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Switched Doom 3 weapons to native.
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// Weapon_plasmagun.h
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//
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#pragma once
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class rvmWeaponPlasmaGun : public rvmWeaponObject
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{
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public:
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CLASS_PROTOTYPE( rvmWeaponPlasmaGun );
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virtual void Init( idWeapon* weapon );
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stateResult_t Raise( stateParms_t* parms );
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stateResult_t Lower( stateParms_t* parms );
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stateResult_t Idle( stateParms_t* parms );
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stateResult_t Fire( stateParms_t* parms );
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stateResult_t Reload( stateParms_t* parms );
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private:
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float spread;
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const idSoundShader* snd_lowammo;
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};
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