mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 21:16:22 +02:00
Fixed x64 script/class connections and added material flags that are needed.
This commit is contained in:
@@ -60,10 +60,10 @@ typedef enum {
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} traceModel_t;
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// these are bit cache limits
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#define MAX_TRACEMODEL_VERTS 32
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#define MAX_TRACEMODEL_EDGES 32
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#define MAX_TRACEMODEL_POLYS 16
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#define MAX_TRACEMODEL_POLYEDGES 16
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#define MAX_TRACEMODEL_VERTS 64
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#define MAX_TRACEMODEL_EDGES 64
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#define MAX_TRACEMODEL_POLYS 32
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#define MAX_TRACEMODEL_POLYEDGES 32
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typedef idVec3 traceModelVert_t;
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+502
-503
File diff suppressed because it is too large
Load Diff
@@ -12,7 +12,6 @@ instancing of objects.
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#include "../Game_local.h"
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/***********************************************************************
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idTypeInfo
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@@ -882,7 +881,7 @@ idClass::ProcessEventArgs
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bool idClass::ProcessEventArgs( const idEventDef *ev, int numargs, ... ) {
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idTypeInfo *c;
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int num;
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int data[ D_EVENT_MAXARGS ];
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intptr_t data[ D_EVENT_MAXARGS ];
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va_list args;
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assert( ev );
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@@ -990,106 +989,89 @@ bool idClass::ProcessEvent( const idEventDef *ev, idEventArg arg1, idEventArg ar
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idClass::ProcessEventArgPtr
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================
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*/
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bool idClass::ProcessEventArgPtr( const idEventDef *ev, int *data ) {
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bool idClass::ProcessEventArgPtr( const idEventDef *ev, intptr_t*data ) {
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idTypeInfo* c;
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int num;
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eventCallback_t callback;
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assert(ev);
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assert(idEvent::initialized);
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if (g_debugTriggers.GetBool() && (ev == &EV_Activate) && IsType(idEntity::Type)) {
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const idEntity* ent = *reinterpret_cast<idEntity**>(data);
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gameLocal.Printf("%d: '%s' activated by '%s'\n", gameLocal.framenum, static_cast<idEntity*>(this)->GetName(), ent ? ent->GetName() : "NULL");
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}
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c = GetType();
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num = ev->GetEventNum();
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if (!c->eventMap[num]) {
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// we don't respond to this event, so ignore it
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return false;
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}
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callback = c->eventMap[num];
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#if !CPU_EASYARGS
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// RB: I tried first to get CPU_EASYARGS switch running with x86_64
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// but it caused many crashes with the Doom scripts.
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// The new Callbacks.cpp was generated with intptr_t and it works fine.
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#if CPU_EASYARGS
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/*
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on ppc architecture, floats are passed in a seperate set of registers
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on ppc architecture, floats are passed in a separate set of registers
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the function prototypes must have matching float declaration
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http://developer.apple.com/documentation/DeveloperTools/Conceptual/MachORuntime/2rt_powerpc_abi/chapter_9_section_5.html
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*/
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switch( ev->GetFormatspecIndex() ) {
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switch (ev->GetFormatspecIndex())
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{
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case 1 << D_EVENT_MAXARGS:
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(this->*callback)();
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break;
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// generated file - see CREATE_EVENT_CODE
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#include "Callbacks.cpp"
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default:
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gameLocal.Warning("Invalid formatspec on event '%s'", ev->GetName());
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break;
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}
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#else
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assert(D_EVENT_MAXARGS == 8);
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switch( ev->GetNumArgs() ) {
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// RB: 64 bit fixes, changed int to intptr_t
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switch (ev->GetNumArgs())
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{
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case 0:
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(this->*callback)();
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break;
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case 1:
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typedef void ( idClass::*eventCallback_1_t )( const int );
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typedef void (idClass::* eventCallback_1_t)(const intptr_t);
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(this->*(eventCallback_1_t)callback)(data[0]);
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break;
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case 2:
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typedef void ( idClass::*eventCallback_2_t )( const int, const int );
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typedef void (idClass::* eventCallback_2_t)(const intptr_t, const intptr_t);
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(this->*(eventCallback_2_t)callback)(data[0], data[1]);
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break;
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case 3:
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typedef void ( idClass::*eventCallback_3_t )( const int, const int, const int );
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typedef void (idClass::* eventCallback_3_t)(const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_3_t)callback)(data[0], data[1], data[2]);
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break;
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case 4:
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typedef void ( idClass::*eventCallback_4_t )( const int, const int, const int, const int );
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typedef void (idClass::* eventCallback_4_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_4_t)callback)(data[0], data[1], data[2], data[3]);
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break;
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case 5:
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typedef void ( idClass::*eventCallback_5_t )( const int, const int, const int, const int, const int );
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typedef void (idClass::* eventCallback_5_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_5_t)callback)(data[0], data[1], data[2], data[3], data[4]);
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break;
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case 6:
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typedef void ( idClass::*eventCallback_6_t )( const int, const int, const int, const int, const int, const int );
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typedef void (idClass::* eventCallback_6_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_6_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5]);
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break;
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case 7:
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typedef void ( idClass::*eventCallback_7_t )( const int, const int, const int, const int, const int, const int, const int );
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typedef void (idClass::* eventCallback_7_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_7_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
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break;
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case 8:
