mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Switched Doom 3 weapons to native.
This commit is contained in:
@@ -355,6 +355,7 @@ typeinfo.exe</Command>
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<ClCompile Include="game\gamesys\Event.cpp" />
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<ClCompile Include="game\gamesys\GameTypeInfo.cpp" />
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<ClCompile Include="game\gamesys\SaveGame.cpp" />
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<ClCompile Include="game\gamesys\State.cpp" />
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<ClCompile Include="game\gamesys\SysCmds.cpp" />
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<ClCompile Include="game\gamesys\SysCvar.cpp" />
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<ClCompile Include="game\physics\Clip.cpp" />
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@@ -406,6 +407,20 @@ typeinfo.exe</Command>
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<ClCompile Include="game\Target.cpp" />
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<ClCompile Include="game\Trigger.cpp" />
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<ClCompile Include="game\Weapon.cpp" />
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<ClCompile Include="game\weapons\Weapon_bfg.cpp" />
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<ClCompile Include="game\weapons\Weapon_chaingun.cpp" />
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<ClCompile Include="game\weapons\Weapon_chainsaw.cpp" />
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<ClCompile Include="game\weapons\Weapon_double_shotgun.cpp" />
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<ClCompile Include="game\weapons\Weapon_fist.cpp" />
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<ClCompile Include="game\weapons\Weapon_flashlight.cpp" />
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<ClCompile Include="game\weapons\Weapon_grabber.cpp" />
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<ClCompile Include="game\weapons\Weapon_handgrenade.cpp" />
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<ClCompile Include="game\weapons\Weapon_machinegun.cpp" />
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<ClCompile Include="game\weapons\Weapon_pda.cpp" />
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<ClCompile Include="game\weapons\Weapon_pistol.cpp" />
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<ClCompile Include="game\weapons\Weapon_plasmagun.cpp" />
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<ClCompile Include="game\weapons\Weapon_rocketlauncher.cpp" />
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<ClCompile Include="game\weapons\Weapon_shotgun.cpp" />
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<ClCompile Include="game\WorldSpawn.cpp" />
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<ClCompile Include="..\engine\idlib\precompiled.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@@ -431,6 +446,7 @@ typeinfo.exe</Command>
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<ClInclude Include="game\gamesys\GameTypeInfo.h" />
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<ClInclude Include="game\gamesys\NoGameTypeInfo.h" />
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<ClInclude Include="game\gamesys\SaveGame.h" />
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<ClInclude Include="game\gamesys\State.h" />
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<ClInclude Include="game\gamesys\SysCmds.h" />
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<ClInclude Include="game\gamesys\SysCvar.h" />
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<ClInclude Include="game\physics\Clip.h" />
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@@ -482,6 +498,20 @@ typeinfo.exe</Command>
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<ClInclude Include="game\Target.h" />
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<ClInclude Include="game\Trigger.h" />
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<ClInclude Include="game\Weapon.h" />
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<ClInclude Include="game\weapons\Weapon_bfg.h" />
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<ClInclude Include="game\weapons\Weapon_chaingun.h" />
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<ClInclude Include="game\weapons\Weapon_chainsaw.h" />
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<ClInclude Include="game\weapons\Weapon_double_shotgun.h" />
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<ClInclude Include="game\weapons\Weapon_fist.h" />
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<ClInclude Include="game\weapons\Weapon_flashlight.h" />
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<ClInclude Include="game\weapons\Weapon_grabber.h" />
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<ClInclude Include="game\weapons\Weapon_handgrenade.h" />
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<ClInclude Include="game\weapons\Weapon_machinegun.h" />
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<ClInclude Include="game\weapons\Weapon_pda.h" />
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<ClInclude Include="game\weapons\Weapon_pistol.h" />
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<ClInclude Include="game\weapons\Weapon_plasmagun.h" />
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<ClInclude Include="game\weapons\Weapon_rocketlauncher.h" />
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<ClInclude Include="game\weapons\Weapon_shotgun.h" />
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<ClInclude Include="game\WorldSpawn.h" />
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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</ItemGroup>
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