mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Added trenchbroom style brush extrusion.
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@@ -2,9 +2,9 @@
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -28,52 +28,53 @@ If you have questions concerning this license or the applicable additional terms
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// brush.h
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brush_t * Brush_Alloc();
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void Brush_Free (brush_t *b, bool bRemoveNode = true);
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int Brush_MemorySize(brush_t *b);
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void Brush_MakeSided (int sides);
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void Brush_MakeSidedCone (int sides);
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void Brush_Move (brush_t *b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
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int Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap);
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void Brush_ResetFaceOriginals(brush_t *b);
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brush_t * Brush_Parse (const idVec3 origin);
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face_t * Brush_Ray (idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive = false);
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void Brush_RemoveFromList (brush_t *b);
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void Brush_AddToList (brush_t *b, brush_t *list);
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void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
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void Brush_BuildWindings( brush_t *b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true );
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brush_t * Brush_Clone (brush_t *b);
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brush_t * Brush_FullClone(brush_t *b);
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brush_t * Brush_Create (idVec3 mins, idVec3 maxs, texdef_t *texdef);
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void Brush_Draw( brush_t *b, bool bSelected = false);
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void Brush_DrawXY(brush_t *b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
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void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
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void Brush_SelectFaceForDragging (brush_t *b, face_t *f, bool shear);
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void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
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void Brush_SideSelect (brush_t *b, idVec3 origin, idVec3 dir, bool shear);
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void Brush_SnapToGrid(brush_t *pb);
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void Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
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brush_t* Brush_Alloc();
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void Brush_Free(brush_t* b, bool bRemoveNode = true);
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int Brush_MemorySize(brush_t* b);
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void Brush_MakeSided(int sides);
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void Brush_MakeSidedCone(int sides);
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void Brush_Move(brush_t* b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
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int Brush_MoveVertex(brush_t* b, const idVec3& vertex, const idVec3& delta, idVec3& end, bool bSnap);
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void Brush_ResetFaceOriginals(brush_t* b);
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brush_t* Brush_Parse(const idVec3 origin);
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face_t* Brush_Ray(idVec3 origin, idVec3 dir, brush_t* b, float* dist, bool testPrimitive = false);
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void Brush_RemoveFromList(brush_t* b);
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void Brush_AddToList(brush_t* b, brush_t* list);
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void Brush_Build(brush_t* b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
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void Brush_BuildWindings(brush_t* b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true);
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brush_t* Brush_Clone(brush_t* b);
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brush_t* Brush_FullClone(brush_t* b);
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brush_t* Brush_Create(idVec3 mins, idVec3 maxs, texdef_t* texdef);
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brush_t* Brush_CreateFaceExtrusion(brush_t* sourceBrush, face_t* sourceFace, float distance);
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void Brush_Draw(brush_t* b, bool bSelected = false);
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void Brush_DrawXY(brush_t* b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
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void Brush_SplitBrushByFace(brush_t* in, face_t* f, brush_t** front, brush_t** back);
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void Brush_SelectFaceForDragging(brush_t* b, face_t* f, bool shear);
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void Brush_SetTexture(brush_t* b, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false);
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void Brush_SideSelect(brush_t* b, idVec3 origin, idVec3 dir, bool shear);
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void Brush_SnapToGrid(brush_t* pb);
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void Brush_Rotate(brush_t* b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
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void Brush_MakeSidedSphere(int sides);
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void Brush_Write (brush_t *b, FILE *f, const idVec3 &origin, bool newFormat);
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void Brush_Write (brush_t *b, CMemFile* pMemFile, const idVec3 &origin, bool NewFormat);
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void Brush_RemoveEmptyFaces ( brush_t *b );
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idWinding * Brush_MakeFaceWinding (brush_t *b, face_t *face, bool keepOnPlaneWinding = false);
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void Brush_SetTextureName(brush_t *b, const char *name);
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void Brush_Write(brush_t* b, FILE* f, const idVec3& origin, bool newFormat);
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void Brush_Write(brush_t* b, CMemFile* pMemFile, const idVec3& origin, bool NewFormat);
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void Brush_RemoveEmptyFaces(brush_t* b);
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idWinding* Brush_MakeFaceWinding(brush_t* b, face_t* face, bool keepOnPlaneWinding = false);
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void Brush_SetTextureName(brush_t* b, const char* name);
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void Brush_Print(brush_t* b);
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void Brush_FitTexture( brush_t *b, float height, float width );
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void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
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const char *Brush_GetKeyValue(brush_t *b, const char *pKey);
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const char *Brush_Name(brush_t *b);
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void Brush_RebuildBrush(brush_t *b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
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void Brush_GetBounds( brush_t *b, idBounds &bo );
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void Brush_FitTexture(brush_t* b, float height, float width);
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void Brush_SetEpair(brush_t* b, const char* pKey, const char* pValue);
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const char* Brush_GetKeyValue(brush_t* b, const char* pKey);
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const char* Brush_Name(brush_t* b);
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void Brush_RebuildBrush(brush_t* b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
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void Brush_GetBounds(brush_t* b, idBounds& bo);
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face_t * Face_Alloc( void );
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void Face_Free( face_t *f );
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face_t * Face_Clone (face_t *f);
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void Face_MakePlane (face_t *f);
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void Face_Draw( face_t *face );
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void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
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void Face_FitTexture( face_t * face, float height, float width );
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void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
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face_t* Face_Alloc(void);
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void Face_Free(face_t* f);
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face_t* Face_Clone(face_t* f);
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void Face_MakePlane(face_t* f);
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void Face_Draw(face_t* face);
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void Face_TextureVectors(face_t* f, float STfromXYZ[2][4]);
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void Face_FitTexture(face_t* face, float height, float width);
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void SetFaceTexdef(brush_t* b, face_t* f, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false);
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int AddPlanept (idVec3 *f);
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int AddPlanept(idVec3* f);
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