mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Switched Doom 3 weapons to native.
This commit is contained in:
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/***********************************************************************
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weapon_plasmagun.def
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***********************************************************************/
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export fred {
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// view model plasmagun
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options -prefix PLASMA_ -keep barrel eject flash guilight newguithing ventlight -parent ventlight pgbody2 -parent barrel pgbody2 -parent eject pgbody2 -parent gui pgscreen -parent newguithing pgupmon -parent guilight pgupmon -parent fx pgbody2 -parent nut pgbody2 -rename origin blah -sourcedir models/weapons/plasmagun/cycles -destdir models/md5/weapons/plasmagun_view
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mesh idle.mb -dest viewplasmagun
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anim raise.mb
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anim raise2.mb -range 1 90 -dest raise2up
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anim raise2.mb -range 90 90 -dest raise2idle
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anim idle.mb
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anim fire1.mb
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anim fire2.mb
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anim reload.mb
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anim lower.mb
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// world model plasmagun
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options -ignorescale -prefix PLAYER_pg -keep ATTACHER barrel eject flash guilight -parent barrel body2 -parent eject body2 -parent flash body2 -parent eject body2 -parent guilight body2 -rename ATTACHER origin -clearorigin
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addoptions -skipmesh PLAYER_plasma_innerscopebot_mesh1
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addoptions -skipmesh PLAYER_plasma_outerscopebot_mesh1
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addoptions -skipmesh PLAYER_plasma_innerscopetop_mesh1
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addoptions -skipmesh PLAYER_plasma_outerscopetop_mesh1
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addoptions -skipmesh PLAYER_plasma_innerflap1_mesh1
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addoptions -skipmesh PLAYER_plasma_outerflap1_mesh1
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addoptions -skipmesh PLAYER_plasma_bolt_mesh1
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addoptions -skipmesh PLAYER_plasma_screen_mesh1
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addoptions -skipmesh PLAYER_plasma_body_mesh1
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addoptions -skipmesh PLAYER_plasma_handle_mesh1
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addoptions -skipmesh PLAYER_plasma_outerflap2_mesh1
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addoptions -skipmesh PLAYER_plasma_innerflap2_mesh4
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addoptions -skipmesh PLAYER_plasma_uppermon_mesh4
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mesh models/characters/player/mocap/plasmagun_idle.mb -dest models/md5/weapons/plasmagun_world/worldplasmagun
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anim models/characters/player/mocap/plasmagun_idle.mb -dest models/md5/weapons/plasmagun_world/plasmagun_idle
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}
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entityDef weapon_plasmagun {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Plasma Gun"
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"editor_rotatable" "1"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"model" "models/weapons/plasmagun/plasmagun_world.lwo"
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"model_view" "viewmodel_plasmagun"
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"model_world" "worldmodel_plasmagun"
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"joint_attach" "pgATTACHER"
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"def_dropItem" "moveable_item_plasmagun"
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"modelindex" "MODELINDEX_PLASMAGUN"
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"inv_name" "Plasma Gun"
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"inv_weapon" "weapon_plasmagun"
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"inv_ammo_cells" "50"
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"inv_item" "5"
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"icon" "guis/assets/hud/wpn_5"
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"gui" "guis/weapons/plasmagun.gui"
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"mtr_guiLightShader" "lights/viewWeaponGuiLight"
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"weapon_class" "rvmWeaponPlasmaGun"
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"def_projectile" "projectile_plasmablast"
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"muzzle_launch" "1"
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"ammoType" "ammo_cells"
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"ammoRequired" "1"
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"clipSize" "50"
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"lowAmmo" "10"
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"mtr_flashShader" "muzzleflash"
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"flashColor" "0.18 0.70 0.82"
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"flashRadius" "120"
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"silent_fire" "0"
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"smoke_muzzle" "plasmamuzzlesmoke.prt"
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"gib" "1"
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"weaponAngleOffsetAverages" "15"
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"weaponAngleOffsetScale" ".40"
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"weaponAngleOffsetMax" "20"
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"weaponOffsetTime" "500"
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"weaponOffsetScale" "0.005"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
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"nozzleFx" "1"
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"nozzleFxFade" "100"
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"nozzleGlowColor" "0.18 0.70 0.82"
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"nozzleGlowOffset" "-6 2 1"
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"nozzleGlowRadius" "8"
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"mtr_nozzleGlowShader" "lights/plasmaglow"
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//"snd_acquire" "sound_weapon_acquire"
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"snd_acquire" "player_plasma_raise"
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"snd_respawn" "sound_weapon_respawn"
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"snd_hum" "player_plasma_idle"
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"skin_invisible" "skins/plasma_invis"
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"spread" "0"
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}
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entityDef moveable_item_plasmagun {
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"inherit" "weapon_plasmagun"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_plasmagun {
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mesh models/md5/weapons/plasmagun_world/worldplasmagun.md5mesh
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//offset ( 1 2 1 )
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anim raise models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim
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anim idle models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim
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anim aim models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim
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anim fire1 models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim {
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frame 1 sound_weapon plasma_fire
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}
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anim reload models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim {
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frame 1 sound_weapon plasma_reload
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}
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anim noammo models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim {
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frame 1 sound_weapon plasma_dryfire
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}
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anim putaway models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim
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}
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model viewmodel_plasmagun {
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mesh models/md5/weapons/plasmagun_view/viewplasmagun.md5mesh
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anim raise models/md5/weapons/plasmagun_view/raise.md5anim {
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frame 1 sound_weapon player_plasma_raise
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}
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anim guiup models/md5/weapons/plasmagun_view/raise2up.md5anim
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anim guiidle models/md5/weapons/plasmagun_view/raise2idle.md5anim
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anim idle models/md5/weapons/plasmagun_view/idle.md5anim
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anim fire1 models/md5/weapons/plasmagun_view/fire1.md5anim {
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frame 1 sound_weapon plasma_fire
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}
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anim fire2 models/md5/weapons/plasmagun_view/fire2.md5anim {
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frame 1 sound_weapon plasma_fire
