Switched Doom 3 weapons to native.

This commit is contained in:
Justin Marshall
2026-05-19 08:28:43 -07:00
parent b841fcb33b
commit b97127f038
82 changed files with 20023 additions and 1371 deletions
+43
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// Weapon_grabber.h
//
#pragma once
class rvmWeaponGrabber : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponGrabber );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void StartActive();
void StopActive();
void StartWarningSound();
void UpdateWarningSound();
void UpdateGuiLight();
const idSoundShader* snd_fireloop;
const idSoundShader* snd_electroloop;
const idSoundShader* snd_mainfire;
const idSoundShader* snd_cangrab;
const idSoundShader* snd_warning;
const idSoundShader* snd_stopfire;
private:
float next_attack;
float fireStartTime;
bool warningBeep1;
bool warningBeep2;
bool warningBeep3;
bool warningBeep4;
float grabberState;
};