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Fixed and sped up secondary bounce.
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@@ -943,7 +943,7 @@ struct GLState
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bool motionHistoryReset = true;
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QD3D12UpscalerBackend upscalerBackend = QD3D12_UPSCALER_DLSS;
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QD3D12UpscalerQuality upscalerQuality = QD3D12_QUALITY_BALANCED;
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QD3D12UpscalerQuality upscalerQuality = QD3D12_QUALITY_QUALITY;
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bool enableRayAIDenoise = false;
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bool enableDLSSRayReconstruction = true;
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bool enableFSRRayRegeneration = false;
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