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typedef void ( idClass::*eventCallback_8_t )( const int, const int, const int, const int, const int, const int, const int, const int );
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typedef void (idClass::* eventCallback_8_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
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(this->*(eventCallback_8_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
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break;
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default:
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gameLocal.Warning("Invalid formatspec on event '%s'", ev->GetName());
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break;
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}
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// RB end
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#endif
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return true;
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}
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@@ -32,17 +32,17 @@ struct idEventFunc {
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class idEventArg {
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public:
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int type;
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int value;
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intptr_t value;
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idEventArg() { type = D_EVENT_INTEGER; value = 0; };
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idEventArg( int data ) { type = D_EVENT_INTEGER; value = data; };
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idEventArg( float data ) { type = D_EVENT_FLOAT; value = *reinterpret_cast<int *>( &data ); };
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//HUMANHEAD: aob - added const to idVec3
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idEventArg( const idVec3 &data ) { type = D_EVENT_VECTOR; value = reinterpret_cast<int>( &data ); };
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idEventArg( const idStr &data ) { type = D_EVENT_STRING; value = reinterpret_cast<int>( data.c_str() ); };
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idEventArg( const char *data ) { type = D_EVENT_STRING; value = reinterpret_cast<int>( data ); };
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idEventArg( const class idEntity *data ) { type = D_EVENT_ENTITY; value = reinterpret_cast<int>( data ); };
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idEventArg( const struct trace_s *data ) { type = D_EVENT_TRACE; value = reinterpret_cast<int>( data ); };
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idEventArg( const idVec3 &data ) { type = D_EVENT_VECTOR; value = reinterpret_cast<intptr_t>( &data ); };
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idEventArg( const idStr &data ) { type = D_EVENT_STRING; value = reinterpret_cast<intptr_t>( data.c_str() ); };
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idEventArg( const char *data ) { type = D_EVENT_STRING; value = reinterpret_cast<intptr_t>( data ); };
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idEventArg( const class idEntity *data ) { type = D_EVENT_ENTITY; value = reinterpret_cast<intptr_t>( data ); };
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idEventArg( const struct trace_s *data ) { type = D_EVENT_TRACE; value = reinterpret_cast<intptr_t>( data ); };
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};
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class idAllocError : public idException {
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@@ -206,7 +206,7 @@ public:
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bool ProcessEvent( const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7 );
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bool ProcessEvent( const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8 );
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bool ProcessEventArgPtr( const idEventDef *ev, int *data );
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bool ProcessEventArgPtr( const idEventDef *ev, intptr_t*data );
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void CancelEvents( const idEventDef *ev );
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virtual // HUMANHEAD nla
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void Event_Remove( void );
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+115
-48
@@ -72,15 +72,21 @@ idEventDef::idEventDef( const char *command, const char *formatspec, char return
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switch( formatspec[ i ] ) {
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case D_EVENT_FLOAT:
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bits |= 1 << i;
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argsize += sizeof( float );
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// RB: 64 bit fix, changed sizeof( float ) to sizeof( intptr_t )
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argsize += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_INTEGER:
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argsize += sizeof( int );
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// RB: 64 bit fix, changed sizeof( int ) to sizeof( intptr_t )
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argsize += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_VECTOR:
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argsize += sizeof( idVec3 );
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// RB: 64 bit fix, changed sizeof( idVec3 ) to E_EVENT_SIZEOF_VEC
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argsize += E_EVENT_SIZEOF_VEC;
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// RB end
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break;
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case D_EVENT_STRING:
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@@ -88,11 +94,15 @@ idEventDef::idEventDef( const char *command, const char *formatspec, char return
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break;
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case D_EVENT_ENTITY:
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argsize += sizeof( idEntityPtr<idEntity> );
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// RB: 64 bit fix, sizeof( idEntityPtr<idEntity> ) to sizeof( intptr_t )
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argsize += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_ENTITY_NULL:
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argsize += sizeof( idEntityPtr<idEntity> );
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// RB: 64 bit fix, sizeof( idEntityPtr<idEntity> ) to sizeof( intptr_t )
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argsize += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_TRACE:
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@@ -326,7 +336,7 @@ idEvent *idEvent::Alloc( const idEventDef *evdef, int numargs, va_list args ) {
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idEvent::CopyArgs
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================
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*/
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void idEvent::CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] ) {
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void idEvent::CopyArgs( const idEventDef *evdef, int numargs, va_list args, intptr_t data[ D_EVENT_MAXARGS ] ) {
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int i;
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const char *format;
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idEventArg *arg;
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@@ -455,7 +465,7 @@ idEvent::ServiceEvents
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void idEvent::ServiceEvents( void ) {
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idEvent *event;
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int num;
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int args[ D_EVENT_MAXARGS ];
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intptr_t args[ D_EVENT_MAXARGS ];
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int offset;
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int i;
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int numargs;
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@@ -635,61 +645,84 @@ void idEvent::Save( idSaveGame *savefile ) {
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byte* dataPtr;
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bool validTrace;
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const char* format;
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// RB: for missing D_EVENT_STRING
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idStr s;
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// RB end
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savefile->WriteInt(EventQueue.Num());
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event = EventQueue.Next();
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while( event != NULL ) {
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while (event != NULL)
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{
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savefile->WriteInt(event->time);
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savefile->WriteString(event->eventdef->GetName());
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savefile->WriteString(event->typeinfo->classname);
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savefile->WriteObject(event->object);
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savefile->WriteInt(event->eventdef->GetArgSize());
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format = event->eventdef->GetArgFormat();
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for ( i = 0, size = 0; i < event->eventdef->GetNumArgs(); ++i) {
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for (i = 0, size = 0; i < event->eventdef->GetNumArgs(); ++i)
