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Switched Doom 3 weapons to native.
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/***********************************************************************
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weapon_fists.def
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***********************************************************************/
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export fred {
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// view model fists
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options -prefix FIST_
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mesh models/weapons/berserk/cycles/idle.mb -dest models/md5/weapons/fists_view/fists
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anim models/weapons/berserk/cycles/idle.mb -rotate 180 -dest models/md5/weapons/fists_view/idle
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anim models/weapons/berserk/cycles/berserk_idle.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_idle
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anim models/weapons/berserk/cycles/berserk_punch1.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch1
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anim models/weapons/berserk/cycles/berserk_punch2.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch2
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anim models/weapons/berserk/cycles/berserk_punch3.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch3
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anim models/weapons/berserk/cycles/berserk_punch4.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch4
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anim models/weapons/berserk/cycles/punch1.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch1
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anim models/weapons/berserk/cycles/punch2.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch2
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anim models/weapons/berserk/cycles/punch2.mb -range 133 160 -rotate 180 -dest models/md5/weapons/fists_view/punch3
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anim models/weapons/berserk/cycles/punch2.mb -range 186 193 -rotate 180 -dest models/md5/weapons/fists_view/punch4
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anim models/weapons/berserk/cycles/punch2.mb -range 193 213 -rotate 180 -dest models/md5/weapons/fists_view/punch5
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anim models/weapons/berserk/cycles/punch2.mb -range 20 30 -rotate 180 -dest models/md5/weapons/fists_view/raise
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anim models/weapons/berserk/cycles/punch2.mb -range 213 218 -rotate 180 -dest models/md5/weapons/fists_view/lower
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}
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entityDef weapon_fists {
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"model_view" "viewmodel_fists"
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"inv_name" "Fists"
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"inv_weapon" "weapon_fists"
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"icon" "guis/assets/hud/wpn_12"
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"weapon_class" "rvmWeaponFist"
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"def_melee" "damage_fists"
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"melee_distance" "48"
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"ammoType" ""
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"ammoRequired" "0"
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"clipSize" "0"
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"mtr_flashShader" ""
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"flashColor" ""
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"flashRadius" "0"
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"silent_fire" "1"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
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"impact_damage_effect" "1"
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"snd_acquire" "guisounds_weapon"
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"skin_invisible" "skins/fists_invis"
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"stealing" "1" // this weapon steals other player weapon
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}
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model viewmodel_fists {
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mesh models/md5/weapons/fists_view/fists.md5mesh
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offset ( -10 0 -6.5 )
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anim raise models/md5/weapons/fists_view/raise.md5anim {
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frame 1 sound_weapon fist_raise
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}
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anim idle models/md5/weapons/fists_view/idle.md5anim
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anim berserk_idle models/md5/weapons/fists_view/berserk_idle.md5anim
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anim aim models/md5/weapons/fists_view/idle.md5anim
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anim punch_left1 models/md5/weapons/fists_view/berserk_punch1.md5anim
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anim punch_left2 models/md5/weapons/fists_view/berserk_punch3.md5anim
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anim punch_right1 models/md5/weapons/fists_view/berserk_punch2.md5anim
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anim punch_right2 models/md5/weapons/fists_view/berserk_punch4.md5anim
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anim putaway models/md5/weapons/fists_view/lower.md5anim
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}
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entityDef damage_fists {
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"damage" "20"
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"kickDir" "-1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "20"
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"push" "20000"
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"gib" "1"
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"smoke_wound_flesh" "burstysquirt.prt"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_metal" "fist_impact"
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"snd_ricochet" "fist_impact"
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"snd_flesh" "fist_impact_flesh"
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"snd_stone" "fist_impact"
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"snd_wood" "fist_impact"
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"snd_cardboard" "fist_impact"
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"snd_glass" "fist_impact"
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"snd_liquid" "fist_impact"
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"snd_plastic" "fist_impact"
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"snd_hit" "fist_impact"
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"snd_miss" "fist_whoosh"
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"snd_hit_berserk" "fist_gorepunch"
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}
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