Fixed numerous bugs with materials that used legacy shaders. Removed mega textures.

This commit is contained in:
Justin Marshall
2026-04-24 15:02:00 -07:00
parent c855e3bd57
commit ea83d9eac1
8 changed files with 2 additions and 1067 deletions
+2 -2
View File
@@ -815,7 +815,7 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
if ( ( pStage->drawStateBits & (GLS_SRCBLEND_BITS|GLS_DSTBLEND_BITS) ) == ( GLS_SRCBLEND_ZERO | GLS_DSTBLEND_ONE ) ) {
continue;
}
#if 0
// see if we are a new-style stage
newShaderStage_t *newStage = pStage->newStage;
if ( newStage ) {
@@ -899,7 +899,7 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
glDisableClientState( GL_NORMAL_ARRAY );
continue;
}
#endif
//--------------------------
//
// old style stages