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}
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anim putaway models/md5/weapons/plasmagun_view/lower.md5anim
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anim reload models/md5/weapons/plasmagun_view/reload.md5anim {
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frame 1 sound_weapon plasma_reload
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}
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anim noammo models/md5/weapons/plasmagun_view/fire1.md5anim {
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frame 1 sound_weapon plasma_dryfire
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}
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}
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entityDef damage_plasmablast {
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"minDamage" "19"
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"maxDamage" "19"
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"smoke_wound_flesh" "bloodwound.prt"
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"gib" "1"
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}
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entityDef projectile_plasmablast {
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"spawnclass" "idProjectile"
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"mins" "-6 -6 -4"
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"maxs" "6 6 4"
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"cone" "3"
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"model" "models/particles/plasma_bolt/plasma_bolt.lwo"
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"def_damage" "damage_plasmablast"
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"launchFromBarrel" "1"
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"health" "0" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
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"velocity" "700 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0)
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"random_shader_spin" "1" // sets shader parm 5 which if appropriate the projectile shader will use this as an alternating spin
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"angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
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"thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
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"thrust_start" "0" // when to start accelerating
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"thrust_end" "0" // when to stop accelerating
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"linear_friction" "0" // "air" friction
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0.6" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
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"mass" "50"
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"push" "4000" // additional impulse when projectile collides
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"gravity" "0" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
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"fuse" "10" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
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"detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
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"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
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"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
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"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
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"impact_damage_effect" "1" // whether projectile causes blood splats from characters that bleed
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"impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
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"mtr_detonate" "textures/decals/ballburn_plasma"
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"decal_size" "70"
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"smoke_fly" "plasmatrail.prt" // particle effect while in the air
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"smoke_detonate" "" // particle effect when detonates
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"smoke_residue" "" // particle effect while in the air
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"smoke_bounce" "" // particle effect when bounces
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"smoke_fuse" "" // particle effect when removed from fuse expiring
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"model_detonate" "plasmaimpact.prt"
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// "mtr_light_shader" ""
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// "light_color" "0 0 0.8"
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// "light_radius" "160"
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// "light_offset" "-8 0 0"
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// "mtr_explode_light_shader" "muzzleflash"
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// "explode_light_color" "0 0 1"
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// "explode_light_radius" "160"
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// "explode_light_fadetime" "0.25"
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"snd_fly" "plasma_flight" // sound effect while in the air
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"snd_explode" "plasma_impact"
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle plasmaimpact {
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depthHack 10
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{
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count 1
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material textures/particles/boomboom2
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time 1.400
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cycles 1.000
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bunching 0.050
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distribution sphere 10.000 10.000 0.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "10.000" to "43.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.750
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fadeIndex 0.000
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color 0.000 0.360 0.490 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 1
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material textures/particles/boomboom
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time 0.150
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cycles 1.000
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bunching 0.050
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distribution sphere 2.000 2.000 2.000
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direction cone 0.000
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orientation view
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speed "0.200" to "0.000"
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size "0.000" to "35.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.450
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fadeIndex 0.000
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color 0.200 0.880 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 1
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material textures/particles/boomboom
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time 0.150
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cycles 1.000
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bunching 0.050
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distribution sphere 2.000 2.000 2.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "5.000" to "40.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.700
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fadeIndex 0.000
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color 0.010 0.870 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 1
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material textures/particles/boomboom2
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time 0.150
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cycles 1.000
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bunching 0.050
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distribution sphere 7.000 7.000 7.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "0.000" to "60.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.350
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fadeIndex 0.000
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color 0.010 0.870 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 1
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material textures/particles/bfgballblast
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time 0.250
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cycles 1.000
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bunching 0.050
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distribution sphere 7.000 7.000 7.000
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direction cone 0.000
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orientation z
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speed "0.000"
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size "0.000" to "30.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.350
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fadeIndex 0.000
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color 0.000 0.400 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 1
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material textures/particles/plasmablast
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time 0.250
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cycles 1.000
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bunching 0.050
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distribution sphere 7.000 7.000 7.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "5.000" to "35.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.350
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fadeIndex 0.000
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color 0.000 0.400 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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Reference in New Issue
Block a user