Added trenchbroom style brush extrusion.

This commit is contained in:
Justin Marshall
2026-05-14 21:03:44 -07:00
parent 2526bb2513
commit ea14ecb595
3 changed files with 1243 additions and 771 deletions
+48 -47
View File
@@ -2,9 +2,9 @@
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,52 +28,53 @@ If you have questions concerning this license or the applicable additional terms
// brush.h
brush_t * Brush_Alloc();
void Brush_Free (brush_t *b, bool bRemoveNode = true);
int Brush_MemorySize(brush_t *b);
void Brush_MakeSided (int sides);
void Brush_MakeSidedCone (int sides);
void Brush_Move (brush_t *b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
int Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap);
void Brush_ResetFaceOriginals(brush_t *b);
brush_t * Brush_Parse (const idVec3 origin);
face_t * Brush_Ray (idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive = false);
void Brush_RemoveFromList (brush_t *b);
void Brush_AddToList (brush_t *b, brush_t *list);
void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
void Brush_BuildWindings( brush_t *b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true );
brush_t * Brush_Clone (brush_t *b);
brush_t * Brush_FullClone(brush_t *b);
brush_t * Brush_Create (idVec3 mins, idVec3 maxs, texdef_t *texdef);
void Brush_Draw( brush_t *b, bool bSelected = false);
void Brush_DrawXY(brush_t *b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, bool shear);
void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
void Brush_SideSelect (brush_t *b, idVec3 origin, idVec3 dir, bool shear);
void Brush_SnapToGrid(brush_t *pb);
void Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
brush_t* Brush_Alloc();
void Brush_Free(brush_t* b, bool bRemoveNode = true);
int Brush_MemorySize(brush_t* b);
void Brush_MakeSided(int sides);
void Brush_MakeSidedCone(int sides);
void Brush_Move(brush_t* b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
int Brush_MoveVertex(brush_t* b, const idVec3& vertex, const idVec3& delta, idVec3& end, bool bSnap);
void Brush_ResetFaceOriginals(brush_t* b);
brush_t* Brush_Parse(const idVec3 origin);
face_t* Brush_Ray(idVec3 origin, idVec3 dir, brush_t* b, float* dist, bool testPrimitive = false);
void Brush_RemoveFromList(brush_t* b);
void Brush_AddToList(brush_t* b, brush_t* list);
void Brush_Build(brush_t* b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
void Brush_BuildWindings(brush_t* b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true);
brush_t* Brush_Clone(brush_t* b);
brush_t* Brush_FullClone(brush_t* b);
brush_t* Brush_Create(idVec3 mins, idVec3 maxs, texdef_t* texdef);
brush_t* Brush_CreateFaceExtrusion(brush_t* sourceBrush, face_t* sourceFace, float distance);
void Brush_Draw(brush_t* b, bool bSelected = false);
void Brush_DrawXY(brush_t* b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
void Brush_SplitBrushByFace(brush_t* in, face_t* f, brush_t** front, brush_t** back);
void Brush_SelectFaceForDragging(brush_t* b, face_t* f, bool shear);
void Brush_SetTexture(brush_t* b, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false);
void Brush_SideSelect(brush_t* b, idVec3 origin, idVec3 dir, bool shear);
void Brush_SnapToGrid(brush_t* pb);
void Brush_Rotate(brush_t* b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
void Brush_MakeSidedSphere(int sides);
void Brush_Write (brush_t *b, FILE *f, const idVec3 &origin, bool newFormat);
void Brush_Write (brush_t *b, CMemFile* pMemFile, const idVec3 &origin, bool NewFormat);
void Brush_RemoveEmptyFaces ( brush_t *b );
idWinding * Brush_MakeFaceWinding (brush_t *b, face_t *face, bool keepOnPlaneWinding = false);
void Brush_SetTextureName(brush_t *b, const char *name);
void Brush_Write(brush_t* b, FILE* f, const idVec3& origin, bool newFormat);
void Brush_Write(brush_t* b, CMemFile* pMemFile, const idVec3& origin, bool NewFormat);
void Brush_RemoveEmptyFaces(brush_t* b);
idWinding* Brush_MakeFaceWinding(brush_t* b, face_t* face, bool keepOnPlaneWinding = false);
void Brush_SetTextureName(brush_t* b, const char* name);
void Brush_Print(brush_t* b);
void Brush_FitTexture( brush_t *b, float height, float width );
void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
const char *Brush_GetKeyValue(brush_t *b, const char *pKey);
const char *Brush_Name(brush_t *b);
void Brush_RebuildBrush(brush_t *b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
void Brush_GetBounds( brush_t *b, idBounds &bo );
void Brush_FitTexture(brush_t* b, float height, float width);
void Brush_SetEpair(brush_t* b, const char* pKey, const char* pValue);
const char* Brush_GetKeyValue(brush_t* b, const char* pKey);
const char* Brush_Name(brush_t* b);
void Brush_RebuildBrush(brush_t* b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
void Brush_GetBounds(brush_t* b, idBounds& bo);
face_t * Face_Alloc( void );
void Face_Free( face_t *f );
face_t * Face_Clone (face_t *f);
void Face_MakePlane (face_t *f);
void Face_Draw( face_t *face );
void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
void Face_FitTexture( face_t * face, float height, float width );
void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
face_t* Face_Alloc(void);
void Face_Free(face_t* f);
face_t* Face_Clone(face_t* f);
void Face_MakePlane(face_t* f);
void Face_Draw(face_t* face);
void Face_TextureVectors(face_t* f, float STfromXYZ[2][4]);
void Face_FitTexture(face_t* face, float height, float width);
void SetFaceTexdef(brush_t* b, face_t* f, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false);
int AddPlanept (idVec3 *f);
int AddPlanept(idVec3* f);