menuSoundWorld = soundSystem->AllocSoundWorld( rw );
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