mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 13:10:37 +02:00
Switched Doom 3 weapons to native.
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// Weapon_grabber.h
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//
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#pragma once
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class rvmWeaponGrabber : public rvmWeaponObject
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{
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public:
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CLASS_PROTOTYPE( rvmWeaponGrabber );
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virtual void Init( idWeapon* weapon );
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stateResult_t Raise( stateParms_t* parms );
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stateResult_t Lower( stateParms_t* parms );
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stateResult_t Idle( stateParms_t* parms );
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stateResult_t Fire( stateParms_t* parms );
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stateResult_t Reload( stateParms_t* parms );
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private:
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void StartActive();
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void StopActive();
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void StartWarningSound();
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void UpdateWarningSound();
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void UpdateGuiLight();
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const idSoundShader* snd_fireloop;
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const idSoundShader* snd_electroloop;
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const idSoundShader* snd_mainfire;
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const idSoundShader* snd_cangrab;
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const idSoundShader* snd_warning;
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const idSoundShader* snd_stopfire;
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private:
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float next_attack;
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float fireStartTime;
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bool warningBeep1;
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bool warningBeep2;
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bool warningBeep3;
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bool warningBeep4;
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float grabberState;
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};
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