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Fixes for the bots.
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@@ -811,6 +811,7 @@ struct bot_state_t
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float enemysight_time; //time before reacting to enemy
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float enemydeath_time; //time the enemy died
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float aggressiveAttackTime;
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float enemyposition_time;
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idVec3 origin;
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idVec3 aimtarget;
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idVec3 random_move_position;
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