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{
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dataPtr = &event->data[event->eventdef->GetArgOffset(i)];
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switch( format[ i ] ) {
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switch (format[i])
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{
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case D_EVENT_FLOAT:
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savefile->WriteFloat(*reinterpret_cast<float*>(dataPtr));
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size += sizeof( float );
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// RB: 64 bit fix, changed sizeof( float ) to sizeof( intptr_t )
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size += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_INTEGER:
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// RB: 64 bit fix, changed sizeof( int ) to sizeof( intptr_t )
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savefile->WriteInt(*reinterpret_cast<int*>(dataPtr));
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size += sizeof(intptr_t);
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break;
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// RB end
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case D_EVENT_ENTITY:
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case D_EVENT_ENTITY_NULL:
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savefile->WriteInt( *reinterpret_cast<int *>( dataPtr ) );
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size += sizeof( int );
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// RB: 64 bit fix, changed alignment to sizeof( intptr_t )
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reinterpret_cast<idEntityPtr<idEntity>*>(dataPtr)->Save(savefile);
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size += sizeof(intptr_t);
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// RB end
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break;
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case D_EVENT_VECTOR:
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savefile->WriteVec3(*reinterpret_cast<idVec3*>(dataPtr));
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size += sizeof( idVec3 );
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// RB: 64 bit fix, changed sizeof( int ) to E_EVENT_SIZEOF_VEC
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size += E_EVENT_SIZEOF_VEC;
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// RB end
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break;
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#if 1
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// RB: added missing D_EVENT_STRING case
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case D_EVENT_STRING:
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s.Clear();
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s.Append(reinterpret_cast<char*>(dataPtr));
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savefile->WriteString(s);
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//size += s.Length();
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size += MAX_STRING_LEN;
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break;
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// RB end
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#endif
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case D_EVENT_TRACE:
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validTrace = *reinterpret_cast<bool*>(dataPtr);
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savefile->WriteBool(validTrace);
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size += sizeof(bool);
|
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if ( validTrace ) {
|
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if (validTrace)
|
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{
|
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size += sizeof(trace_t);
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const trace_t& t = *reinterpret_cast<trace_t*>(dataPtr + sizeof(bool));
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SaveTrace(savefile, t);
|
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if ( t.c.material ) {
|
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if (t.c.material)
|
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{
|
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size += MAX_STRING_LEN;
|
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str = reinterpret_cast<char*>(dataPtr + sizeof(bool) + sizeof(trace_t));
|
||||
savefile->Write(str, MAX_STRING_LEN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// HUMANHEAD mdl: Added support for saving strings passed in events
|
||||
case D_EVENT_STRING:
|
||||
str = reinterpret_cast<char *>( dataPtr );
|
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savefile->Write( str, MAX_STRING_LEN );
|
||||
size += MAX_STRING_LEN;
|
||||
break;
|
||||
// HUMANHEAD END
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert( size == event->eventdef->GetArgSize() );
|
||||
assert(size == (int)event->eventdef->GetArgSize());
|
||||
event = event->eventNode.Next();
|
||||
}
|
||||
}
|
||||
@@ -706,11 +739,16 @@ void idEvent::Restore( idRestoreGame *savefile ) {
|
||||
byte* dataPtr;
|
||||
idEvent* event;
|
||||
const char* format;
|
||||
// RB: for missing D_EVENT_STRING
|
||||
idStr s;
|
||||
// RB end
|
||||
|
||||
savefile->ReadInt(num);
|
||||
|
||||
for ( i = 0; i < num; i++ ) {
|
||||
if ( FreeEvents.IsListEmpty() ) {
|
||||
for (i = 0; i < num; i++)
|
||||
{
|
||||
if (FreeEvents.IsListEmpty())
|
||||
{
|
||||
gameLocal.Error("idEvent::Restore : No more free events");
|
||||
}
|
||||
|
||||
@@ -723,72 +761,101 @@ void idEvent::Restore( idRestoreGame *savefile ) {
|
||||
// read the event name
|
||||
savefile->ReadString(name);
|
||||
event->eventdef = idEventDef::FindEvent(name);
|
||||
if ( !event->eventdef ) {
|
||||
if (event->eventdef == NULL)
|
||||
{
|
||||
savefile->Error("idEvent::Restore: unknown event '%s'", name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// read the classtype
|
||||
savefile->ReadString(name);
|
||||
event->typeinfo = idClass::GetClass(name);
|
||||
if ( !event->typeinfo ) {
|
||||
if (event->typeinfo == NULL)
|
||||
{
|
||||
savefile->Error("idEvent::Restore: unknown class '%s' on event '%s'", name.c_str(), event->eventdef->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
savefile->ReadObject(event->object);
|
||||
|
||||
// read the args
|
||||
savefile->ReadInt(argsize);
|
||||
if ( argsize != event->eventdef->GetArgSize() ) {
|
||||
savefile->Error( "idEvent::Restore: arg size (%d) doesn't match saved arg size(%d) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName() );
|
||||
if (argsize != (int)event->eventdef->GetArgSize())
|
||||
{
|
||||
// RB: fixed wrong formatting
|
||||
savefile->Error("idEvent::Restore: arg size (%zd) doesn't match saved arg size(%zd) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName());
|
||||
// RB end
|
||||
}
|
||||
if ( argsize ) {
|
||||
if (argsize)
|
||||
{
|
||||
event->data = eventDataAllocator.Alloc(argsize);
|
||||
format = event->eventdef->GetArgFormat();
|
||||
assert(format);
|
||||
for ( j = 0, size = 0; j < event->eventdef->GetNumArgs(); ++j) {
|
||||
for (j = 0, size = 0; j < event->eventdef->GetNumArgs(); ++j)
|
||||
{
|
||||
dataPtr = &event->data[event->eventdef->GetArgOffset(j)];
|
||||
switch( format[ j ] ) {
|
||||
switch (format[j])
|
||||
{
|
||||
case D_EVENT_FLOAT:
|
||||
savefile->ReadFloat(*reinterpret_cast<float*>(dataPtr));
|
||||
size += sizeof( float );
|
||||
// RB: 64 bit fix, changed sizeof( float ) to sizeof( intptr_t )
|
||||
size += sizeof(intptr_t);
|
||||
// RB end
|
||||
break;
|
||||
case D_EVENT_INTEGER:
|
||||
// RB: 64 bit fix
|
||||
savefile->ReadInt(*reinterpret_cast<int*>(dataPtr));
|
||||
size += sizeof(intptr_t);
|
||||
break;
|
||||
// RB end
|
||||
case D_EVENT_ENTITY:
|
||||
case D_EVENT_ENTITY_NULL:
|
||||
savefile->ReadInt( *reinterpret_cast<int *>( dataPtr ) );
|
||||
size += sizeof( int );
|
||||
// RB: 64 bit fix, changed alignment to sizeof( intptr_t )
|
||||
reinterpret_cast<idEntityPtr<idEntity>*>(dataPtr)->Restore(savefile);
|
||||
size += sizeof(intptr_t);
|
||||
// RB end
|
||||
break;
|
||||
case D_EVENT_VECTOR:
|
||||
savefile->ReadVec3(*reinterpret_cast<idVec3*>(dataPtr));
|
||||
size += sizeof( idVec3 );
|
||||
// RB: 64 bit fix, changed sizeof( int ) to E_EVENT_SIZEOF_VEC
|
||||
size += E_EVENT_SIZEOF_VEC;
|
||||
// RB end
|
||||
break;
|
||||
#if 1
|
||||
// RB: added missing D_EVENT_STRING case
|
||||
case D_EVENT_STRING:
|
||||
savefile->ReadString(s);
|
||||
//idStr::Copynz(reinterpret_cast<char *>( dataPtr ), s, s.Length() );
|
||||
//size += s.Length();
|
||||
idStr::Copynz(reinterpret_cast<char*>(dataPtr), s, MAX_STRING_LEN);
|
||||
size += MAX_STRING_LEN;
|
||||
break;
|
||||
// RB end
|
||||
#endif
|
||||
case D_EVENT_TRACE:
|
||||
savefile->ReadBool(*reinterpret_cast<bool*>(dataPtr));
|
||||
size += sizeof(bool);
|
||||
if ( *reinterpret_cast<bool *>( dataPtr ) ) {
|
||||
if (*reinterpret_cast<bool*>(dataPtr))
|
||||
{
|
||||
size += sizeof(trace_t);
|
||||
trace_t& t = *reinterpret_cast<trace_t*>(dataPtr + sizeof(bool));
|
||||
RestoreTrace(savefile, t);
|
||||
if ( t.c.material ) {
|
||||
if (t.c.material)
|
||||
{
|
||||
size += MAX_STRING_LEN;
|
||||
str = reinterpret_cast<char*>(dataPtr + sizeof(bool) + sizeof(trace_t));
|
||||
savefile->Read(str, MAX_STRING_LEN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// HUMANHEAD mdl: Added support for saving strings passed in events
|
||||
case D_EVENT_STRING:
|
||||
str = reinterpret_cast<char *>( dataPtr );
|
||||
savefile->Read( str, MAX_STRING_LEN );
|
||||
size += MAX_STRING_LEN;
|
||||
break;
|
||||
// HUMANHEAD END
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert( size == event->eventdef->GetArgSize() );
|
||||
} else {
|
||||
assert(size == (int)event->eventdef->GetArgSize());
|
||||
}
|
||||
else
|
||||
{
|
||||
event->data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,9 @@ Event are used for scheduling tasks and for linking script commands.
