mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Fixed numerous bugs with materials that used legacy shaders. Removed mega textures.
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@@ -299,7 +299,6 @@
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<ClInclude Include="renderer\GuiModel.h" />
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<ClInclude Include="renderer\Image.h" />
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<ClInclude Include="renderer\Material.h" />
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<ClInclude Include="renderer\MegaTexture.h" />
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<ClInclude Include="renderer\Model.h" />
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<ClInclude Include="renderer\Model_ase.h" />
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<ClInclude Include="renderer\Model_local.h" />
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@@ -1318,7 +1317,6 @@
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<ClCompile Include="renderer\Image_process.cpp" />
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<ClCompile Include="renderer\Image_program.cpp" />
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<ClCompile Include="renderer\Material.cpp" />
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<ClCompile Include="renderer\MegaTexture.cpp" />
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<ClCompile Include="renderer\Model.cpp" />
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<ClCompile Include="renderer\Model_ase.cpp" />
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<ClCompile Include="renderer\Model_beam.cpp" />
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