mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
Fixed numerous bugs with materials that used legacy shaders. Removed mega textures.
This commit is contained in:
@@ -815,7 +815,7 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
|
||||
if ( ( pStage->drawStateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS) ) == ( GLS_SRCBLEND_ZERO | GLS_DSTBLEND_ONE ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// see if we are a new-style stage
|
||||
newShaderStage_t *newStage = pStage->newStage;
|
||||
if ( newStage ) {
|
||||
@@ -899,7 +899,7 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
|
||||
glDisableClientState( GL_NORMAL_ARRAY );
|
||||
continue;
|
||||
}
|
||||
|
||||
#endif
|
||||
//--------------------------
|
||||
//
|
||||
// old style stages
|
||||
|
||||
Reference in New Issue
Block a user