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https://github.com/jmarshall23/DoomRTX.git
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Added terrain editing tool.
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@@ -366,7 +366,11 @@ void Dmap( const idCmdArgs &args ) {
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// create the collision map
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start = Sys_Milliseconds();
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#if defined(PREY) || defined(QUAKE4)
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collisionModelManager->LoadMap( dmapGlobals.dmapFile );
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#else
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collisionModelManager->LoadMap( dmapGlobals.dmapFile, true );
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#endif
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#ifdef QUAKE4
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collisionModelManager->FreeMap(NULL);
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#else
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