|
||||
|
||||
#define MAX_EVENTS 4096
|
||||
|
||||
// stack size of idVec3, aligned to native pointer size
|
||||
#define E_EVENT_SIZEOF_VEC ((sizeof(idVec3) + (sizeof(intptr_t) - 1)) & ~(sizeof(intptr_t) - 1))
|
||||
|
||||
//HUMANHEAD: aob - needed for networking to send the least amount of bits
|
||||
extern const int MAX_EVENTS_NUM_BITS;
|
||||
//HUMANHEAD END
|
||||
@@ -50,7 +53,7 @@ public:
|
||||
const char *GetName( void ) const;
|
||||
const char *GetArgFormat( void ) const;
|
||||
unsigned int GetFormatspecIndex( void ) const;
|
||||
char GetReturnType( void ) const;
|
||||
int GetReturnType( void ) const;
|
||||
int GetEventNum( void ) const;
|
||||
int GetNumArgs( void ) const;
|
||||
size_t GetArgSize( void ) const;
|
||||
@@ -87,7 +90,7 @@ public:
|
||||
~idEvent();
|
||||
|
||||
static idEvent *Alloc( const idEventDef *evdef, int numargs, va_list args );
|
||||
static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] );
|
||||
static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, intptr_t data[ D_EVENT_MAXARGS ] );
|
||||
|
||||
void Free( void );
|
||||
void Schedule( idClass *object, const idTypeInfo *cls, int time );
|
||||
@@ -152,7 +155,7 @@ ID_INLINE unsigned int idEventDef::GetFormatspecIndex( void ) const {
|
||||
idEventDef::GetReturnType
|
||||
================
|
||||
*/
|
||||
ID_INLINE char idEventDef::GetReturnType( void ) const {
|
||||
ID_INLINE int idEventDef::GetReturnType( void ) const {
|
||||
return returnType;
|
||||
}
|
||||
|
||||
|
||||
@@ -672,7 +672,9 @@ void idInterpreter::CallEvent( const function_t *func, int argsize ) {
|
||||
varEval_t var;
|
||||
int pos;
|
||||
int start;
|
||||
int data[ D_EVENT_MAXARGS ];
|
||||
// RB: 64 bit fixes, changed int to intptr_t
|
||||
intptr_t data[D_EVENT_MAXARGS];
|
||||
// RB end
|
||||
const idEventDef *evdef;
|
||||
const char *format;
|
||||
|
||||
@@ -686,6 +688,9 @@ void idInterpreter::CallEvent( const function_t *func, int argsize ) {
|
||||
start = localstackUsed - argsize;
|
||||
var.intPtr = ( int * )&localstack[ start ];
|
||||
eventEntity = GetEntity( *var.entityNumberPtr );
|
||||
static int testme;
|
||||
|
||||
testme = *var.entityNumberPtr;
|
||||
|
||||
if ( !eventEntity || !eventEntity->RespondsTo( *evdef ) ) {
|
||||
if ( eventEntity && developer.GetBool() ) {
|
||||
@@ -707,6 +712,7 @@ void idInterpreter::CallEvent( const function_t *func, int argsize ) {
|
||||
gameLocal.program.ReturnInteger(0);
|
||||
break;
|
||||
|
||||
|
||||
case D_EVENT_FLOAT :
|
||||
gameLocal.program.ReturnFloat( 0 );
|
||||
break;
|
||||
@@ -740,12 +746,17 @@ void idInterpreter::CallEvent( const function_t *func, int argsize ) {
|
||||
switch( format[ i ] ) {
|
||||
case D_EVENT_INTEGER :
|
||||
var.intPtr = (int*)&localstack[start + pos];
|
||||
data[ i ] = int( *var.floatPtr );
|
||||
// RB: fixed data alignment
|
||||
//data[ i ] = int( *var.floatPtr );
|
||||
(*(int*)&data[i]) = int(*var.floatPtr);
|
||||
// RB end
|
||||
break;
|
||||
|
||||
case D_EVENT_FLOAT :
|
||||
var.intPtr = ( int * )&localstack[ start + pos ];
|
||||
( *( float * )&data[ i ] ) = *var.floatPtr;
|
||||
static float value;
|
||||
value = (*(float*)&data[i]);
|
||||
break;
|
||||
|
||||
case D_EVENT_VECTOR :
|
||||
@@ -869,7 +880,9 @@ void idInterpreter::CallSysEvent( const function_t *func, int argsize ) {
|
||||
varEval_t source;
|
||||
int pos;
|
||||
int start;
|
||||
int data[ D_EVENT_MAXARGS ];
|
||||
// RB: 64 bit fixes, changed int to intptr_t
|
||||
intptr_t data[D_EVENT_MAXARGS];
|
||||
// RB end
|
||||
const idEventDef *evdef;
|
||||
const char *format;
|
||||
|
||||
@@ -1989,9 +2002,14 @@ bool idInterpreter::Execute( void ) {
|
||||
|
||||
case OP_PUSH_V:
|
||||
var_a = GetVariable(st->a);
|
||||
// RB: 64 bit fix, changed individual pushes with PushVector
|
||||
/*
|
||||
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->x ) );
|
||||
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->y ) );
|
||||
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->z ) );
|
||||
*/
|
||||
PushVector(*var_a.vectorPtr);
|
||||
// RB end
|
||||
break;
|
||||
|
||||
case OP_PUSH_OBJ:
|
||||
@@ -2014,3 +2032,4 @@ bool idInterpreter::Execute( void ) {
|
||||
|
||||
return threadDying;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#define __SCRIPT_INTERPRETER_H__
|
||||
|
||||
#define MAX_STACK_DEPTH 64
|
||||
#define LOCALSTACK_SIZE 6144
|
||||
#define LOCALSTACK_SIZE (6144 * 2)
|
||||
|
||||
typedef struct prstack_s {
|
||||
int s;
|
||||
@@ -33,10 +33,11 @@ private:
|
||||
|
||||
idThread *thread;
|
||||
|
||||
void PushVector(const idVec3& vector);
|
||||
void PopParms( int numParms );
|
||||
void PushString( const char *string );
