Switched Doom 3 weapons to native.

This commit is contained in:
Justin Marshall
2026-05-19 08:28:43 -07:00
parent b841fcb33b
commit b97127f038
82 changed files with 20023 additions and 1371 deletions
+11 -11
View File
@@ -312,17 +312,17 @@ stateResult_t rvStateThread::Execute( void )
stateName = call->state;
stateStage = call->parms.stage;
if( g_debugState.GetBool() )
{
if( call->parms.stage )
{
gameLocal.Printf( "%s: %s (%d)\n", ((idEntity *)owner)->GetClassname(), call->state.c_str(), call->parms.stage );
}
else
{
gameLocal.Printf( "%s: %s\n", ((idEntity*)owner)->GetClassname(), call->state.c_str() );
}
}
//if( g_debugState.GetBool() )
//{
// if( call->parms.stage )
// {
// gameLocal.Printf( "%s: %s (%d)\n", ((idEntity *)owner)->GetClassname(), call->state.c_str(), call->parms.stage );
// }
// else
// {
// gameLocal.Printf( "%s: %s\n", ((idEntity*)owner)->GetClassname(), call->state.c_str() );
// }
//}
// Actually call the state function
lastResult = ( stateResult_t )owner->Invoke( call->state, &call->parms );