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Fixes for the bots.
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@@ -8476,6 +8476,7 @@ static classVariableInfo_t bot_state_t_typeInfo[] = {
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{ "float", "enemysight_time", (intptr_t)(&((bot_state_t *)0)->enemysight_time), sizeof( ((bot_state_t *)0)->enemysight_time ) },
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{ "float", "enemydeath_time", (intptr_t)(&((bot_state_t *)0)->enemydeath_time), sizeof( ((bot_state_t *)0)->enemydeath_time ) },
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{ "float", "aggressiveAttackTime", (intptr_t)(&((bot_state_t *)0)->aggressiveAttackTime), sizeof( ((bot_state_t *)0)->aggressiveAttackTime ) },
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{ "float", "enemyposition_time", (intptr_t)(&((bot_state_t *)0)->enemyposition_time), sizeof( ((bot_state_t *)0)->enemyposition_time ) },
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{ "idVec3", "origin", (intptr_t)(&((bot_state_t *)0)->origin), sizeof( ((bot_state_t *)0)->origin ) },
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{ "idVec3", "aimtarget", (intptr_t)(&((bot_state_t *)0)->aimtarget), sizeof( ((bot_state_t *)0)->aimtarget ) },
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{ "idVec3", "random_move_position", (intptr_t)(&((bot_state_t *)0)->random_move_position), sizeof( ((bot_state_t *)0)->random_move_position ) },
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