|
||||
public://HUMANHEAD: aob - so we can pass parms in manually
|
||||
void Push( int value );
|
||||
void Push( intptr_t value );
|
||||
private://HUMANHEAD: aob - undo the public declaration
|
||||
const char *FloatToString( float value );
|
||||
void AppendString( idVarDef *def, const char *from );
|
||||
@@ -115,12 +116,12 @@ ID_INLINE void idInterpreter::PopParms( int numParms ) {
|
||||
idInterpreter::Push
|
||||
====================
|
||||
*/
|
||||
ID_INLINE void idInterpreter::Push( int value ) {
|
||||
ID_INLINE void idInterpreter::Push(intptr_t value ) {
|
||||
if ( localstackUsed + sizeof( int ) > LOCALSTACK_SIZE ) {
|
||||
Error( "Push: locals stack overflow\n" );
|
||||
}
|
||||
*( int * )&localstack[ localstackUsed ] = value;
|
||||
localstackUsed += sizeof( int );
|
||||
*(intptr_t*)&localstack[localstackUsed] = value;
|
||||
localstackUsed += sizeof(intptr_t);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -248,4 +249,14 @@ ID_INLINE void idInterpreter::NextInstruction( int position ) {
|
||||
instructionPointer = position - 1;
|
||||
}
|
||||
|
||||
ID_INLINE void idInterpreter::PushVector(const idVec3& vector)
|
||||
{
|
||||
if (localstackUsed + E_EVENT_SIZEOF_VEC > LOCALSTACK_SIZE)
|
||||
{
|
||||
Error("Push: locals stack overflow\n");
|
||||
}
|
||||
*(idVec3*)&localstack[localstackUsed] = vector;
|
||||
localstackUsed += E_EVENT_SIZEOF_VEC;
|
||||
}
|
||||
|
||||
#endif /* !__SCRIPT_INTERPRETER_H__ */
|
||||
|
||||
@@ -16,23 +16,23 @@ static int globalOutputRunningSize = 0;
|
||||
|
||||
// simple types. function types are dynamically allocated
|
||||
idTypeDef type_void( ev_void, &def_void, "void", 0, NULL );
|
||||
idTypeDef type_scriptevent( ev_scriptevent, &def_scriptevent, "scriptevent", sizeof( void * ), NULL );
|
||||
idTypeDef type_namespace( ev_namespace, &def_namespace, "namespace", sizeof( void * ), NULL );
|
||||
idTypeDef type_scriptevent(ev_scriptevent, &def_scriptevent, "scriptevent", sizeof(intptr_t), NULL);
|
||||
idTypeDef type_namespace(ev_namespace, &def_namespace, "namespace", sizeof(intptr_t), NULL);
|
||||
//HUMANHEAD: aob - changed types to inherited types
|
||||
idTypeDefString type_string( ev_string, &def_string, "string", MAX_STRING_LEN, NULL );
|
||||
idTypeDefFloat type_float( ev_float, &def_float, "float", sizeof( float ), NULL );
|
||||
idTypeDefVector type_vector( ev_vector, &def_vector, "vector", sizeof( idVec3 ), NULL );
|
||||
idTypeDefEntity type_entity( ev_entity, &def_entity, "entity", sizeof( int * ), NULL ); // stored as entity number pointer
|
||||
idTypeDefFloat type_float( ev_float, &def_float, "float", sizeof(intptr_t), NULL );
|
||||
idTypeDefVector type_vector( ev_vector, &def_vector, "vector", E_EVENT_SIZEOF_VEC, NULL );
|
||||
idTypeDefEntity type_entity( ev_entity, &def_entity, "entity", sizeof(intptr_t), NULL ); // stored as entity number pointer
|
||||
//HUMANHEAD END
|
||||
idTypeDef type_field( ev_field, &def_field, "field", sizeof( void * ), NULL );
|
||||
idTypeDef type_function( ev_function, &def_function, "function", sizeof( void * ), &type_void );
|
||||
idTypeDef type_virtualfunction( ev_virtualfunction, &def_virtualfunction, "virtual function", sizeof( int ), NULL );
|
||||
idTypeDef type_pointer( ev_pointer, &def_pointer, "pointer", sizeof( void * ), NULL );
|
||||
idTypeDef type_object( ev_object, &def_object, "object", sizeof( int * ), NULL ); // stored as entity number pointer
|
||||
idTypeDef type_jumpoffset( ev_jumpoffset, &def_jumpoffset, "<jump>", sizeof( int ), NULL ); // only used for jump opcodes
|
||||
idTypeDef type_argsize( ev_argsize, &def_argsize, "<argsize>", sizeof( int ), NULL ); // only used for function call and thread opcodes
|
||||
idTypeDef type_field( ev_field, &def_field, "field", sizeof(intptr_t), NULL );
|
||||
idTypeDef type_function( ev_function, &def_function, "function", sizeof(intptr_t), &type_void );
|
||||
idTypeDef type_virtualfunction( ev_virtualfunction, &def_virtualfunction, "virtual function", sizeof(intptr_t), NULL );
|
||||
idTypeDef type_pointer( ev_pointer, &def_pointer, "pointer", sizeof(intptr_t), NULL );
|
||||
idTypeDef type_object( ev_object, &def_object, "object", sizeof(intptr_t), NULL ); // stored as entity number pointer
|
||||
idTypeDef type_jumpoffset( ev_jumpoffset, &def_jumpoffset, "<jump>", sizeof(intptr_t), NULL ); // only used for jump opcodes
|
||||
idTypeDef type_argsize( ev_argsize, &def_argsize, "<argsize>", sizeof(intptr_t), NULL ); // only used for function call and thread opcodes
|
||||
//HUMANHEAD: aob - changed types to inherited types
|
||||
idTypeDefBool type_boolean( ev_boolean, &def_boolean, "boolean", sizeof( int ), NULL );
