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https://github.com/jmarshall23/DoomRTX.git
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Added emissive texture support
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@@ -194,7 +194,8 @@ typedef enum {
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SL_AMBIENT, // execute after lighting
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SL_BUMP,
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SL_DIFFUSE,
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SL_SPECULAR
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SL_SPECULAR,
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SL_GLOWMAP
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#ifdef PREY
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, SL_SHADER
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#endif
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@@ -506,6 +507,7 @@ public:
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// jmarshall
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idImage* GetDiffuseImage(void) const;
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idImage* GetBumpImage(void) const;
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idImage* GetGlowImage(void) const;
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bool IsSky(void) const;
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// jmarshall end
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// returns true if the material will generate interactions with normal lights
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