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https://github.com/jmarshall23/DoomRTX.git
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Switched Doom 3 weapons to native.
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// Weapon_handgrenade.h
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//
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#pragma once
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class rvmWeaponHandgrenade : public rvmWeaponObject
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{
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public:
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CLASS_PROTOTYPE( rvmWeaponHandgrenade );
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virtual void Init( idWeapon* weapon );
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virtual void OwnerDied( void ) override;
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stateResult_t Raise( stateParms_t* parms );
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stateResult_t Lower( stateParms_t* parms );
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stateResult_t Idle( stateParms_t* parms );
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stateResult_t Fire( stateParms_t* parms );
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stateResult_t Reload( stateParms_t* parms );
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private:
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void GrenadeNade( void );
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void GrenadeNoNade( void );
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void UpdateSkin();
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void ExplodeInHand();
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private:
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float spread;
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float fuse_start;
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idStr skin_nade;
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idStr skin_nade_invis;
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idStr skin_nonade;
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idStr skin_nonade_invis;
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idProjectile* projectile;
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boolean show_grenade;
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private:
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float fuse_end;
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float current_time;
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float time_held;
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float power;
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boolean exploded;
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const idSoundShader* snd_lowammo;
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};
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