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Added pathtracing to icebridge.
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@@ -515,6 +515,9 @@ void R_InitOpenGL( void ) {
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// Reset our gamma
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R_SetColorMappings();
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glRaytracingLightingSetExternalDenoiser(1);
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glRaytracingLightingSetPathTracingOptions(128, 8, 1, 1.0f);
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// Create the DXR worlds.
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for (int i = 0; i < DXR_WORLD_NUM; i++)
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{
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