Fixed x64 script/class connections and added material flags that are needed.

This commit is contained in:
Justin Marshall
2026-05-05 16:20:05 -07:00
parent 8d5f678b25
commit d06356e042
12 changed files with 2437 additions and 2202 deletions
+57 -75
View File
@@ -12,7 +12,6 @@ instancing of objects.
#include "../Game_local.h"
/***********************************************************************
idTypeInfo
@@ -882,7 +881,7 @@ idClass::ProcessEventArgs
bool idClass::ProcessEventArgs( const idEventDef *ev, int numargs, ... ) {
idTypeInfo *c;
int num;
int data[ D_EVENT_MAXARGS ];
intptr_t data[ D_EVENT_MAXARGS ];
va_list args;
assert( ev );
@@ -990,106 +989,89 @@ bool idClass::ProcessEvent( const idEventDef *ev, idEventArg arg1, idEventArg ar
idClass::ProcessEventArgPtr
================
*/
bool idClass::ProcessEventArgPtr( const idEventDef *ev, int *data ) {
idTypeInfo *c;
bool idClass::ProcessEventArgPtr( const idEventDef *ev, intptr_t*data ) {
idTypeInfo* c;
int num;
eventCallback_t callback;
assert( ev );
assert( idEvent::initialized );
if ( g_debugTriggers.GetBool() && ( ev == &EV_Activate ) && IsType( idEntity::Type ) ) {
const idEntity *ent = *reinterpret_cast<idEntity **>( data );
gameLocal.Printf( "%d: '%s' activated by '%s'\n", gameLocal.framenum, static_cast<idEntity *>( this )->GetName(), ent ? ent->GetName() : "NULL" );
assert(ev);
assert(idEvent::initialized);
if (g_debugTriggers.GetBool() && (ev == &EV_Activate) && IsType(idEntity::Type)) {
const idEntity* ent = *reinterpret_cast<idEntity**>(data);
gameLocal.Printf("%d: '%s' activated by '%s'\n", gameLocal.framenum, static_cast<idEntity*>(this)->GetName(), ent ? ent->GetName() : "NULL");
}
c = GetType();
num = ev->GetEventNum();
if ( !c->eventMap[ num ] ) {
if (!c->eventMap[num]) {
// we don't respond to this event, so ignore it
return false;
}
callback = c->eventMap[ num ];
#if !CPU_EASYARGS
/*
on ppc architecture, floats are passed in a seperate set of registers
the function prototypes must have matching float declaration
http://developer.apple.com/documentation/DeveloperTools/Conceptual/MachORuntime/2rt_powerpc_abi/chapter_9_section_5.html
*/
switch( ev->GetFormatspecIndex() ) {
case 1 << D_EVENT_MAXARGS :
( this->*callback )();
callback = c->eventMap[num];
// RB: I tried first to get CPU_EASYARGS switch running with x86_64
// but it caused many crashes with the Doom scripts.
// The new Callbacks.cpp was generated with intptr_t and it works fine.
#if CPU_EASYARGS
/*
on ppc architecture, floats are passed in a separate set of registers
the function prototypes must have matching float declaration
http://developer.apple.com/documentation/DeveloperTools/Conceptual/MachORuntime/2rt_powerpc_abi/chapter_9_section_5.html
*/
switch (ev->GetFormatspecIndex())
{
case 1 << D_EVENT_MAXARGS:
(this->*callback)();
break;
// generated file - see CREATE_EVENT_CODE
// generated file - see CREATE_EVENT_CODE
#include "Callbacks.cpp"
default:
gameLocal.Warning( "Invalid formatspec on event '%s'", ev->GetName() );
gameLocal.Warning("Invalid formatspec on event '%s'", ev->GetName());
break;
}
#else
assert( D_EVENT_MAXARGS == 8 );
switch( ev->GetNumArgs() ) {
case 0 :
( this->*callback )();
assert(D_EVENT_MAXARGS == 8);
// RB: 64 bit fixes, changed int to intptr_t
switch (ev->GetNumArgs())
{
case 0:
(this->*callback)();
break;
case 1 :
typedef void ( idClass::*eventCallback_1_t )( const int );
( this->*( eventCallback_1_t )callback )( data[ 0 ] );
case 1:
typedef void (idClass::* eventCallback_1_t)(const intptr_t);
(this->*(eventCallback_1_t)callback)(data[0]);
break;
case 2 :
typedef void ( idClass::*eventCallback_2_t )( const int, const int );
( this->*( eventCallback_2_t )callback )( data[ 0 ], data[ 1 ] );
case 2:
typedef void (idClass::* eventCallback_2_t)(const intptr_t, const intptr_t);
(this->*(eventCallback_2_t)callback)(data[0], data[1]);
break;
case 3 :
typedef void ( idClass::*eventCallback_3_t )( const int, const int, const int );
( this->*( eventCallback_3_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ] );
case 3:
typedef void (idClass::* eventCallback_3_t)(const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_3_t)callback)(data[0], data[1], data[2]);
break;
case 4 :
typedef void ( idClass::*eventCallback_4_t )( const int, const int, const int, const int );
( this->*( eventCallback_4_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ] );
case 4:
typedef void (idClass::* eventCallback_4_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_4_t)callback)(data[0], data[1], data[2], data[3]);
break;
case 5 :
typedef void ( idClass::*eventCallback_5_t )( const int, const int, const int, const int, const int );
( this->*( eventCallback_5_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ] );
case 5:
typedef void (idClass::* eventCallback_5_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_5_t)callback)(data[0], data[1], data[2], data[3], data[4]);
break;
case 6 :
typedef void ( idClass::*eventCallback_6_t )( const int, const int, const int, const int, const int, const int );
( this->*( eventCallback_6_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ] );
case 6:
typedef void (idClass::* eventCallback_6_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_6_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5]);
break;
case 7 :
typedef void ( idClass::*eventCallback_7_t )( const int, const int, const int, const int, const int, const int, const int );
( this->*( eventCallback_7_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ], data[ 6 ] );
case 7:
typedef void (idClass::* eventCallback_7_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_7_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
break;
case 8 :
typedef void ( idClass::*eventCallback_8_t )( const int, const int, const int, const int, const int, const int, const int, const int );
( this->*( eventCallback_8_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ], data[ 6 ], data[ 7 ] );
case 8:
typedef void (idClass::* eventCallback_8_t)(const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t, const intptr_t);
(this->*(eventCallback_8_t)callback)(data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
break;
default:
gameLocal.Warning( "Invalid formatspec on event '%s'", ev->GetName() );
gameLocal.Warning("Invalid formatspec on event '%s'", ev->GetName());
break;
}
// RB end
#endif
return true;
}