|
||||
idTypeDefBool type_boolean( ev_boolean, &def_boolean, "boolean", sizeof(intptr_t), NULL );
|
||||
//HUMANHEAD END
|
||||
|
||||
idVarDef def_void( &type_void );
|
||||
@@ -1342,23 +1342,21 @@ idVarDef *idProgram::AllocDef( idTypeDef *type, const char *name, idVarDef *scop
|
||||
scope->value.functionPtr->locals += type->Size();
|
||||
} else if ( scope->TypeDef()->Inherits( &type_object ) ) {
|
||||
idTypeDef newtype(ev_field, NULL, "float field", 0, &type_float);
|
||||
idTypeDef *type = GetType( newtype, true );
|
||||
|
||||
// RB: changed local type to ftype
|
||||
idTypeDef* ftype = GetType(newtype, true);
|
||||
// set the value to the variable's position in the object
|
||||
def->value.ptrOffset = scope->TypeDef()->Size();
|
||||
|
||||
// make automatic defs for the vectors elements
|
||||
// origin can be accessed as origin_x, origin_y, and origin_z
|
||||
sprintf(element, "%s_x", def->Name());
|
||||
def_x = AllocDef( type, element, scope, constant );
|
||||
|
||||
def_x = AllocDef(ftype, element, scope, constant);
|
||||
sprintf(element, "%s_y", def->Name());
|
||||
def_y = AllocDef( type, element, scope, constant );
|
||||
def_y->value.ptrOffset = def_x->value.ptrOffset + type_float.Size();
|
||||
|
||||
def_y = AllocDef(ftype, element, scope, constant);
|
||||
def_y->value.ptrOffset = def_x->value.ptrOffset + sizeof(float);
|
||||
sprintf(element, "%s_z", def->Name());
|
||||
def_z = AllocDef( type, element, scope, constant );
|
||||
def_z->value.ptrOffset = def_y->value.ptrOffset + type_float.Size();
|
||||
def_z = AllocDef(ftype, element, scope, constant);
|
||||
def_z->value.ptrOffset = def_y->value.ptrOffset + sizeof(float);
|
||||
// RB end
|
||||
} else {
|
||||
// make automatic defs for the vectors elements
|
||||
// origin can be accessed as origin_x, origin_y, and origin_z
|
||||
@@ -2257,6 +2255,7 @@ idProgram::ReturnEntity
|
||||
*/
|
||||
void idProgram::ReturnEntity( idEntity *ent ) {
|
||||
if ( ent ) {
|
||||
assert(ent->entityNumber + 1 <= MAX_GENTITIES);
|
||||
*returnDef->value.entityNumberPtr = ent->entityNumber + 1;
|
||||
} else {
|
||||
*returnDef->value.entityNumberPtr = 0;
|
||||
|
||||
@@ -346,6 +346,7 @@ typedef union varEval_s {
|
||||
int argSize;
|
||||
varEval_s *evalPtr;
|
||||
int ptrOffset;
|
||||
INT_PTR highPtr;
|
||||
} varEval_t;
|
||||
|
||||
class idVarDef {
|
||||
|
||||
+132
-16
@@ -122,6 +122,11 @@ void idMaterial::CommonInit() {
|
||||
decalInfo.end[1] = 0;
|
||||
decalInfo.end[2] = 0;
|
||||
decalInfo.end[3] = 0;
|
||||
|
||||
#ifdef PREY
|
||||
subviewClass = SC_MIRROR;
|
||||
directPortalDistance = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -279,20 +284,20 @@ static infoParm_t infoParms[] = {
|
||||
{"nosteps", 0, SURF_NOSTEPS, 0 }, // no footsteps
|
||||
|
||||
// material types for particle, sound, footstep feedback
|
||||
{"metal", 0, SURFTYPE_METAL, 0 }, // metal
|
||||
{"stone", 0, SURFTYPE_STONE, 0 }, // stone
|
||||
{"flesh", 0, SURFTYPE_FLESH, 0 }, // flesh
|
||||
{"wood", 0, SURFTYPE_WOOD, 0 }, // wood
|
||||
{"cardboard", 0, SURFTYPE_CARDBOARD, 0 }, // cardboard
|
||||
{"liquid", 0, SURFTYPE_LIQUID, 0 }, // liquid
|
||||
{"glass", 0, SURFTYPE_GLASS, 0 }, // glass
|
||||
{"tile", 0, SURFTYPE_TILE, 0 }, // tile
|
||||
{"matter_metal", 0, SURFTYPE_METAL, 0 }, // metal
|
||||
{"matter_stone", 0, SURFTYPE_STONE, 0 }, // stone
|
||||
{"matter_flesh", 0, SURFTYPE_FLESH, 0 }, // flesh
|
||||
{"matter_wood", 0, SURFTYPE_WOOD, 0 }, // wood
|
||||
{"matter_cardboard", 0, SURFTYPE_CARDBOARD, 0 }, // cardboard
|
||||
{"matter_liquid", 0, SURFTYPE_LIQUID, 0 }, // liquid
|
||||
{"matter_glass", 0, SURFTYPE_GLASS, 0 }, // glass
|
||||
{"matter_tile", 0, SURFTYPE_TILE, 0 }, // tile
|
||||
{"wallwalk", 0, SURFTYPE_WALLWALK, 0 }, // wallwalk surface
|
||||
{"altmetal", 0, SURFTYPE_ALTMETAL, 0 }, // alternate metal
|
||||
{"matter_altmetal", 0, SURFTYPE_ALTMETAL, 0 }, // alternate metal
|
||||
{"forcefield", 0, SURFTYPE_FORCEFIELD, 0 }, // forcefield material
|
||||
{"pipe", 0, SURFTYPE_PIPE, 0 }, // pipe
|
||||
{"spirit", 0, SURFTYPE_SPIRIT, 0 }, // spirit material
|
||||
{"chaff", 0, SURFTYPE_CHAFF, 0 }, // chaff material
|
||||
{"matter_pipe", 0, SURFTYPE_PIPE, 0 }, // pipe
|
||||
{"matter_spirit", 0, SURFTYPE_SPIRIT, 0 }, // spirit material
|
||||
{"matter_chaff", 0, SURFTYPE_CHAFF, 0 }, // chaff material
|
||||
};
|
||||
#else
|
||||
static infoParm_t infoParms[] = {
|
||||
@@ -1937,6 +1942,18 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
SetMaterialFlag(MF_FORCESHADOWS);
|
||||
continue;
|
||||
}
|
||||
#ifdef PREY
|
||||
// HUMANHEAD PCF: explicitly skip collision clip for alpha-coverage surfaces.
