Switched Doom 3 weapons to native.

This commit is contained in:
Justin Marshall
2026-05-19 08:28:43 -07:00
parent b841fcb33b
commit b97127f038
82 changed files with 20023 additions and 1371 deletions
+27
View File
@@ -0,0 +1,27 @@
// Weapon_bfg.h
//
#pragma once
class rvmWeaponBFG : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponBFG );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void OverCharge();
float spread;
float fuse_start;
float fuse_end;
float powerLevel;
float fire_time;
};