mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Switched Doom 3 weapons to native.
This commit is contained in:
@@ -0,0 +1,238 @@
|
||||
/***********************************************************************
|
||||
|
||||
weapon_machinegun.def
|
||||
|
||||
***********************************************************************/
|
||||
|
||||
export fred {
|
||||
// view model machinegun
|
||||
options -prefix MGUN_ -keep barrel eject guilight flash -parent barrel Ext -parent eject Ext -parent guilight Bod -parent flash Bod -rename origin blah -sourcedir models/weapons/machinegun/cycles -destdir models/md5/weapons/machinegun_view
|
||||
|
||||
mesh idle1.ma -dest viewmachinegun
|
||||
anim idle1.ma -range 1 45 -dest idle
|
||||
anim fire1.ma -range 1 4 -dest fire1
|
||||
anim fire2.ma -range 1 4 -dest fire2
|
||||
anim fire4.ma -range 1 4 -dest fire4
|
||||
anim putaway.ma -dest putaway
|
||||
anim pullup1.ma -dest pullup
|
||||
anim reload1.ma -range 1 60 -dest reload
|
||||
anim empty.ma -dest empty
|
||||
|
||||
// world model machinegun
|
||||
options -ignorescale -prefix PLAYER_MG -keep ATTACHER barrel guilight eject flash -parent guilight Body -parent flash Body -parent eject Body -rename MGbarrel barrel -rename ATTACHER origin -clearorigin
|
||||
addoptions -skipmesh PLAYER_mgdisplaymesh
|
||||
addoptions -skipmesh PLAYER_mgextendermesh
|
||||
addoptions -skipmesh PLAYER_mgbodymesh
|
||||
addoptions -skipmesh PLAYER_mgclipmesh
|
||||
addoptions -skipmesh PLAYER_mgtriggermesh
|
||||
|
||||
mesh models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/worldmachinegun
|
||||
anim models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/machinegun_idle
|
||||
anim models/characters/player/mocap/machinegun_reload.mb -dest models/md5/weapons/machinegun_world/machinegun_reload
|
||||
}
|
||||
|
||||
entityDef weapon_machinegun {
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 0"
|
||||
"editor_maxs" "16 16 32"
|
||||
"editor_usage" "Machinegun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "idItem"
|
||||
"size" "32 32 32"
|
||||
"model" "models/weapons/machinegun/w_machinegun.lwo"
|
||||
"model_view" "viewmodel_machinegun"
|
||||
"model_world" "worldmodel_machinegun"
|
||||
"joint_attach" "MGATTACHER"
|
||||
"def_dropItem" "moveable_item_machinegun"
|
||||
|
||||
"weaponAngleOffsetAverages" "10"
|
||||
"weaponAngleOffsetScale" ".25"
|
||||
"weaponAngleOffsetMax" "15"
|
||||
"weaponOffsetTime" "400"
|
||||
"weaponOffsetScale" "0.005"
|
||||
|
||||
|
||||
"inv_name" "Machinegun"
|
||||
"inv_weapon" "weapon_machinegun"
|
||||
"inv_ammo_clip" "10"
|
||||
"inv_item" "5"
|
||||
|
||||
"modelindex" "MODELINDEX_MACHINEGUN"
|
||||
|
||||
"weapon_class" "rvmWeaponMachineGun"
|
||||
"def_projectile" "projectile_bullet_machinegun"
|
||||
"ammoType" "ammo_clip"
|
||||
"ammoRequired" "1"
|
||||
"clipSize" "60"
|
||||
"lowAmmo" "10"
|
||||
"mtr_flashShader" "muzzleflash"
|
||||
"flashColor" "1 0.8 0.4"
|
||||
"flashRadius" "120"
|
||||
"silent_fire" "0"
|
||||
|
||||
"gui" "guis/weapons/machinegun.gui"
|
||||
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
|
||||
|
||||
"icon" "guis/assets/hud/wpn_3"
|
||||
"muzzle_kick_time" "0.2"
|
||||
"muzzle_kick_maxtime" "0.6"
|
||||
"muzzle_kick_angles" "0 0 0"
|
||||
"muzzle_kick_offset" "1 1 2"
|
||||
"recoilTime" "145"
|
||||
"recoilAngles" "-1 0 0"
|
||||
|
||||
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
|
||||
"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
|
||||
|
||||
"smoke_muzzle" "mgmuzzlesmoke.prt"
|
||||
"def_ejectBrass" "debris_brass"
|
||||
"ejectBrassDelay" "10"
|
||||
|
||||
"snd_acquire" "sound_weapon_acquire"
|
||||
"snd_respawn" "sound_weapon_respawn"
|
||||
"snd_lowammo" "player_machinegun_lowammo"
|
||||
"snd_glass" "bullet_impact_glass"
|
||||
"skin_invisible" "skins/machinegun_invis"
|
||||
|
||||
"spread" "1"
|
||||
}
|
||||
|
||||
entityDef moveable_item_machinegun {
|
||||
"inherit" "weapon_machinegun"
|
||||
"spawnclass" "idMoveableItem"
|
||||
"density" "0.05"
|
||||
"friction" "0.2"
|
||||
"bouncyness" "0"
|
||||
}
|
||||
|
||||
model worldmodel_machinegun {
|
||||
mesh models/md5/weapons/machinegun_world/worldmachinegun.md5mesh
|
||||
|
||||