|
||||
else if (!token.Icmp("skipClip")) {
|
||||
SetMaterialFlag(MF_SKIPCLIP);
|
||||
continue;
|
||||
}
|
||||
// HUMANHEAD bjk: don't cull tris with the light bounds.
|
||||
else if (!token.Icmp("lightWholeMesh")) {
|
||||
SetMaterialFlag(MF_LIGHT_WHOLE_MESH);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
// overlay / decal suppression
|
||||
else if (!token.Icmp("noOverlays")) {
|
||||
allowOverlays = false;
|
||||
@@ -2037,11 +2054,14 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
src.ReadTokenOnLine(&token);
|
||||
if (!token.Icmp("entity")) {
|
||||
entityGui = 1;
|
||||
} else if ( !token.Icmp( "entity2" ) ) {
|
||||
}
|
||||
else if (!token.Icmp("entity2")) {
|
||||
entityGui = 2;
|
||||
} else if ( !token.Icmp( "entity3" ) ) {
|
||||
}
|
||||
else if (!token.Icmp("entity3")) {
|
||||
entityGui = 3;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
gui = uiManager->FindGui(token.c_str(), true);
|
||||
}
|
||||
continue;
|
||||
@@ -2072,6 +2092,17 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
src.ParseRestOfLine(renderBump);
|
||||
continue;
|
||||
}
|
||||
#ifdef PREY
|
||||
else if (!token.Icmp("glowmap")) {
|
||||
src.ReadTokenOnLine(&token);
|
||||
continue;
|
||||
}
|
||||
|
||||
else if (!token.Icmp("highres")) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// diffusemap for stage shortcut
|
||||
else if (!token.Icmp("diffusemap")) {
|
||||
str = R_ParsePastImageProgram(src);
|
||||
@@ -2110,6 +2141,9 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
|
||||
// discrete
|
||||
surfaceFlags |= SURF_DISCRETE;
|
||||
#ifdef PREY
|
||||
surfaceFlags |= SURF_NOIMPACT;
|
||||
#endif
|
||||
contentFlags &= ~CONTENTS_SOLID;
|
||||
|
||||
// sort decal
|
||||
@@ -2117,8 +2151,89 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
|
||||
// noShadows
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
#ifdef PREY
|
||||
coverage = MC_TRANSLUCENT;
|
||||
allowOverlays = false;
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
#ifdef PREY
|
||||
// HUMANHEAD tmj: render this subview as a skybox portal.
|
||||
else if (!token.Icmp("skyboxPortal")) {
|
||||
sort = SS_SUBVIEW;
|
||||
coverage = MC_OPAQUE;
|
||||
subviewClass = SC_PORTAL_SKYBOX;
|
||||
continue;
|
||||
}
|
||||
// HUMANHEAD CJR: render this subview as a direct portal, with distance-cull expression.
|
||||
else if (!token.Icmp("directPortal")) {
|
||||
sort = SS_SUBVIEW;
|
||||
coverage = MC_OPAQUE;
|
||||
subviewClass = SC_PORTAL;
|
||||
directPortalDistance = ParseExpressionPriority(src, 4);
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("DECAL_ALPHATEST_MACRO")) {
|
||||
surfaceFlags |= SURF_NOIMPACT | SURF_DISCRETE;
|
||||
contentFlags &= ~CONTENTS_SOLID;
|
||||
sort = SS_DECAL;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
coverage = MC_TRANSLUCENT;
|
||||
allowOverlays = false;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("SCORCH_MACRO") || !token.Icmp("OVERLAY_MACRO")) {
|
||||
SetMaterialFlag(MF_POLYGONOFFSET);
|
||||
polygonOffset = 1;
|
||||
surfaceFlags |= SURF_NOIMPACT | SURF_DISCRETE;
|
||||
contentFlags &= ~CONTENTS_SOLID;
|
||||
sort = SS_DECAL;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
coverage = MC_TRANSLUCENT;
|
||||
allowOverlays = false;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("GLASS_MACRO")) {
|
||||
coverage = MC_TRANSLUCENT;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
pd->forceOverlays = true;
|
||||
contentFlags &= ~CONTENTS_OPAQUE;
|
||||
surfaceFlags = (surfaceFlags & ~SURF_TYPE_MASK) | SURFTYPE_GLASS;
|
||||
sort = SS_MEDIUM;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("ALPHA_MACRO")) {
|
||||
coverage = MC_TRANSLUCENT;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
surfaceFlags |= SURF_NOIMPACT;
|
||||
cullType = CT_TWO_SIDED;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("EFFECT_MACRO")) {
|
||||
coverage = MC_TRANSLUCENT;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
contentFlags &= ~CONTENTS_SOLID;
|
||||
surfaceFlags |= SURF_NOIMPACT;
|
||||
cullType = CT_TWO_SIDED;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("SPRITE_MACRO")) {
|
||||
surfaceFlags |= SURF_DISCRETE;
|
||||
contentFlags &= ~CONTENTS_SOLID;
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
coverage = MC_TRANSLUCENT;
|
||||
deform = DFRM_SPRITE;
|
||||
cullType = CT_TWO_SIDED;
|
||||
continue;
|
||||
}
|
||||
else if (!token.Icmp("SKYBOX_MACRO")) {
|
||||
SetMaterialFlag(MF_NOSHADOWS | MF_NOSELFSHADOW);
|
||||
allowOverlays = false;
|
||||
coverage = MC_OPAQUE;
|
||||
surfaceFlags |= SURF_NOIMPACT | SURF_NOFRAGMENT;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
else if (token == "{") {
|
||||
// create the new stage
|
||||
ParseStage(src, trpDefault);
|
||||
@@ -2162,7 +2277,8 @@ void idMaterial::ParseMaterial( idLexer &src ) {
|
||||
if (pd->parseStages[i].texture.texgen != TG_EXPLICIT) {
|
||||
if (firstGen == TG_EXPLICIT) {
|
||||
firstGen = pd->parseStages[i].texture.texgen;
|
||||
} else if ( firstGen != pd->parseStages[i].texture.texgen ) {
|
||||
}
|
||||
else if (firstGen != pd->parseStages[i].texture.texgen) {
|
||||
