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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Switched Doom 3 weapons to native.
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@@ -312,17 +312,17 @@ stateResult_t rvStateThread::Execute( void )
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stateName = call->state;
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stateStage = call->parms.stage;
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if( g_debugState.GetBool() )
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{
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if( call->parms.stage )
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{
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gameLocal.Printf( "%s: %s (%d)\n", ((idEntity *)owner)->GetClassname(), call->state.c_str(), call->parms.stage );
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}
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else
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{
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gameLocal.Printf( "%s: %s\n", ((idEntity*)owner)->GetClassname(), call->state.c_str() );
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}
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}
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//if( g_debugState.GetBool() )
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//{
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// if( call->parms.stage )
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// {
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// gameLocal.Printf( "%s: %s (%d)\n", ((idEntity *)owner)->GetClassname(), call->state.c_str(), call->parms.stage );
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// }
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// else
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// {
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// gameLocal.Printf( "%s: %s\n", ((idEntity*)owner)->GetClassname(), call->state.c_str() );
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// }
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//}
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// Actually call the state function
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lastResult = ( stateResult_t )owner->Invoke( call->state, &call->parms );
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