anim raise models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
anim idle models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
anim aim models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
anim fire1 models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
anim reload models/md5/weapons/machinegun_world/machinegun_reload.md5anim
|
||||
anim noammo models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
anim putaway models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
||||
}
|
||||
|
||||
model viewmodel_machinegun {
|
||||
mesh models/md5/weapons/machinegun_view/viewmachinegun.md5mesh
|
||||
anim raise models/md5/weapons/machinegun_view/pullup.md5anim {
|
||||
frame 1 sound_body player_machinegun_raise
|
||||
}
|
||||
anim idle models/md5/weapons/machinegun_view/idle.md5anim
|
||||
anim fire1 models/md5/weapons/machinegun_view/fire4.md5anim {
|
||||
frame 1 sound_voice player_machinegun_fire
|
||||
frame 1 sound_voice2 player_machinegun_mech
|
||||
}
|
||||
anim reload models/md5/weapons/machinegun_view/reload.md5anim {
|
||||
frame 1 sound_item player_machinegun_reload
|
||||
}
|
||||
anim noammo models/md5/weapons/machinegun_view/empty.md5anim {
|
||||
frame 1 sound_voice player_machinegun_empty
|
||||
}
|
||||
anim putaway models/md5/weapons/machinegun_view/putaway.md5anim
|
||||
}
|
||||
|
||||
entityDef damage_bullet_machinegun {
|
||||
"minDamage" "7"
|
||||
"maxDamage" "9"
|
||||
"kickDir" "1 0 0"
|
||||
|
||||
"mtr_blob" "genericDamage"
|
||||
"blob_time" "300"
|
||||
"blob_size" "400"
|
||||
"blob_offset_x" "400"
|
||||
|
||||
"knockback" "2"
|
||||
|
||||
"mtr_wound_flesh" "textures/decals/hurt02"
|
||||
"mtr_wound_metal" "textures/decals/hurtmetal"
|
||||
"mtr_wound_ricochet" "textures/decals/hurtmetal"
|
||||
"mtr_splat_flesh" "textures/decals/dsplat2"
|
||||
"mtr_splat_flesh2" "textures/decals/dsplat5"
|
||||
"mtr_splat_flesh3" "textures/decals/dsplat7"
|
||||
"mtr_splat_flesh4" "textures/decals/dsplat11"
|
||||
|
||||
"kick_time" "400"
|
||||
"kick_amplitude" "1"
|
||||
|
||||
"dv_time" "100"
|
||||
|
||||
"gib" "1"
|
||||
"smoke_wound_flesh" "burstysquirt.prt"
|
||||
|
||||
}
|
||||
|
||||
entityDef projectile_bullet_machinegun {
|
||||
"spawnclass" "idProjectile"
|
||||
"mins" "-1 -1 -1"
|
||||
"maxs" "1 1 1"
|
||||
"cone" "3"
|
||||
// "model" "models/items/projectiles/rocket.ase"
|
||||
"scale" "0.1"
|
||||
"noshadows" "1"
|
||||
|
||||
"model_tracer" "models/particles/tracer/tracer.lwo"
|
||||
|
||||
"def_damage" "damage_bullet_machinegun"
|
||||
|
||||
"launchFromBarrel" "0"
|
||||
"health" "0"
|
||||
"velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
|
||||
"angular_velocity" "0 0 0"
|
||||
"thrust" "0"
|
||||
"thrust_start" "0"
|
||||
"thrust_end" "0"
|
||||
"linear_friction" "0"
|
||||
"angular_friction" "0"
|
||||
"contact_friction" "0"
|
||||
"bounce" "0.6"
|
||||
"mass" "1"
|
||||
"gravity" "0"
|
||||
"fuse" "4"
|
||||
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "0"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"mtr_detonate" "textures/decals/bulleth02"
|
||||
"mtr_detonate_glass" "textures/decals/testbulletglass1"
|
||||
"decal_size" "10"
|
||||
"model_smokespark" "bulletsmokeandspark.prt"
|
||||
"model_ricochet" "bulletricochet.prt"
|
||||
|
||||
"smoke_fly" ""
|
||||
"smoke_detonate" "smokeandspark.smoke"
|
||||
"smoke_bounce" "" //particles/bullet_sparks.particle"
|
||||
"smoke_fuse" ""
|
||||
|
||||
"mtr_light_shader" ""
|
||||
"light_color" "0 0 0"
|
||||
"light_radius" "0"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"mtr_explode_light_shader" ""
|
||||
"explode_light_color" "0 0 0"
|
||||
"explode_light_radius" "0"
|
||||
"explode_light_fadetime" "0"
|
||||
|
||||
"snd_tracer" "bullet_flight"
|
||||
"snd_ricochet" "bullet_ricochet"
|
||||
"snd_flesh" "bullet_impact_flesh"
|
||||
"snd_metal" "bullet_impact_metal"
|
||||
"snd_stone" "bullet_impact_stone"
|
||||
"snd_wood" "bullet_impact_wood"
|
||||
"snd_cardboard" "bullet_impact_cardboard"
|
||||
"snd_glass" "bullet_impact_glass"
|
||||
"snd_liquid" "bullet_impact_liquid"
|
||||
"snd_plastic" "small_plastic"
|
||||
//"snd_impact" "bullet_impact_metal"
|
||||
}
|
||||
Reference in New Issue
Block a user