common->Warning("material '%s' has multiple stages with a texgen", GetName());
|
||||
break;
|
||||
}
|
||||
|
||||
+44
-6
@@ -42,6 +42,15 @@ class idCinematic;
|
||||
class idUserInterface;
|
||||
class idMegaTexture;
|
||||
|
||||
#ifdef PREY
|
||||
// HUMANHEAD tmj: type of subview that this surface represents
|
||||
typedef enum {
|
||||
SC_MIRROR,
|
||||
SC_PORTAL,
|
||||
SC_PORTAL_SKYBOX,
|
||||
} subviewClass_t;
|
||||
#endif
|
||||
|
||||
// moved from image.h for default parm
|
||||
typedef enum {
|
||||
TF_LINEAR,
|
||||
@@ -133,6 +142,10 @@ typedef enum {
|
||||
EXP_REG_GLOBAL6,
|
||||
EXP_REG_GLOBAL7,
|
||||
|
||||
#ifdef PREY
|
||||
EXP_REG_DISTANCE, // HUMANHEAD: CJR
|
||||
#endif
|
||||
|
||||
EXP_REG_NUM_PREDEFINED
|
||||
} expRegister_t;
|
||||
|
||||
@@ -266,6 +279,10 @@ typedef enum {
|
||||
MF_NOSELFSHADOW = BIT(4),
|
||||
MF_NOPORTALFOG = BIT(5), // this fog volume won't ever consider a portal fogged out
|
||||
MF_EDITOR_VISIBLE = BIT(6), // in use (visible) per editor
|
||||
#ifdef PREY
|
||||
MF_USESDISTANCE = BIT(7), // HUMANHEAD pdm: distance optimization
|
||||
MF_LIGHT_WHOLE_MESH = BIT(8), // HUMANHEAD bjk: don't cull tris with light bounds
|
||||
#endif
|
||||
MF_SKIPCLIP = BIT(9)
|
||||
} materialFlags_t;
|
||||
|
||||
@@ -415,6 +432,11 @@ public:
|
||||
// used for bumpy-specular
|
||||
const shaderStage_t* GetBumpStage(void) const;
|
||||
|
||||
#ifdef PREY
|
||||
// HUMANHEAD tmj: returns how the subview should be rendered (mirror/portal/skybox)
|
||||
subviewClass_t GetSubviewClass(void) const { return subviewClass; }
|
||||
#endif
|
||||
|
||||
// returns true if the material will draw anything at all. Triggers, portals,
|
||||
// etc, will not have anything to draw. A not drawn surface can still castShadow,
|
||||
// which can be used to make a simplified shadow hull for a complex object set
|
||||
@@ -476,8 +498,10 @@ public:
|
||||
materialCoverage_t Coverage(void) const { return coverage; }
|
||||
|
||||
// returns true if this material takes precedence over other in coplanar cases
|
||||
bool HasHigherDmapPriority( const idMaterial &other ) const { return ( IsDrawn() && !other.IsDrawn() ) ||
|
||||
( Coverage() < other.Coverage() ); }
|
||||
bool HasHigherDmapPriority(const idMaterial& other) const {
|
||||
return (IsDrawn() && !other.IsDrawn()) ||
|
||||
(Coverage() < other.Coverage());
|
||||
}
|
||||
|
||||
// returns a idUserInterface if it has a global gui, or NULL if no gui
|
||||
idUserInterface* GlobalGui(void) const { return gui; }
|
||||
@@ -486,8 +510,10 @@ public:
|
||||
// necessary to prevent mutliple gui surfaces, mirrors, autosprites, and some other
|
||||
// special effects from being combined into a single surface
|
||||
// guis, merging sprites or other effects, mirrors and remote views are always discrete
|
||||
bool IsDiscrete( void ) const { return ( entityGui || gui || deform != DFRM_NONE || sort == SS_SUBVIEW ||
|
||||
( surfaceFlags & SURF_DISCRETE ) != 0 ); }
|
||||
bool IsDiscrete(void) const {
|
||||
return (entityGui || gui || deform != DFRM_NONE || sort == SS_SUBVIEW ||
|
||||
(surfaceFlags & SURF_DISCRETE) != 0);
|
||||
}
|
||||
|
||||
// Normally, dmap chops each surface by every BSP boundary, then reoptimizes.
|
||||
// For gigantic polygons like sky boxes, this can cause a huge number of planar
|
||||
@@ -513,8 +539,10 @@ public:
|
||||
|
||||
// implicitly no-shadows lights (ambients, fogs, etc) will never cast shadows
|
||||
// but individual light entities can also override this value
|
||||
bool LightCastsShadows() const { return TestMaterialFlag( MF_FORCESHADOWS ) ||
|
||||
( !fogLight && !ambientLight && !blendLight && !TestMaterialFlag( MF_NOSHADOWS ) ); }
|
||||
bool LightCastsShadows() const {
|
||||
return TestMaterialFlag(MF_FORCESHADOWS) ||
|
||||
(!fogLight && !ambientLight && !blendLight && !TestMaterialFlag(MF_NOSHADOWS));
|
||||
}
|
||||
|
||||
// fog lights, blend lights, ambient lights, etc will all have to have interaction
|
||||
// triangles generated for sides facing away from the light as well as those
|
||||
@@ -635,6 +663,10 @@ public:
|
||||
bool IsPortalSky() const { return portalSky; };
|
||||
void AddReference();
|
||||
|
||||
#ifdef PREY
|
||||
int GetDirectPortalDistance() const { return directPortalDistance; } // HUMANHEAD CJR
|
||||
#endif
|
||||
|
||||
private:
|
||||
// parse the entire material
|
||||
void CommonInit();
|
||||
@@ -665,6 +697,9 @@ private:
|
||||
void CheckForConstantRegisters();
|
||||
|
||||
private:
|
||||
#ifdef PREY
|
||||
subviewClass_t subviewClass; // HUMANHEAD tmj: Type of subview this surface points to
|
||||
#endif
|
||||
idStr desc; // description
|
||||
idStr renderBump; // renderbump command options, without the "renderbump" at the start
|
||||
|
||||
@@ -678,6 +713,9 @@ private:
|
||||
|
||||
int spectrum; // for invisible writing, used for both lights and surfaces
|
||||
|
||||
#ifdef PREY
|
||||
int directPortalDistance; // HUMANHEAD: Distance at which direct render portals are drawn
|
||||
#endif
|
||||
float polygonOffset;
|
||||
|
||||
int contentFlags; // content flags
|
||||
|
||||
Reference in New Issue
Block a user