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https://github.com/jmarshall23/DoomRTX.git
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Switched Doom 3 weapons to native.
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// Weapon_flashlight.h
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//
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#pragma once
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class rvmWeaponFlashlight : public rvmWeaponObject
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{
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public:
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CLASS_PROTOTYPE( rvmWeaponFlashlight );
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virtual void Init( idWeapon* weapon );
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stateResult_t Raise( stateParms_t* parms );
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stateResult_t Lower( stateParms_t* parms );
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stateResult_t Idle( stateParms_t* parms );
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stateResult_t Fire( stateParms_t* parms );
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stateResult_t Reload( stateParms_t* parms );
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private:
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void UpdateSkin( void );
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void UpdateLightIntensity( void );
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bool on;
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float intensity;
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idStr skin_on;
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idStr skin_on_invis;
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idStr skin_off;
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idStr skin_off_invis;
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};
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